My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Bad
F2P score
Mediocre

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Suspicious Bush Zappies Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Royal Giant Barbarian Barrel Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Guards Giant Skeleton
Giant Snowball
Zappies Guards
Zap
Mortar Royal Giant Zappies Guards
Barbarian Barrel
Mortar Zappies Guards Giant Skeleton
The Log
Royal Giant Suspicious Bush Zappies Guards Giant Skeleton
Earthquake
Mortar Zappies Guards
Arrows
Suspicious Bush Zappies Guards
Royal Delivery
Zappies Guards Giant Skeleton
Fireball
Mortar Suspicious Bush Zappies
Poison
Mortar Suspicious Bush Zappies Guards
Lightning
Mortar
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Rocket Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Rocket Guards Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Barbarian Barrel Guards Mortar Zappies Royal Giant Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Suspicious Bush Barbarian Barrel Guards Mortar

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Royal Giant Zappies Rocket Barbarian Barrel
Royal Giant
Mortar Barbarian Barrel Zappies Rocket Guards Giant Skeleton
Suspicious Bush
Zappies
Mortar Royal Giant Barbarian Barrel Giant Skeleton
Rocket
Mortar Royal Giant
Barbarian Barrel
Royal Giant Mortar Zappies Giant Skeleton
Guards
Royal Giant
Giant Skeleton
Royal Giant Zappies Barbarian Barrel

Defense Synergies 0 9

Mortar
Zappies Barbarian Barrel Guards
Royal Giant
Suspicious Bush
Zappies
Mortar Barbarian Barrel Guards Giant Skeleton
Rocket
Barbarian Barrel
Mortar Zappies Guards Giant Skeleton
Guards
Mortar Zappies Barbarian Barrel Giant Skeleton
Giant Skeleton
Zappies Barbarian Barrel Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Mortar Zappies Barbarian Barrel
Mortar Zappies
Mortar Rocket Zappies Giant Skeleton
Mortar Zappies Guards
Rocket Barbarian Barrel Giant Skeleton
Barbarian Barrel Zappies Guards
Rocket Mortar Zappies
Rocket Barbarian Barrel Giant Skeleton
Zappies Mortar
Guards Zappies Barbarian Barrel Giant Skeleton
Guards Zappies Barbarian Barrel Giant Skeleton
Zappies
Mortar Zappies Rocket Guards Giant Skeleton
Rocket Mortar Zappies Barbarian Barrel Guards
Mortar Zappies
Rocket Mortar Zappies
Mortar Zappies
Mortar Zappies Barbarian Barrel Guards
Mortar Barbarian Barrel Zappies Guards Giant Skeleton
Mortar Zappies
Zappies Barbarian Barrel Guards Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zappies Barbarian Barrel Giant Skeleton
Mortar Rocket Barbarian Barrel
Zappies Guards Giant Skeleton Rocket
Rocket Guards Giant Skeleton Zappies Barbarian Barrel
Giant Skeleton Zappies Guards
Rocket Zappies
Rocket Guards Zappies Giant Skeleton
Giant Skeleton Zappies
Rocket Giant Skeleton Mortar Zappies Barbarian Barrel
Zappies Guards
Zappies Guards Giant Skeleton
Rocket Guards Giant Skeleton
Rocket Giant Skeleton Zappies Guards
Zappies
Zappies Guards Mortar Rocket Barbarian Barrel Giant Skeleton
Zappies Barbarian Barrel Giant Skeleton
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Rocket Barbarian Barrel Guards Giant Skeleton
Mortar Barbarian Barrel
Rocket Barbarian Barrel Giant Skeleton
Rocket Barbarian Barrel Guards Giant Skeleton
Rocket Mortar Barbarian Barrel
Rocket
Mortar
Barbarian Barrel
Mortar
Rocket Guards
Rocket Mortar Barbarian Barrel
Rocket
Rocket Mortar Barbarian Barrel
Mortar Rocket Barbarian Barrel
Mortar Barbarian Barrel
Rocket Mortar Barbarian Barrel
Mortar Rocket Barbarian Barrel
Mortar Rocket Barbarian Barrel
Rocket
Rocket Mortar Barbarian Barrel
Rocket Mortar Barbarian Barrel
Rocket Giant Skeleton
Rocket
Rocket
Rocket Mortar Barbarian Barrel
Mortar Barbarian Barrel
Mortar Barbarian Barrel
Mortar
Rocket Mortar Barbarian Barrel
Rocket Zappies Guards
Mortar Rocket
Rocket Zappies
Giant Skeleton
Rocket
Zappies Rocket Barbarian Barrel Guards
Rocket Zappies
Barbarian Barrel
Rocket
Mortar
Rocket Giant Skeleton
Zappies Rocket Guards Giant Skeleton
Zappies Rocket
Mortar Rocket Barbarian Barrel Giant Skeleton
Mortar Rocket

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