My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Firecracker Royal Giant Flying Machine

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Royal Giant
Giant Snowball
Skeletons Bomber Cannon Flying Machine
Zap
Skeletons Bomber Cannon Firecracker Royal Giant Flying Machine
Barbarian Barrel
Skeletons Bomber Cannon Firecracker
The Log
Skeletons Bomber Cannon Firecracker Royal Giant
Earthquake
Skeletons Bomber Cannon Firecracker
Arrows
Skeletons Bomber Firecracker Flying Machine
Royal Delivery
Skeletons Bomber Firecracker Flying Machine
Fireball
Bomber Cannon Firecracker Flying Machine
Poison
Bomber Cannon Firecracker Flying Machine
Lightning
Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Firecracker The Log

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Zap The Log Cannon Firecracker Flying Machine Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Bomber Zap The Log

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Royal Giant Zap
Zap
Firecracker Bomber Royal Giant Flying Machine The Log
Cannon
Firecracker
Zap Royal Giant Flying Machine
Royal Giant
Bomber Firecracker Zap Flying Machine The Log
Flying Machine
Zap Firecracker Royal Giant
The Log
Zap Royal Giant

Defense Synergies 4 15

Skeletons
Cannon Bomber Zap Firecracker Flying Machine The Log
Bomber
Skeletons Zap Cannon The Log
Zap
Cannon Skeletons Bomber Firecracker Flying Machine The Log
Cannon
Skeletons Zap The Log Bomber Firecracker Flying Machine
Firecracker
The Log Skeletons Zap Cannon Flying Machine
Royal Giant
Flying Machine
Skeletons Zap Cannon Firecracker The Log
The Log
Cannon Firecracker Skeletons Bomber Zap Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Cannon Firecracker Flying Machine The Log
Skeletons Zap Cannon Firecracker Flying Machine The Log
Cannon Skeletons Bomber
Cannon Skeletons Firecracker
Bomber Firecracker The Log
The Log Skeletons Bomber Zap Cannon Firecracker Flying Machine
Zap Cannon Firecracker Flying Machine
Zap Cannon Flying Machine The Log
Cannon Skeletons
Skeletons Bomber Cannon Firecracker
Skeletons Bomber Zap Cannon Firecracker Flying Machine The Log
Zap Firecracker Flying Machine
Cannon Skeletons Bomber Zap Flying Machine The Log
Bomber Zap Cannon Firecracker The Log
Cannon
Zap Cannon The Log
Skeletons Bomber Cannon Firecracker
Cannon Bomber Zap Firecracker Flying Machine The Log
Zap The Log Bomber Cannon Firecracker Flying Machine
Cannon
Bomber Cannon Firecracker Flying Machine The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap
Bomber Zap Firecracker Flying Machine The Log
Skeletons Zap The Log
Zap The Log
Skeletons Cannon
Firecracker Skeletons Zap Flying Machine
Skeletons Flying Machine
Zap Skeletons Firecracker Flying Machine The Log
Skeletons Cannon
Flying Machine
Zap The Log
Skeletons Cannon
Bomber Cannon Firecracker Flying Machine
Skeletons Bomber Zap Firecracker Flying Machine The Log
Bomber Zap Cannon Firecracker Flying Machine The Log
Bomber Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Flying Machine The Log
Firecracker Zap Flying Machine The Log
Flying Machine The Log
Firecracker Flying Machine The Log
Bomber Zap Firecracker The Log
Firecracker Zap Flying Machine
Bomber Firecracker Flying Machine The Log
The Log Zap Firecracker Flying Machine
The Log Zap Firecracker Flying Machine
Firecracker Zap Flying Machine The Log
Zap Firecracker Flying Machine
Flying Machine Firecracker The Log
Firecracker Flying Machine
Zap Firecracker Flying Machine The Log
Bomber Zap Firecracker Flying Machine The Log
Firecracker Flying Machine The Log
Bomber
Bomber Zap Firecracker Flying Machine The Log
Bomber Zap Firecracker Flying Machine The Log
The Log
The Log
Zap Flying Machine The Log
Zap Firecracker The Log Bomber
Firecracker The Log Zap Flying Machine
Zap Flying Machine The Log
Zap Firecracker The Log
Zap Firecracker Flying Machine
Zap Firecracker Flying Machine
Bomber Zap The Log
Zap Firecracker
Firecracker The Log
Zap Flying Machine
Zap Firecracker Flying Machine
The Log
Firecracker Flying Machine
The Log Bomber Zap Firecracker Flying Machine
Zap
Firecracker Flying Machine
Zap Firecracker Flying Machine The Log
Firecracker Zap Flying Machine
Zap Firecracker Flying Machine The Log
Firecracker

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