My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Mega Minion Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Tesla Mega Minion Battle Ram Giant Skeleton Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Royal Hogs Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Battle Ram Royal Hogs Giant Skeleton
Giant Snowball
Bomber Mega Minion Battle Ram Royal Hogs
Zap
Bomber Battle Ram Royal Hogs
Barbarian Barrel
Bomber Tesla Battle Ram Royal Hogs Giant Skeleton Ice Wizard
The Log
Bomber Battle Ram Royal Hogs Giant Skeleton
Earthquake
Bomber Tesla Royal Hogs
Arrows
Bomber Royal Hogs
Royal Delivery
Bomber Mega Minion Battle Ram Royal Hogs Giant Skeleton Ice Wizard
Fireball
Bomber Tesla Mega Minion Battle Ram Royal Hogs Ice Wizard
Poison
Bomber Mega Minion Royal Hogs Ice Wizard
Lightning
Tesla Mega Minion Battle Ram Ice Wizard
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Battle Ram Giant Skeleton Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Mega Minion Ice Wizard Tesla Fireball Battle Ram Royal Hogs Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Mega Minion Ice Wizard Tesla

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Battle Ram Royal Hogs Giant Skeleton
Tesla
Mega Minion
Fireball Giant Skeleton
Fireball
Mega Minion Battle Ram Royal Hogs
Battle Ram
Bomber Fireball Royal Hogs
Royal Hogs
Bomber Fireball Battle Ram
Giant Skeleton
Bomber Mega Minion Ice Wizard
Ice Wizard
Giant Skeleton

Defense Synergies 0 7

Bomber
Tesla
Tesla
Bomber Mega Minion Fireball
Mega Minion
Tesla Giant Skeleton Ice Wizard
Fireball
Tesla Ice Wizard
Battle Ram
Royal Hogs
Giant Skeleton
Mega Minion Ice Wizard
Ice Wizard
Mega Minion Fireball Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Tesla Mega Minion Fireball
Tesla Mega Minion Ice Wizard
Tesla Bomber Mega Minion Giant Skeleton Ice Wizard
Tesla Mega Minion Ice Wizard
Bomber Fireball Giant Skeleton
Fireball Bomber Tesla Mega Minion Ice Wizard
Tesla Mega Minion Fireball Ice Wizard
Tesla Fireball Giant Skeleton
Tesla Ice Wizard
Bomber Tesla Giant Skeleton Ice Wizard
Ice Wizard Bomber Tesla Mega Minion Fireball Giant Skeleton
Tesla Mega Minion Fireball Ice Wizard
Tesla Bomber Fireball Giant Skeleton Ice Wizard
Bomber Fireball Tesla Mega Minion
Tesla
Tesla Fireball
Tesla Bomber Fireball
Tesla Fireball Bomber Mega Minion Ice Wizard
Bomber Tesla Mega Minion Fireball Giant Skeleton Ice Wizard
Tesla
Bomber Tesla Fireball Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Fireball Giant Skeleton
Fireball Bomber Tesla Mega Minion
Giant Skeleton
Giant Skeleton Tesla Fireball
Giant Skeleton Tesla
Fireball Tesla Ice Wizard
Tesla Mega Minion Fireball Giant Skeleton Ice Wizard
Giant Skeleton Tesla
Giant Skeleton Mega Minion Fireball
Tesla Mega Minion
Tesla Mega Minion Giant Skeleton
Fireball Giant Skeleton
Giant Skeleton Tesla Fireball
Bomber Tesla Fireball
Tesla Bomber Mega Minion Fireball Giant Skeleton
Bomber Tesla Mega Minion Fireball Giant Skeleton Ice Wizard
Bomber Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton
Fireball Ice Wizard
Fireball Giant Skeleton
Fireball Giant Skeleton
Bomber Fireball
Fireball Mega Minion Ice Wizard
Bomber
Fireball Ice Wizard
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Bomber Fireball
Fireball
Fireball
Bomber
Bomber Mega Minion Fireball
Bomber Fireball
Fireball Giant Skeleton
Fireball
Fireball
Bomber Fireball Ice Wizard
Mega Minion
Fireball Ice Wizard
Fireball
Fireball
Fireball Ice Wizard
Mega Minion Fireball
Mega Minion Fireball
Bomber Fireball
Fireball
Giant Skeleton
Fireball
Fireball
Fireball Mega Minion Ice Wizard
Fireball
Fireball Mega Minion
Bomber Fireball
Fireball Giant Skeleton
Mega Minion
Fireball Giant Skeleton
Fireball
Fireball Giant Skeleton
Fireball

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