My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 7 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Ice Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Royal Recruits Goblin Hut Ice Wizard Sparky Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Royal Recruits Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Royal Recruits Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Royal Recruits Hog Rider Sparky
Giant Snowball
Royal Recruits Hog Rider Goblin Hut Little Prince
Zap
Royal Giant Goblin Hut Sparky Little Prince
Barbarian Barrel
Elite Barbarians Royal Recruits Goblin Hut Ice Wizard Sparky Little Prince
The Log
Royal Giant Elite Barbarians Royal Recruits Hog Rider Goblin Hut Sparky Little Prince
Earthquake
Hog Rider Goblin Hut
Arrows
Royal Recruits Goblin Hut Little Prince
Royal Delivery
Elite Barbarians Royal Recruits Hog Rider Goblin Hut Ice Wizard Sparky Little Prince
Fireball
Elite Barbarians Hog Rider Goblin Hut Ice Wizard Sparky Little Prince
Poison
Royal Recruits Goblin Hut Ice Wizard Sparky Little Prince
Lightning
Elite Barbarians Goblin Hut Ice Wizard Sparky Little Prince
Rocket
Elite Barbarians Hog Rider Goblin Hut Sparky Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Ice Wizard Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Wizard Little Prince Hog Rider Goblin Hut Royal Giant Elite Barbarians Sparky Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Ice Wizard Little Prince Hog Rider Goblin Hut

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Ice Wizard Elite Barbarians Hog Rider Goblin Hut Sparky
Elite Barbarians
Royal Giant Hog Rider Sparky
Royal Recruits
Hog Rider
Hog Rider
Royal Giant Elite Barbarians Royal Recruits Goblin Hut Little Prince
Goblin Hut
Royal Giant Hog Rider Ice Wizard
Ice Wizard
Royal Giant Goblin Hut
Sparky
Royal Giant Elite Barbarians
Little Prince
Hog Rider

Defense Synergies 0 3

Royal Giant
Elite Barbarians
Royal Recruits
Ice Wizard
Hog Rider
Goblin Hut
Ice Wizard
Ice Wizard
Royal Recruits Goblin Hut Little Prince
Sparky
Little Prince
Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Goblin Hut Sparky
Elite Barbarians Sparky Royal Recruits Goblin Hut Ice Wizard
Goblin Hut Sparky Elite Barbarians Royal Recruits Ice Wizard
Elite Barbarians Royal Recruits Goblin Hut Sparky Ice Wizard
Elite Barbarians Royal Recruits Sparky
Ice Wizard
Goblin Hut Ice Wizard Little Prince
Royal Recruits Sparky
Sparky Elite Barbarians Royal Recruits Goblin Hut Ice Wizard
Elite Barbarians Royal Recruits Ice Wizard Sparky Little Prince
Ice Wizard Royal Recruits Goblin Hut
Goblin Hut Ice Wizard
Royal Recruits Goblin Hut Sparky Elite Barbarians Ice Wizard
Sparky Royal Recruits Goblin Hut
Elite Barbarians Royal Recruits Sparky Goblin Hut
Elite Barbarians Royal Recruits Goblin Hut Sparky
Sparky Elite Barbarians Royal Recruits Goblin Hut
Elite Barbarians Royal Recruits Goblin Hut Ice Wizard Little Prince
Royal Recruits Goblin Hut Ice Wizard Little Prince
Sparky Elite Barbarians Royal Recruits Goblin Hut
Royal Recruits Elite Barbarians Sparky Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Elite Barbarians Goblin Hut Sparky
Elite Barbarians
Royal Recruits Elite Barbarians Goblin Hut Sparky
Royal Recruits Elite Barbarians Sparky
Royal Recruits Elite Barbarians Goblin Hut Sparky
Goblin Hut Ice Wizard
Royal Recruits Sparky Elite Barbarians Goblin Hut Ice Wizard
Elite Barbarians Royal Recruits Sparky
Royal Recruits Elite Barbarians Goblin Hut Sparky
Royal Recruits Goblin Hut Sparky
Elite Barbarians Royal Recruits Goblin Hut Sparky
Royal Recruits Elite Barbarians
Elite Barbarians Royal Recruits Sparky
Royal Recruits Sparky
Elite Barbarians Royal Recruits Goblin Hut Sparky Little Prince
Elite Barbarians Royal Recruits Goblin Hut Ice Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Sparky
Ice Wizard
Goblin Hut Sparky
Royal Recruits Sparky
Sparky
Ice Wizard
Sparky
Ice Wizard
Elite Barbarians Sparky
Royal Recruits Sparky
Elite Barbarians Goblin Hut Sparky
Elite Barbarians Goblin Hut Sparky
Goblin Hut Sparky
Royal Recruits Goblin Hut Sparky
Sparky
Sparky
Sparky
Little Prince
Sparky
Sparky
Royal Recruits
Ice Wizard Sparky Little Prince
Ice Wizard Sparky
Sparky
Sparky
Elite Barbarians Ice Wizard Sparky Little Prince
Goblin Hut
Elite Barbarians Sparky
Sparky
Sparky
Sparky
Sparky
Royal Recruits Goblin Hut
Ice Wizard
Sparky
Sparky
Elite Barbarians Royal Recruits Sparky
Elite Barbarians Royal Recruits Sparky
Royal Recruits Sparky Little Prince

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