My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning More than four spells? Really?

Maybe you have a reason for having more than 4 spells in your deck. Maybe not. But it is not recommended. Two should be enough, three is more than enough. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Three Musketeers Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Goblin Curse Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Goblin Curse
Giant Snowball
Three Musketeers Goblin Curse Witch
Zap
Three Musketeers Goblin Curse Witch
Barbarian Barrel
Three Musketeers Goblin Curse Witch
The Log
Three Musketeers Goblin Curse Witch
Earthquake
Witch
Arrows
Goblin Curse Witch
Royal Delivery
Three Musketeers Witch P.E.K.K.A
Fireball
Three Musketeers Witch
Poison
Three Musketeers Goblin Curse Witch
Lightning
Three Musketeers Witch
Rocket
Three Musketeers Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Curse Rage P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Goblin Curse Rage Arrows Witch P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Zap Goblin Curse Rage

Attack Synergies 8 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Mirror Goblin Curse P.E.K.K.A Three Musketeers Witch
Arrows
Zap Mirror Goblin Curse P.E.K.K.A
Three Musketeers
Zap Mirror Rage
Mirror
Zap Arrows Three Musketeers
Goblin Curse
Zap Arrows
Rage
Witch Three Musketeers
Witch
Rage Zap P.E.K.K.A
P.E.K.K.A
Zap Arrows Witch

Defense Synergies 2 5

Zap
Mirror Arrows Three Musketeers Witch P.E.K.K.A
Arrows
Mirror Zap P.E.K.K.A
Three Musketeers
Zap
Mirror
Zap Arrows
Goblin Curse
Rage
Witch
Zap
P.E.K.K.A
Zap Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
P.E.K.K.A Zap Three Musketeers Goblin Curse Witch
Three Musketeers Witch P.E.K.K.A Goblin Curse
Three Musketeers Witch P.E.K.K.A Goblin Curse
Arrows P.E.K.K.A
Arrows Zap
Three Musketeers Zap Arrows Goblin Curse Witch
Zap Arrows P.E.K.K.A
Three Musketeers Witch P.E.K.K.A Goblin Curse
Goblin Curse Witch Zap Arrows
Arrows Three Musketeers Zap Goblin Curse Witch
P.E.K.K.A Zap Three Musketeers Goblin Curse Witch
Three Musketeers Zap Arrows Goblin Curse Witch P.E.K.K.A
P.E.K.K.A Three Musketeers Goblin Curse
Zap Three Musketeers Goblin Curse P.E.K.K.A
Three Musketeers Arrows Witch P.E.K.K.A
Arrows Zap Three Musketeers Witch
Zap Arrows Witch Goblin Curse
P.E.K.K.A Three Musketeers Goblin Curse
Arrows Goblin Curse Witch P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Witch P.E.K.K.A
Zap Arrows
P.E.K.K.A Zap Witch
P.E.K.K.A Zap
P.E.K.K.A Three Musketeers Goblin Curse Witch
Arrows Zap Three Musketeers Goblin Curse Witch
P.E.K.K.A Witch
P.E.K.K.A Goblin Curse
Zap P.E.K.K.A Witch
Witch P.E.K.K.A Three Musketeers Goblin Curse
P.E.K.K.A Witch
P.E.K.K.A Zap Arrows
P.E.K.K.A Three Musketeers Goblin Curse Witch
Three Musketeers Goblin Curse Witch
Witch Zap Three Musketeers P.E.K.K.A
Arrows Zap Goblin Curse Witch P.E.K.K.A
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Goblin Curse
Arrows
Arrows
Zap Arrows Goblin Curse
Arrows Zap Goblin Curse Witch
Arrows Witch
Arrows Zap Goblin Curse
Arrows Zap
Three Musketeers
Zap Arrows
Zap Arrows Goblin Curse
Three Musketeers
Arrows
Zap Arrows
Zap Arrows Three Musketeers Witch
Arrows Three Musketeers
Arrows Three Musketeers
Zap Arrows Three Musketeers
Zap Arrows Goblin Curse Witch
Arrows
Zap Arrows
Zap Arrows Goblin Curse Witch
Witch
Arrows Zap Witch
Zap Arrows Witch
Zap Arrows Goblin Curse
Zap Arrows Goblin Curse Witch
Zap Witch
Zap Arrows
Zap Arrows
P.E.K.K.A
Arrows Goblin Curse
Zap Witch
Zap Arrows Three Musketeers Goblin Curse Witch
Arrows
Three Musketeers
Arrows Zap
Zap Arrows
Three Musketeers P.E.K.K.A
Zap Witch
Zap Witch
Zap Witch
P.E.K.K.A

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