My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Royal Giant Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Mini P.E.K.K.A Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Mini P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Giant Guards Ram Rider
Giant Snowball
Bats Goblin Gang Guards Ram Rider
Zap
Bats Goblin Gang Firecracker Royal Giant Guards Ram Rider
Barbarian Barrel
Goblin Gang Firecracker Guards
The Log
Goblin Gang Firecracker Royal Giant Mini P.E.K.K.A Guards Ram Rider
Earthquake
Goblin Gang Firecracker Guards
Arrows
Bats Goblin Gang Firecracker Guards
Royal Delivery
Bats Goblin Gang Firecracker Mini P.E.K.K.A Guards Ram Rider
Fireball
Goblin Gang Firecracker Ram Rider
Poison
Bats Goblin Gang Firecracker Guards
Lightning
Mini P.E.K.K.A Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Firecracker Guards Mini P.E.K.K.A Ram Rider Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Firecracker

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Zap Firecracker Mini P.E.K.K.A Ram Rider
Zap
Firecracker Ram Rider Bats Royal Giant Mini P.E.K.K.A Guards
Goblin Gang
Firecracker Royal Giant Mini P.E.K.K.A
Firecracker
Zap Royal Giant Bats Goblin Gang Mini P.E.K.K.A Ram Rider
Royal Giant
Bats Firecracker Zap Goblin Gang Guards
Mini P.E.K.K.A
Bats Zap Goblin Gang Firecracker Ram Rider
Guards
Zap Royal Giant Ram Rider
Ram Rider
Zap Bats Firecracker Mini P.E.K.K.A Guards

Defense Synergies 1 14

Bats
Zap Firecracker Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Bats Goblin Gang Firecracker Guards Ram Rider
Goblin Gang
Zap Firecracker Mini P.E.K.K.A Guards
Firecracker
Bats Zap Goblin Gang Mini P.E.K.K.A Guards
Royal Giant
Mini P.E.K.K.A
Zap Bats Goblin Gang Firecracker Guards Ram Rider
Guards
Zap Goblin Gang Firecracker Mini P.E.K.K.A
Ram Rider
Zap Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Ram Rider
Mini P.E.K.K.A Bats Zap Goblin Gang Firecracker Ram Rider
Goblin Gang Mini P.E.K.K.A Ram Rider Bats
Mini P.E.K.K.A Bats Goblin Gang Firecracker Guards Ram Rider
Firecracker Mini P.E.K.K.A
Goblin Gang Bats Zap Firecracker Guards
Bats Ram Rider Zap Goblin Gang Firecracker
Zap Ram Rider
Mini P.E.K.K.A Goblin Gang
Goblin Gang Guards Firecracker Mini P.E.K.K.A
Bats Goblin Gang Guards Zap Firecracker Ram Rider
Bats Zap Goblin Gang Firecracker Ram Rider
Mini P.E.K.K.A Bats Zap Goblin Gang Guards Ram Rider
Bats Zap Goblin Gang Firecracker Mini P.E.K.K.A Guards
Mini P.E.K.K.A Goblin Gang Ram Rider
Zap Goblin Gang Mini P.E.K.K.A Ram Rider
Bats Goblin Gang Firecracker Mini P.E.K.K.A
Bats Zap Goblin Gang Firecracker Guards Ram Rider
Zap Bats Firecracker Guards Ram Rider
Mini P.E.K.K.A Ram Rider
Goblin Gang Bats Firecracker Mini P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Guards Zap
Zap Goblin Gang Firecracker Mini P.E.K.K.A
Goblin Gang Guards Bats Zap Mini P.E.K.K.A Ram Rider
Goblin Gang Mini P.E.K.K.A Guards Bats Zap Ram Rider
Goblin Gang Mini P.E.K.K.A Guards Ram Rider
Firecracker Bats Zap Goblin Gang Ram Rider
Goblin Gang Mini P.E.K.K.A Guards Bats Ram Rider
Mini P.E.K.K.A
Zap Bats Firecracker Mini P.E.K.K.A
Goblin Gang Guards
Bats Mini P.E.K.K.A Guards
Zap Guards
Mini P.E.K.K.A Goblin Gang Guards Ram Rider
Firecracker
Goblin Gang Guards Bats Zap Firecracker Mini P.E.K.K.A
Bats Zap Firecracker Mini P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards
Firecracker Zap Ram Rider
Firecracker Guards
Zap Firecracker
Firecracker Bats Zap Ram Rider
Firecracker
Zap Firecracker Ram Rider
Zap Firecracker Ram Rider
Bats Goblin Gang Mini P.E.K.K.A Guards
Firecracker Zap Ram Rider
Zap Firecracker
Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker
Bats Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A
Zap Firecracker
Zap
Zap Firecracker
Firecracker Zap Ram Rider
Zap Ram Rider
Zap Firecracker
Bats Zap Firecracker
Zap Bats Firecracker Guards
Mini P.E.K.K.A
Zap
Zap Firecracker
Firecracker
Zap Bats Goblin Gang Guards
Zap Firecracker Ram Rider
Goblin Gang Firecracker Mini P.E.K.K.A
Zap Firecracker
Zap
Firecracker
Zap Bats Goblin Gang Firecracker Guards
Firecracker Bats Zap
Zap Firecracker
Firecracker

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