My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Musketeer Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Tesla Musketeer Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Barrel
Giant Snowball
Skeletons Bats Musketeer Goblin Barrel Princess
Zap
Skeletons Bats Goblin Barrel Princess
Barbarian Barrel
Skeletons Tesla Musketeer Goblin Barrel Princess
The Log
Skeletons Musketeer Goblin Barrel Princess
Earthquake
Skeletons Tesla Goblin Barrel
Arrows
Skeletons Bats Goblin Barrel Princess
Royal Delivery
Skeletons Bats Musketeer Goblin Barrel Princess
Fireball
Tesla Musketeer Goblin Barrel Princess
Poison
Bats Musketeer Princess
Lightning
Tesla Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Goblin Barrel Princess Tesla Fireball Musketeer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Goblin Barrel Princess

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Mega Knight Goblin Barrel
Tesla
Fireball
Princess Mega Knight
Musketeer
Mega Knight
Goblin Barrel
Bats Princess Mega Knight
Princess
Fireball Goblin Barrel Mega Knight
Mega Knight
Bats Fireball Musketeer Goblin Barrel Princess

Defense Synergies 3 12

Skeletons
Tesla Musketeer Bats Princess
Bats
Skeletons Tesla Musketeer Mega Knight
Tesla
Skeletons Musketeer Bats Fireball Princess
Fireball
Tesla Musketeer Princess Mega Knight
Musketeer
Skeletons Tesla Bats Fireball Mega Knight
Goblin Barrel
Princess
Skeletons Tesla Fireball Mega Knight
Mega Knight
Bats Fireball Musketeer Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Musketeer
Skeletons Bats Tesla Musketeer Mega Knight
Tesla Mega Knight Skeletons Bats Musketeer
Tesla Skeletons Bats Musketeer Mega Knight
Fireball Princess Mega Knight
Fireball Skeletons Bats Tesla Musketeer Mega Knight
Bats Tesla Musketeer Fireball Princess
Tesla Fireball Musketeer Mega Knight
Tesla Skeletons Musketeer Princess
Skeletons Tesla Musketeer Mega Knight
Bats Skeletons Tesla Fireball Musketeer Princess Mega Knight
Tesla Musketeer Bats Fireball Princess
Tesla Mega Knight Skeletons Bats Fireball Musketeer
Fireball Mega Knight Bats Tesla Princess
Tesla Mega Knight
Tesla Fireball Mega Knight
Tesla Mega Knight Skeletons Bats Fireball Musketeer
Tesla Fireball Mega Knight Bats Musketeer
Bats Tesla Fireball Musketeer Princess Mega Knight
Tesla Musketeer
Mega Knight Bats Tesla Fireball Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Tesla Fireball
Fireball Tesla Musketeer Mega Knight
Mega Knight Skeletons Bats Musketeer
Mega Knight Bats Tesla Fireball Musketeer
Skeletons Tesla Musketeer Mega Knight
Fireball Skeletons Bats Tesla Musketeer Princess
Skeletons Bats Tesla Fireball Musketeer
Mega Knight Tesla
Mega Knight Skeletons Bats Fireball
Skeletons Tesla Musketeer
Mega Knight Bats Tesla Musketeer
Mega Knight Fireball
Mega Knight Skeletons Tesla Fireball
Tesla Fireball Musketeer Princess Mega Knight
Tesla Skeletons Bats Fireball Musketeer
Bats Mega Knight Tesla Fireball Musketeer Princess
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Musketeer
Fireball Musketeer Princess
Fireball
Fireball Musketeer
Fireball Mega Knight
Fireball Bats Musketeer Princess
Musketeer Princess
Fireball Princess
Fireball
Bats Fireball Musketeer
Fireball Musketeer Princess
Fireball Musketeer Princess
Fireball Musketeer Princess
Fireball Musketeer Princess
Princess Fireball Musketeer
Fireball Musketeer Princess
Fireball Musketeer Princess Mega Knight
Fireball
Bats
Fireball Musketeer Princess Mega Knight
Fireball Princess Mega Knight
Fireball Musketeer Mega Knight
Fireball Princess
Musketeer
Fireball Musketeer
Fireball Princess Mega Knight
Fireball Musketeer Princess
Fireball Musketeer Princess Mega Knight
Fireball Musketeer
Bats Fireball Musketeer Princess
Bats Fireball Musketeer
Fireball
Fireball Musketeer Mega Knight
Fireball Princess
Mega Knight
Fireball Princess
Bats Fireball Musketeer Princess
Fireball Musketeer Princess
Fireball
Fireball Musketeer Princess Mega Knight
Fireball Musketeer Princess
Fireball
Musketeer Mega Knight
Bats Fireball Musketeer Princess
Bats Fireball Musketeer Princess
Fireball Musketeer Princess Mega Knight
Fireball Mega Knight

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