My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Dark Prince Executioner Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Elite Barbarians Hog Rider Dark Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Elite Barbarians Hog Rider Dark Prince
Giant Snowball
Skeletons Hog Rider
Zap
Skeletons Royal Giant Dark Prince
Barbarian Barrel
Skeletons Elite Barbarians Dark Prince Executioner Magic Archer
The Log
Skeletons Royal Giant Elite Barbarians Hog Rider Dark Prince
Earthquake
Skeletons Hog Rider
Arrows
Skeletons
Royal Delivery
Skeletons Elite Barbarians Hog Rider Dark Prince Executioner Magic Archer
Fireball
Elite Barbarians Hog Rider Executioner Magic Archer
Poison
Executioner Magic Archer
Lightning
Elite Barbarians Dark Prince Executioner Magic Archer
Rocket
Elite Barbarians Hog Rider Executioner Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince Executioner Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Hog Rider Dark Prince Magic Archer Executioner Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Zap Hog Rider Dark Prince

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Elite Barbarians Hog Rider Royal Giant Dark Prince Executioner Magic Archer
Royal Giant
Zap Elite Barbarians Hog Rider Dark Prince Executioner Magic Archer
Elite Barbarians
Zap Royal Giant Hog Rider
Hog Rider
Zap Royal Giant Elite Barbarians Dark Prince Executioner Magic Archer
Dark Prince
Zap Royal Giant Hog Rider Executioner Magic Archer
Executioner
Zap Royal Giant Hog Rider Dark Prince
Magic Archer
Zap Royal Giant Hog Rider Dark Prince

Defense Synergies 1 11

Skeletons
Zap Elite Barbarians Dark Prince Executioner Magic Archer
Zap
Skeletons Elite Barbarians Dark Prince Executioner Magic Archer
Royal Giant
Elite Barbarians
Dark Prince Skeletons Zap
Hog Rider
Dark Prince
Elite Barbarians Skeletons Zap Executioner Magic Archer
Executioner
Skeletons Zap Dark Prince
Magic Archer
Skeletons Zap Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner Magic Archer
Elite Barbarians Skeletons Zap Dark Prince Executioner
Skeletons Elite Barbarians Dark Prince Executioner
Elite Barbarians Skeletons Dark Prince
Elite Barbarians Dark Prince
Skeletons Zap Dark Prince Executioner Magic Archer
Zap Executioner Magic Archer
Zap Magic Archer
Skeletons Elite Barbarians
Elite Barbarians Skeletons Dark Prince
Executioner Skeletons Zap Dark Prince Magic Archer
Executioner Zap Magic Archer
Skeletons Zap Elite Barbarians Dark Prince
Executioner Zap Dark Prince Magic Archer
Elite Barbarians
Zap Elite Barbarians
Skeletons Elite Barbarians Dark Prince Executioner
Zap Elite Barbarians Dark Prince Executioner Magic Archer
Zap Executioner Dark Prince Magic Archer
Elite Barbarians
Dark Prince Elite Barbarians Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Elite Barbarians Dark Prince
Zap Elite Barbarians Executioner Magic Archer
Skeletons Zap Elite Barbarians Dark Prince
Dark Prince Zap Elite Barbarians
Skeletons Elite Barbarians Dark Prince Executioner
Executioner Skeletons Zap Magic Archer
Dark Prince Skeletons Elite Barbarians
Elite Barbarians Dark Prince
Zap Skeletons Elite Barbarians Dark Prince Magic Archer
Skeletons
Elite Barbarians Dark Prince
Zap Elite Barbarians Dark Prince
Elite Barbarians Dark Prince Skeletons Executioner
Executioner Magic Archer
Elite Barbarians Skeletons Zap Dark Prince Executioner Magic Archer
Executioner Zap Elite Barbarians Dark Prince Magic Archer
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer
Zap Executioner Magic Archer
Magic Archer
Dark Prince
Executioner Zap Dark Prince Magic Archer
Executioner Zap Magic Archer
Executioner Magic Archer
Zap Executioner Magic Archer
Zap
Elite Barbarians
Zap Dark Prince Magic Archer
Zap Executioner Magic Archer
Elite Barbarians Executioner Magic Archer
Magic Archer
Zap Elite Barbarians Magic Archer
Zap Executioner Magic Archer
Magic Archer Executioner
Zap Dark Prince Executioner Magic Archer
Zap Magic Archer
Magic Archer
Zap
Zap Dark Prince Executioner Magic Archer
Zap Executioner Magic Archer
Zap Magic Archer
Zap Magic Archer
Elite Barbarians Zap Executioner Magic Archer
Zap
Elite Barbarians
Zap Magic Archer
Zap Magic Archer
Magic Archer
Zap Dark Prince Magic Archer
Zap Executioner Magic Archer
Dark Prince Executioner Magic Archer
Zap Executioner Magic Archer
Zap
Elite Barbarians Dark Prince Executioner
Zap Elite Barbarians Magic Archer
Zap Executioner Magic Archer
Zap Dark Prince Executioner Magic Archer

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