My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Flying Machine Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Valkyrie Battle Ram Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Fisherman
Giant Snowball
Goblins Battle Ram Flying Machine Fisherman
Zap
Goblins Battle Ram Flying Machine Fisherman
Barbarian Barrel
Goblins Valkyrie Battle Ram Bomb Tower
The Log
Goblins Battle Ram Fisherman
Earthquake
Bomb Tower
Arrows
Goblins Flying Machine
Royal Delivery
Goblins Valkyrie Battle Ram Flying Machine Fisherman
Fireball
Battle Ram Bomb Tower Flying Machine Fisherman
Poison
Bomb Tower Flying Machine Fisherman
Lightning
Valkyrie Battle Ram Bomb Tower Fisherman
Rocket
Valkyrie Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Bomb Tower Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Void Fisherman Valkyrie Battle Ram Bomb Tower Flying Machine Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Void Fisherman Valkyrie

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Valkyrie Battle Ram
Valkyrie
Goblins Battle Ram Flying Machine Fisherman
Battle Ram
Goblins Valkyrie Flying Machine
Bomb Tower
Flying Machine
Valkyrie Battle Ram
Rocket
Void
Fisherman
Valkyrie

Defense Synergies 0 6

Goblins
Flying Machine Fisherman
Valkyrie
Bomb Tower Flying Machine Fisherman
Battle Ram
Bomb Tower
Valkyrie
Flying Machine
Goblins Valkyrie Fisherman
Rocket
Void
Fisherman
Goblins Valkyrie Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie Flying Machine Void
Bomb Tower Goblins Valkyrie Flying Machine Fisherman
Bomb Tower Rocket Fisherman Goblins Valkyrie Void
Bomb Tower Goblins Valkyrie Fisherman
Valkyrie Bomb Tower Rocket
Goblins Valkyrie Bomb Tower Flying Machine
Rocket Bomb Tower Flying Machine Void
Rocket Valkyrie Bomb Tower Flying Machine Void
Goblins Bomb Tower Fisherman
Goblins Valkyrie Fisherman
Goblins Valkyrie Bomb Tower Flying Machine Fisherman
Flying Machine
Bomb Tower Valkyrie Flying Machine Rocket
Valkyrie Bomb Tower Rocket Goblins
Bomb Tower
Bomb Tower Rocket Fisherman
Bomb Tower Goblins Valkyrie Fisherman
Bomb Tower Goblins Valkyrie Flying Machine Fisherman
Valkyrie Bomb Tower Flying Machine Fisherman
Bomb Tower Fisherman
Valkyrie Goblins Bomb Tower Flying Machine Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblins Void Fisherman
Void Valkyrie Bomb Tower Flying Machine Rocket Fisherman
Goblins Valkyrie Bomb Tower Rocket Fisherman
Valkyrie Rocket Fisherman
Valkyrie Fisherman
Rocket Bomb Tower Flying Machine
Rocket Goblins Valkyrie Bomb Tower Flying Machine Void
Valkyrie Bomb Tower Fisherman
Rocket Void Goblins Valkyrie Bomb Tower Flying Machine
Valkyrie Bomb Tower Flying Machine
Rocket Valkyrie Void
Rocket Valkyrie Bomb Tower
Valkyrie Bomb Tower Flying Machine
Goblins Valkyrie Bomb Tower Flying Machine Rocket Fisherman
Valkyrie Bomb Tower Flying Machine
Bomb Tower Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Valkyrie Flying Machine Rocket
Void Flying Machine Fisherman
Rocket Flying Machine Void
Valkyrie Flying Machine Rocket Void
Rocket Valkyrie
Flying Machine Rocket
Flying Machine
Flying Machine
Void Flying Machine Fisherman
Rocket Goblins Void Fisherman
Rocket Void Valkyrie Flying Machine Fisherman
Void Flying Machine Rocket
Flying Machine Rocket Void Fisherman
Flying Machine Rocket Void Fisherman
Flying Machine Fisherman
Rocket Flying Machine
Flying Machine Rocket
Rocket
Rocket Fisherman
Rocket Void Flying Machine Fisherman
Rocket Valkyrie Flying Machine
Rocket Void
Rocket Void
Rocket Void Fisherman
Rocket Flying Machine Void
Valkyrie
Fisherman
Void Flying Machine Fisherman
Void Flying Machine Fisherman
Rocket Void Fisherman
Flying Machine
Rocket Flying Machine Void
Void
Void Rocket
Rocket Void
Rocket
Flying Machine Rocket Void
Rocket Flying Machine
Void Valkyrie Flying Machine Rocket
Flying Machine
Rocket Void
Flying Machine
Flying Machine Rocket
Flying Machine Rocket Void
Void Flying Machine Rocket

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