My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Royal Recruits Witch Electro Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Recruits Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Royal Recruits Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Royal Recruits Wall Breakers
Giant Snowball
Bats Royal Recruits Wall Breakers Witch Electro Dragon
Zap
Bats Royal Giant Wall Breakers Witch
Barbarian Barrel
Royal Recruits Wall Breakers Witch
The Log
Royal Giant Royal Recruits Wall Breakers Witch
Earthquake
Witch
Arrows
Bats Royal Recruits Wall Breakers Witch
Royal Delivery
Bats Royal Recruits Wall Breakers Witch Electro Dragon
Fireball
Wall Breakers Witch Electro Dragon
Poison
Bats Royal Recruits Witch Electro Dragon
Lightning
Witch Electro Dragon
Rocket
Witch Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Recruits Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers Fireball Witch Electro Dragon Royal Giant Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Wall Breakers Fireball Witch

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Mega Knight Royal Recruits Wall Breakers
Royal Giant
Bats Fireball Witch Electro Dragon
Royal Recruits
Bats Wall Breakers Electro Dragon
Fireball
Royal Giant Wall Breakers Mega Knight
Wall Breakers
Bats Royal Recruits Fireball Mega Knight
Witch
Royal Giant Mega Knight
Electro Dragon
Royal Giant Royal Recruits Mega Knight
Mega Knight
Bats Fireball Wall Breakers Witch Electro Dragon

Defense Synergies 0 5

Bats
Royal Recruits Mega Knight
Royal Giant
Royal Recruits
Bats
Fireball
Mega Knight
Wall Breakers
Witch
Electro Dragon Mega Knight
Electro Dragon
Witch
Mega Knight
Bats Fireball Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Fireball Electro Dragon
Bats Royal Recruits Witch Electro Dragon Mega Knight
Witch Mega Knight Bats Royal Recruits Electro Dragon
Royal Recruits Witch Bats Electro Dragon Mega Knight
Royal Recruits Fireball Mega Knight
Fireball Bats Electro Dragon Mega Knight
Bats Fireball Witch Electro Dragon
Royal Recruits Fireball Electro Dragon Mega Knight
Witch Royal Recruits
Royal Recruits Mega Knight
Bats Witch Royal Recruits Fireball Electro Dragon Mega Knight
Bats Fireball Witch Electro Dragon
Royal Recruits Mega Knight Bats Fireball Witch Electro Dragon
Fireball Mega Knight Bats Royal Recruits Witch Electro Dragon
Royal Recruits Mega Knight
Royal Recruits Fireball Mega Knight
Mega Knight Bats Royal Recruits Fireball Witch Electro Dragon
Fireball Mega Knight Bats Royal Recruits Witch Electro Dragon
Witch Bats Royal Recruits Fireball Electro Dragon Mega Knight
Royal Recruits
Royal Recruits Mega Knight Bats Fireball Witch Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mega Knight Fireball Witch
Fireball Electro Dragon Mega Knight
Royal Recruits Mega Knight Bats Witch Electro Dragon
Royal Recruits Mega Knight Bats Fireball
Royal Recruits Witch Mega Knight
Fireball Bats Witch Electro Dragon
Royal Recruits Bats Fireball Witch
Mega Knight Royal Recruits
Royal Recruits Electro Dragon Mega Knight Bats Fireball Witch
Royal Recruits Witch
Mega Knight Bats Royal Recruits Witch Electro Dragon
Royal Recruits Mega Knight Fireball
Royal Recruits Mega Knight Fireball Witch
Royal Recruits Fireball Witch Electro Dragon Mega Knight
Royal Recruits Witch Electro Dragon Bats Fireball
Bats Mega Knight Royal Recruits Fireball Witch Electro Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Recruits Electro Dragon
Fireball Electro Dragon
Fireball Electro Dragon
Royal Recruits Fireball
Fireball Mega Knight
Fireball Bats Witch Electro Dragon
Witch
Fireball Electro Dragon
Fireball Electro Dragon
Bats Fireball Electro Dragon
Royal Recruits Fireball Electro Dragon
Fireball Electro Dragon
Fireball
Fireball Electro Dragon
Fireball
Fireball Witch Electro Dragon
Royal Recruits Fireball Electro Dragon Mega Knight
Fireball
Bats
Fireball Electro Dragon Mega Knight
Fireball Witch Electro Dragon Mega Knight
Fireball Mega Knight
Fireball
Royal Recruits Fireball Electro Dragon
Fireball Witch Electro Dragon Mega Knight
Witch
Fireball Witch Electro Dragon
Fireball Witch Electro Dragon Mega Knight
Fireball
Bats Fireball Witch Electro Dragon
Electro Dragon Bats Fireball Witch
Fireball
Fireball Electro Dragon Mega Knight
Fireball Electro Dragon
Mega Knight
Fireball
Bats Royal Recruits Fireball Witch Electro Dragon
Fireball Witch Electro Dragon
Fireball
Fireball Electro Dragon Mega Knight
Fireball Electro Dragon
Fireball
Royal Recruits Electro Dragon Mega Knight
Electro Dragon Bats Royal Recruits Fireball Witch
Bats Fireball Witch Electro Dragon
Electro Dragon Royal Recruits Fireball Witch Mega Knight
Fireball Electro Dragon Mega Knight

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