My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Godly!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Ice Spirit Goblins Goblin Gang Dart Goblin P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Fire Spirit Goblins Goblin Gang Dart Goblin
Zap
Fire Spirit Goblins Goblin Gang Dart Goblin
Barbarian Barrel
Electro Spirit Fire Spirit Ice Spirit Goblins Goblin Gang Dart Goblin
The Log
Electro Spirit Fire Spirit Ice Spirit Goblins Goblin Gang Dart Goblin
Earthquake
Goblin Gang
Arrows
Electro Spirit Fire Spirit Ice Spirit Goblins Goblin Gang Dart Goblin
Royal Delivery
Electro Spirit Fire Spirit Ice Spirit Goblins Goblin Gang Dart Goblin P.E.K.K.A
Fireball
Goblin Gang Dart Goblin
Poison
Goblin Gang Dart Goblin
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Ice Spirit Poison

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Ice Spirit Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Ice Spirit Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Goblins Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Fire Spirit Ice Spirit Goblins Goblin Gang Dart Goblin Poison P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

5 Electro Spirit Fire Spirit Ice Spirit Goblins

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
P.E.K.K.A
Fire Spirit
P.E.K.K.A
Ice Spirit
P.E.K.K.A Goblins Dart Goblin
Goblins
Ice Spirit
Goblin Gang
Dart Goblin P.E.K.K.A
Dart Goblin
Ice Spirit Goblin Gang P.E.K.K.A
Poison
P.E.K.K.A
P.E.K.K.A
Fire Spirit Ice Spirit Poison Electro Spirit Goblin Gang Dart Goblin

Defense Synergies 1 11

Electro Spirit
Fire Spirit
Ice Spirit P.E.K.K.A
Ice Spirit
Goblin Gang Fire Spirit Goblins Dart Goblin Poison P.E.K.K.A
Goblins
Ice Spirit Dart Goblin Poison
Goblin Gang
Ice Spirit Dart Goblin P.E.K.K.A
Dart Goblin
Ice Spirit Goblins Goblin Gang P.E.K.K.A
Poison
Ice Spirit Goblins
P.E.K.K.A
Fire Spirit Ice Spirit Goblin Gang Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin
P.E.K.K.A Ice Spirit Goblins Goblin Gang Dart Goblin
Goblin Gang P.E.K.K.A Fire Spirit Goblins Dart Goblin
P.E.K.K.A Goblins Goblin Gang Dart Goblin
Poison P.E.K.K.A
Goblin Gang Electro Spirit Fire Spirit Goblins Dart Goblin
Dart Goblin Electro Spirit Fire Spirit Ice Spirit Goblin Gang Poison
Electro Spirit Dart Goblin Poison P.E.K.K.A
P.E.K.K.A Goblins Goblin Gang
Goblin Gang Fire Spirit Ice Spirit Goblins Dart Goblin
Goblins Goblin Gang Dart Goblin Poison Electro Spirit
Goblin Gang Dart Goblin Poison
P.E.K.K.A Fire Spirit Ice Spirit Goblin Gang
Fire Spirit Electro Spirit Ice Spirit Goblins Goblin Gang Dart Goblin Poison P.E.K.K.A
P.E.K.K.A Goblin Gang
Ice Spirit Goblin Gang P.E.K.K.A
Goblins Goblin Gang Poison P.E.K.K.A
Fire Spirit Ice Spirit Electro Spirit Goblins Goblin Gang Dart Goblin
Poison Electro Spirit Fire Spirit Ice Spirit Dart Goblin
P.E.K.K.A Dart Goblin
Goblin Gang Electro Spirit Fire Spirit Goblins Dart Goblin Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Goblins P.E.K.K.A
Poison Goblin Gang
Goblin Gang P.E.K.K.A Ice Spirit Goblins
Goblin Gang P.E.K.K.A
P.E.K.K.A Goblin Gang
Fire Spirit Poison Electro Spirit Ice Spirit Goblin Gang Dart Goblin
Goblin Gang P.E.K.K.A Goblins Dart Goblin
P.E.K.K.A
P.E.K.K.A Electro Spirit Ice Spirit Goblins Poison
P.E.K.K.A Goblin Gang Dart Goblin
P.E.K.K.A Dart Goblin
P.E.K.K.A Poison
P.E.K.K.A Goblin Gang
Dart Goblin
Goblin Gang Electro Spirit Ice Spirit Goblins Dart Goblin Poison P.E.K.K.A
Poison Electro Spirit Dart Goblin P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Dart Goblin
Poison Dart Goblin
Dart Goblin Poison
Dart Goblin Poison
Poison Fire Spirit
Poison Electro Spirit Fire Spirit Ice Spirit Dart Goblin
Fire Spirit Dart Goblin Poison
Poison Fire Spirit Ice Spirit Dart Goblin
Poison Dart Goblin
Fire Spirit Goblins Goblin Gang Poison
Poison Dart Goblin
Poison Fire Spirit Dart Goblin
Poison Fire Spirit Dart Goblin
Dart Goblin Poison
Dart Goblin Poison
Dart Goblin Poison
Dart Goblin Poison
Poison
Fire Spirit Dart Goblin Poison
Fire Spirit Dart Goblin Poison
Poison
Poison
Poison
Poison Electro Spirit Fire Spirit Ice Spirit
Poison Dart Goblin
Poison
Poison Dart Goblin
Poison Fire Spirit Dart Goblin
Electro Spirit Ice Spirit Dart Goblin Poison
Poison Dart Goblin
Electro Spirit Ice Spirit Poison
P.E.K.K.A
Poison
Electro Spirit Fire Spirit Ice Spirit Goblin Gang Dart Goblin
Poison Fire Spirit Dart Goblin
Poison Goblin Gang Dart Goblin
Dart Goblin Poison
Poison
Dart Goblin P.E.K.K.A
Electro Spirit Ice Spirit Goblin Gang Dart Goblin Poison
Dart Goblin Poison
Poison Dart Goblin

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