My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Elixir Collector Three Musketeers Royal Ghost Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Battle Ram Royal Ghost Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Three Musketeers Bandit
Giant Snowball
Battle Ram Three Musketeers Lumberjack
Zap
Battle Ram Three Musketeers Bandit
Barbarian Barrel
Heal Spirit Battle Ram Three Musketeers Royal Ghost Bandit Lumberjack
The Log
Heal Spirit Battle Ram Three Musketeers Bandit Lumberjack
Earthquake
Elixir Collector
Arrows
Heal Spirit
Royal Delivery
Heal Spirit Battle Ram Three Musketeers Royal Ghost Bandit Lumberjack
Fireball
Battle Ram Elixir Collector Three Musketeers Bandit Lumberjack
Poison
Elixir Collector Three Musketeers
Lightning
Battle Ram Elixir Collector Three Musketeers Bandit Lumberjack
Rocket
Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Battle Ram Elixir Collector Rage Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Rage Royal Ghost Bandit Battle Ram Lumberjack Elixir Collector Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Rage Royal Ghost Bandit

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Heal Spirit
Battle Ram Three Musketeers Bandit Lumberjack
Battle Ram
Bandit Heal Spirit Three Musketeers Royal Ghost Lumberjack
Elixir Collector
Three Musketeers
Heal Spirit Battle Ram Rage Royal Ghost Bandit
Rage
Three Musketeers
Royal Ghost
Battle Ram Three Musketeers Bandit Lumberjack
Bandit
Battle Ram Heal Spirit Three Musketeers Royal Ghost Lumberjack
Lumberjack
Heal Spirit Battle Ram Royal Ghost Bandit

Defense Synergies 0 2

Heal Spirit
Battle Ram
Elixir Collector
Three Musketeers
Bandit
Rage
Royal Ghost
Bandit
Three Musketeers Lumberjack
Lumberjack
Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lumberjack Three Musketeers Bandit
Three Musketeers Lumberjack Bandit
Three Musketeers Lumberjack Bandit
Lumberjack
Royal Ghost Bandit Lumberjack
Three Musketeers
Bandit
Three Musketeers Lumberjack
Royal Ghost Bandit Lumberjack
Royal Ghost Bandit Lumberjack
Three Musketeers
Lumberjack Three Musketeers Bandit
Three Musketeers Royal Ghost Lumberjack
Three Musketeers Bandit Lumberjack
Three Musketeers Bandit Lumberjack
Three Musketeers Lumberjack
Three Musketeers Royal Ghost Bandit Lumberjack
Royal Ghost Bandit Lumberjack
Three Musketeers Lumberjack
Royal Ghost Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Royal Ghost Bandit
Bandit Royal Ghost Lumberjack
Bandit Lumberjack
Lumberjack Bandit
Three Musketeers Bandit Lumberjack
Three Musketeers
Bandit Lumberjack
Lumberjack
Bandit
Three Musketeers
Lumberjack
Three Musketeers Bandit Lumberjack
Three Musketeers
Three Musketeers Lumberjack
Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost Bandit
Royal Ghost Bandit
Bandit
Bandit
Three Musketeers Lumberjack
Bandit
Three Musketeers Bandit
Bandit
Three Musketeers Bandit
Three Musketeers Bandit
Three Musketeers
Three Musketeers Bandit
Royal Ghost Bandit
Bandit
Bandit
Bandit
Bandit
Three Musketeers
Three Musketeers Lumberjack
Three Musketeers
Royal Ghost Bandit

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