My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Dart Goblin Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Bomb Tower X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla X-Bow Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Hogs X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Hog Rider Royal Hogs X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Royal Hogs Skeleton Army
Giant Snowball
Dart Goblin Hog Rider Royal Hogs Skeleton Army
Zap
Dart Goblin Royal Hogs Skeleton Army X-Bow
Barbarian Barrel
Tesla Dart Goblin Bomb Tower Royal Hogs Skeleton Army X-Bow
The Log
Dart Goblin Hog Rider Royal Hogs Skeleton Army X-Bow
Earthquake
Tesla Bomb Tower Hog Rider Royal Hogs Skeleton Army X-Bow
Arrows
Dart Goblin Royal Hogs Skeleton Army
Royal Delivery
Dart Goblin Hog Rider Royal Hogs Skeleton Army Mother Witch
Fireball
Tesla Dart Goblin Bomb Tower Hog Rider Royal Hogs Skeleton Army X-Bow Mother Witch
Poison
Dart Goblin Bomb Tower Royal Hogs Skeleton Army X-Bow Mother Witch
Lightning
Tesla Bomb Tower X-Bow Mother Witch
Rocket
Bomb Tower Hog Rider Royal Hogs X-Bow

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dart Goblin Skeleton Army Tesla Bomb Tower Hog Rider Mother Witch Royal Hogs X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Dart Goblin Skeleton Army Tesla Bomb Tower

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Dart Goblin
Hog Rider Royal Hogs X-Bow
Bomb Tower
Hog Rider
Dart Goblin Mother Witch
Royal Hogs
Mother Witch Dart Goblin
Skeleton Army
X-Bow
X-Bow
Dart Goblin Skeleton Army
Mother Witch
Royal Hogs Hog Rider

Defense Synergies 1 9

Tesla
X-Bow Dart Goblin Skeleton Army Mother Witch
Dart Goblin
Tesla Bomb Tower Skeleton Army X-Bow Mother Witch
Bomb Tower
Dart Goblin Skeleton Army
Hog Rider
Royal Hogs
Skeleton Army
Tesla Dart Goblin Bomb Tower X-Bow
X-Bow
Tesla Dart Goblin Skeleton Army
Mother Witch
Tesla Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Dart Goblin X-Bow
Bomb Tower Skeleton Army Tesla Dart Goblin X-Bow
Tesla Bomb Tower Skeleton Army Dart Goblin
Tesla Bomb Tower Skeleton Army Dart Goblin
Bomb Tower Skeleton Army X-Bow
Skeleton Army Tesla Dart Goblin Bomb Tower X-Bow Mother Witch
Tesla Dart Goblin Bomb Tower X-Bow
Tesla Dart Goblin Bomb Tower X-Bow
Tesla Bomb Tower Skeleton Army X-Bow
Skeleton Army Tesla Dart Goblin
Dart Goblin Skeleton Army Mother Witch Tesla Bomb Tower X-Bow
Tesla Dart Goblin
Tesla Bomb Tower Skeleton Army X-Bow
Bomb Tower Skeleton Army Tesla Dart Goblin X-Bow
Skeleton Army Tesla Bomb Tower X-Bow
Bomb Tower Skeleton Army Tesla X-Bow
Tesla Bomb Tower Skeleton Army X-Bow
Tesla Bomb Tower Dart Goblin Skeleton Army X-Bow
Bomb Tower Tesla Dart Goblin Mother Witch
Tesla Dart Goblin Bomb Tower
Skeleton Army Tesla Dart Goblin Bomb Tower Mother Witch
Tesla Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Tesla X-Bow
Tesla Bomb Tower X-Bow
Skeleton Army Bomb Tower
Skeleton Army Tesla X-Bow
Tesla Skeleton Army
Mother Witch Tesla Dart Goblin Bomb Tower
Skeleton Army Tesla Dart Goblin Bomb Tower
Tesla Bomb Tower Skeleton Army
Bomb Tower Skeleton Army X-Bow
Tesla Dart Goblin Skeleton Army
Tesla Dart Goblin Bomb Tower
Skeleton Army
Skeleton Army Tesla Bomb Tower
Tesla Dart Goblin Bomb Tower Skeleton Army
Tesla Skeleton Army Dart Goblin Bomb Tower X-Bow
Tesla Dart Goblin Bomb Tower Mother Witch
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin X-Bow
Dart Goblin X-Bow
Dart Goblin X-Bow
Dart Goblin
Mother Witch Dart Goblin
Dart Goblin
X-Bow Dart Goblin
Dart Goblin X-Bow
X-Bow
Dart Goblin X-Bow
Dart Goblin
Dart Goblin
Dart Goblin X-Bow
Dart Goblin X-Bow
X-Bow Dart Goblin
Dart Goblin X-Bow
Dart Goblin X-Bow
Dart Goblin X-Bow Mother Witch
X-Bow
X-Bow
X-Bow
Mother Witch
X-Bow Dart Goblin
X-Bow
Dart Goblin X-Bow
Dart Goblin X-Bow Mother Witch
Dart Goblin
Dart Goblin X-Bow
Dart Goblin Skeleton Army X-Bow
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin X-Bow
Dart Goblin

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