My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Musketeer Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Royal Giant Musketeer Bandit Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Royal Giant Bandit Fisherman
Giant Snowball
Bats Archers Musketeer Fisherman
Zap
Bats Archers Royal Giant Inferno Tower Bandit Fisherman
Barbarian Barrel
Archers Musketeer Inferno Tower Bandit
The Log
Archers Royal Giant Musketeer Bandit Fisherman
Earthquake
Archers Inferno Tower
Arrows
Bats Archers
Royal Delivery
Bats Archers Musketeer Bandit Fisherman
Fireball
Archers Musketeer Inferno Tower Bandit Fisherman
Poison
Bats Archers Musketeer Inferno Tower Fisherman
Lightning
Musketeer Inferno Tower Bandit Fisherman
Rocket
Musketeer Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Bandit Fisherman Musketeer Poison Inferno Tower Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Bandit Fisherman

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Bandit Fisherman
Archers
Royal Giant Bandit Fisherman
Royal Giant
Bats Poison Fisherman Archers Musketeer Bandit
Musketeer
Royal Giant Bandit Fisherman
Inferno Tower
Poison
Royal Giant
Bandit
Bats Archers Royal Giant Musketeer
Fisherman
Royal Giant Bats Archers Musketeer

Defense Synergies 0 14

Bats
Musketeer Inferno Tower Bandit Fisherman
Archers
Inferno Tower Bandit Fisherman
Royal Giant
Musketeer
Bats Inferno Tower Bandit Fisherman
Inferno Tower
Bats Archers Musketeer Poison Bandit Fisherman
Poison
Inferno Tower
Bandit
Bats Archers Musketeer Inferno Tower Fisherman
Fisherman
Bats Archers Musketeer Inferno Tower Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Inferno Tower
Inferno Tower Bats Musketeer Bandit Fisherman
Inferno Tower Fisherman Bats Archers Musketeer Bandit
Inferno Tower Bats Musketeer Bandit Fisherman
Poison
Bats Archers Musketeer Bandit
Bats Musketeer Inferno Tower Archers Poison
Musketeer Inferno Tower Poison Bandit
Inferno Tower Musketeer Fisherman
Archers Musketeer Inferno Tower Bandit Fisherman
Bats Archers Poison Musketeer Bandit Fisherman
Musketeer Inferno Tower Bats Archers Poison
Inferno Tower Bats Musketeer Bandit
Bats Poison
Inferno Tower Bandit
Inferno Tower Bandit Fisherman
Bats Musketeer Inferno Tower Poison Fisherman
Bats Archers Musketeer Bandit Fisherman
Poison Bats Archers Musketeer Bandit Fisherman
Musketeer Inferno Tower Fisherman
Bats Archers Musketeer Poison Bandit Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Inferno Tower Bandit Fisherman
Poison Bandit Archers Musketeer Fisherman
Bandit Bats Musketeer Inferno Tower Fisherman
Bats Musketeer Inferno Tower Bandit Fisherman
Inferno Tower Musketeer Bandit Fisherman
Poison Bats Archers Musketeer
Bats Archers Musketeer Inferno Tower Bandit
Inferno Tower Fisherman
Bats Inferno Tower Poison Bandit
Inferno Tower Musketeer
Bats Musketeer Inferno Tower
Poison
Inferno Tower Bandit
Archers Musketeer
Inferno Tower Bats Archers Musketeer Poison Fisherman
Bats Poison Archers Musketeer Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Musketeer Bandit
Poison Musketeer Bandit Fisherman
Poison Bandit
Musketeer Poison
Poison
Poison Bats Musketeer
Archers Musketeer Poison
Poison
Poison Bandit Fisherman
Bats Musketeer Poison Fisherman
Poison Musketeer Bandit Fisherman
Poison Archers Musketeer
Poison Musketeer Bandit Fisherman
Musketeer Poison Bandit Fisherman
Musketeer Poison Fisherman
Musketeer Poison Bandit
Musketeer Poison Bandit
Poison
Bats Fisherman
Archers Musketeer Poison Bandit Fisherman
Poison
Musketeer Poison
Poison
Musketeer Fisherman
Musketeer Poison
Poison
Fisherman
Poison Musketeer Bandit Fisherman
Musketeer Poison Bandit Fisherman
Poison Musketeer Bandit Fisherman
Poison Bats Archers Musketeer
Bats Musketeer Poison
Poison Musketeer Bandit
Poison
Poison
Bats Archers Musketeer Bandit
Poison Archers Musketeer
Poison Musketeer
Musketeer Poison
Poison
Musketeer
Bats Musketeer Poison
Bats Musketeer Poison
Poison Musketeer Bandit

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