My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Tombstone Flying Machine Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Flying Machine Battle Healer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Sparky
Giant Snowball
Archers Tombstone Flying Machine
Zap
Archers Royal Giant Tombstone Flying Machine Sparky
Barbarian Barrel
Archers Tombstone Sparky
The Log
Archers Royal Giant Tombstone Sparky
Earthquake
Archers Tombstone
Arrows
Archers Tombstone Flying Machine
Royal Delivery
Archers Flying Machine Battle Healer Sparky
Fireball
Archers Tombstone Flying Machine Battle Healer Sparky
Poison
Archers Tombstone Flying Machine Battle Healer Sparky
Lightning
Tombstone Battle Healer Sparky
Rocket
Battle Healer Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Tombstone Battle Healer Rage Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Archers Arrows Tombstone Flying Machine Battle Healer Royal Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Archers Arrows Tombstone

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Battle Healer Arrows Royal Giant
Arrows
Royal Giant Sparky Archers Battle Healer
Royal Giant
Arrows Archers Flying Machine Battle Healer Sparky
Tombstone
Flying Machine
Royal Giant Battle Healer
Battle Healer
Archers Rage Arrows Royal Giant Flying Machine Sparky
Rage
Battle Healer Sparky
Sparky
Arrows Rage Royal Giant Battle Healer

Defense Synergies 0 9

Archers
Tombstone Battle Healer
Arrows
Tombstone Battle Healer Sparky
Royal Giant
Tombstone
Archers Arrows Flying Machine Sparky
Flying Machine
Tombstone Battle Healer
Battle Healer
Archers Arrows Flying Machine Sparky
Rage
Sparky
Arrows Tombstone Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Flying Machine Sparky
Sparky Tombstone Flying Machine Battle Healer
Sparky Archers Tombstone
Sparky Tombstone
Arrows Tombstone Battle Healer Sparky
Arrows Archers Flying Machine
Archers Arrows Tombstone Flying Machine
Arrows Flying Machine Battle Healer Sparky
Sparky Tombstone
Archers Battle Healer Sparky
Archers Arrows Tombstone Flying Machine
Arrows Archers Flying Machine
Tombstone Sparky Flying Machine Battle Healer
Sparky Arrows Tombstone
Sparky Tombstone
Sparky
Sparky Arrows Tombstone
Arrows Tombstone Archers Flying Machine Battle Healer
Arrows Archers Tombstone Flying Machine Battle Healer
Sparky
Archers Arrows Flying Machine Battle Healer Sparky
Tombstone Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Tombstone Battle Healer Sparky
Archers Arrows Flying Machine Battle Healer
Tombstone Battle Healer Sparky
Battle Healer Sparky
Tombstone Battle Healer Sparky
Arrows Archers Flying Machine
Sparky Archers Tombstone Flying Machine Battle Healer
Battle Healer Sparky
Tombstone Flying Machine Sparky
Tombstone Sparky
Tombstone Flying Machine Sparky
Arrows
Tombstone Sparky
Archers Flying Machine Sparky
Tombstone Sparky Archers Flying Machine Battle Healer
Arrows Archers Flying Machine Battle Healer Sparky
Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Flying Machine Sparky
Arrows Flying Machine
Arrows Flying Machine Sparky
Arrows Flying Machine Sparky
Arrows Sparky
Arrows Flying Machine
Archers Arrows Flying Machine Sparky
Arrows Flying Machine
Arrows Flying Machine
Sparky
Arrows Flying Machine Sparky
Archers Arrows Flying Machine
Flying Machine Sparky
Arrows Flying Machine
Arrows Flying Machine Sparky
Arrows Flying Machine Sparky
Arrows Flying Machine Sparky
Arrows Sparky
Sparky
Archers Arrows Flying Machine Sparky
Arrows Flying Machine
Sparky
Arrows
Sparky
Arrows Flying Machine
Arrows Sparky
Arrows Flying Machine Sparky
Arrows Flying Machine Sparky
Arrows Sparky
Archers Arrows Flying Machine Sparky
Flying Machine
Sparky
Arrows Sparky
Arrows Sparky
Sparky
Arrows Sparky
Archers Tombstone Flying Machine
Archers Arrows Flying Machine
Arrows
Flying Machine Sparky
Arrows Flying Machine
Arrows Sparky
Flying Machine Sparky
Flying Machine Sparky
Flying Machine
Flying Machine Sparky
Sparky
Sparky

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