My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Recruits Flying Machine

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Recruits Flying Machine Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Royal Recruits Hog Rider
Giant Snowball
Archers Goblin Gang Royal Recruits Flying Machine Hog Rider
Zap
Archers Goblin Gang Flying Machine
Barbarian Barrel
Archers Goblin Gang Royal Recruits
The Log
Archers Goblin Gang Royal Recruits Hog Rider
Earthquake
Archers Goblin Gang Hog Rider
Arrows
Archers Goblin Gang Royal Recruits Flying Machine
Royal Delivery
Archers Goblin Gang Royal Recruits Flying Machine Hog Rider
Fireball
Archers Goblin Gang Flying Machine Hog Rider
Poison
Archers Goblin Gang Royal Recruits Flying Machine
Lightning
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Archers Arrows Goblin Gang Flying Machine Hog Rider Freeze Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Archers Arrows Goblin Gang

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows Royal Recruits Hog Rider
Arrows
Hog Rider Mirror Archers Freeze
Goblin Gang
Hog Rider Royal Recruits Mirror
Royal Recruits
Archers Goblin Gang Flying Machine Hog Rider
Flying Machine
Royal Recruits Hog Rider Mirror
Hog Rider
Arrows Goblin Gang Freeze Archers Royal Recruits Flying Machine Mirror
Mirror
Arrows Goblin Gang Flying Machine Hog Rider Freeze
Freeze
Hog Rider Arrows Mirror

Defense Synergies 1 6

Archers
Goblin Gang Royal Recruits
Arrows
Mirror
Goblin Gang
Archers Royal Recruits Flying Machine Mirror
Royal Recruits
Archers Goblin Gang
Flying Machine
Goblin Gang Mirror
Hog Rider
Mirror
Arrows Goblin Gang Flying Machine
Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Flying Machine
Goblin Gang Royal Recruits Flying Machine
Goblin Gang Archers Royal Recruits Freeze
Royal Recruits Goblin Gang
Arrows Royal Recruits
Arrows Goblin Gang Freeze Archers Flying Machine
Archers Arrows Goblin Gang Flying Machine Freeze
Arrows Royal Recruits Flying Machine
Goblin Gang Royal Recruits
Goblin Gang Archers Royal Recruits
Archers Goblin Gang Arrows Royal Recruits Flying Machine Freeze
Arrows Archers Goblin Gang Flying Machine
Royal Recruits Goblin Gang Flying Machine Freeze
Arrows Goblin Gang Royal Recruits Freeze
Royal Recruits Goblin Gang
Goblin Gang Royal Recruits Freeze
Arrows Goblin Gang Royal Recruits
Arrows Archers Goblin Gang Royal Recruits Flying Machine
Arrows Freeze Archers Royal Recruits Flying Machine
Royal Recruits
Goblin Gang Royal Recruits Archers Arrows Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Archers
Archers Arrows Goblin Gang Flying Machine
Goblin Gang Royal Recruits
Goblin Gang Royal Recruits
Royal Recruits Goblin Gang
Arrows Archers Goblin Gang Flying Machine Freeze
Goblin Gang Royal Recruits Archers Flying Machine
Royal Recruits
Royal Recruits Freeze Flying Machine
Royal Recruits Goblin Gang
Royal Recruits Flying Machine
Royal Recruits Arrows
Royal Recruits Goblin Gang
Royal Recruits Archers Flying Machine
Goblin Gang Royal Recruits Archers Flying Machine Freeze
Arrows Archers Royal Recruits Flying Machine Freeze
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Flying Machine Freeze
Arrows Flying Machine
Arrows Flying Machine
Arrows Royal Recruits Flying Machine Freeze
Arrows
Arrows Flying Machine Freeze
Archers Arrows Flying Machine
Arrows Flying Machine Freeze
Arrows Flying Machine
Goblin Gang
Arrows Royal Recruits Flying Machine
Archers Arrows Flying Machine
Flying Machine
Arrows Flying Machine Freeze
Arrows Flying Machine
Arrows Flying Machine
Arrows Royal Recruits Flying Machine
Arrows Freeze
Archers Arrows Flying Machine
Arrows Flying Machine
Arrows
Arrows Royal Recruits Flying Machine
Arrows Freeze
Arrows Flying Machine
Arrows Flying Machine
Arrows
Archers Arrows Flying Machine
Flying Machine Freeze
Arrows
Arrows Freeze
Arrows
Archers Goblin Gang Royal Recruits Flying Machine Freeze
Archers Arrows Flying Machine
Freeze
Arrows
Goblin Gang Flying Machine
Arrows Flying Machine
Arrows
Royal Recruits Flying Machine
Goblin Gang Royal Recruits Flying Machine Freeze
Flying Machine
Royal Recruits Flying Machine Freeze

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