My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Suspicious Bush Wizard P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Ice Golem P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse
Giant Snowball
Goblins Goblin Curse
Zap
Goblins Goblin Curse
Barbarian Barrel
Goblins Wizard Goblin Curse
The Log
Goblins Suspicious Bush Goblin Curse
Earthquake
Arrows
Goblins Suspicious Bush Goblin Curse
Royal Delivery
Goblins Wizard P.E.K.K.A
Fireball
Suspicious Bush Wizard
Poison
Suspicious Bush Wizard Goblin Curse
Lightning
Ice Golem Wizard Goblinstein
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Wizard Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Wizard Goblin Machine

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Suspicious Bush Goblin Curse P.E.K.K.A Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Ice Golem Suspicious Bush Goblin Curse Wizard Goblin Machine Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Goblins Ice Golem Suspicious Bush Goblin Curse

Attack Synergies 1 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Ice Golem
Ice Golem
Goblins
Suspicious Bush
Wizard
P.E.K.K.A
Goblin Curse
Goblin Machine
P.E.K.K.A
Wizard
Goblin Machine
Goblin Curse
Goblinstein

Defense Synergies 0 5

Goblins
Ice Golem Wizard
Ice Golem
Goblins Wizard
Suspicious Bush
Wizard
Goblins Ice Golem P.E.K.K.A
Goblin Curse
Goblin Machine
P.E.K.K.A
Wizard
Goblin Machine
Goblin Curse
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Wizard
P.E.K.K.A Goblins Goblin Curse
P.E.K.K.A Goblins Goblin Curse
P.E.K.K.A Goblins Goblin Curse
P.E.K.K.A
Goblins
Wizard Goblin Curse
Ice Golem P.E.K.K.A
P.E.K.K.A Goblins Goblin Curse
Goblins Ice Golem
Goblins Goblin Curse Ice Golem Wizard
Wizard Goblin Curse
P.E.K.K.A Wizard Goblin Curse
Wizard Goblins Goblin Curse P.E.K.K.A
P.E.K.K.A Goblin Curse
Goblin Curse P.E.K.K.A
Wizard Goblins P.E.K.K.A
Goblins Wizard
Wizard Ice Golem Goblin Curse
P.E.K.K.A Goblin Curse
Wizard Goblins Goblin Curse P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Ice Golem P.E.K.K.A
Ice Golem Wizard
P.E.K.K.A Goblins Ice Golem
P.E.K.K.A Ice Golem
P.E.K.K.A Goblin Curse
Wizard Ice Golem Goblin Curse
P.E.K.K.A Goblins Ice Golem
P.E.K.K.A Goblin Curse
P.E.K.K.A Goblins Ice Golem
P.E.K.K.A Goblin Curse
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Ice Golem Wizard Goblin Curse
Wizard Goblin Curse
Goblins Ice Golem P.E.K.K.A
Ice Golem Wizard Goblin Curse P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem
Goblin Curse
Ice Golem
Wizard Goblin Curse
Wizard Ice Golem Goblin Curse Goblin Machine
Wizard
Ice Golem Wizard Goblin Curse
Wizard
Goblins
Wizard Goblin Machine
Wizard Goblin Curse
Ice Golem
Ice Golem
Wizard
Wizard
Wizard Goblin Machine
Wizard Goblin Curse Goblin Machine
Wizard
Ice Golem Goblin Curse Wizard Goblin Machine
Wizard
Wizard
Goblin Curse
Ice Golem Wizard Goblin Curse
Wizard
Wizard
P.E.K.K.A
Wizard Goblin Curse
Wizard Goblin Curse
Wizard
Ice Golem Wizard
P.E.K.K.A
P.E.K.K.A
Wizard

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