My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Royal Recruits Giant Skeleton Goblin Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Wall Breakers Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Recruits Dart Goblin Wall Breakers Giant Skeleton Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Wall Breakers Giant Skeleton
Giant Snowball
Bats Royal Recruits Dart Goblin Wall Breakers
Zap
Bats Dart Goblin Wall Breakers Goblin Giant
Barbarian Barrel
Ice Spirit Royal Recruits Dart Goblin Wall Breakers Giant Skeleton Electro Wizard
The Log
Ice Spirit Royal Recruits Dart Goblin Wall Breakers Giant Skeleton
Earthquake
Arrows
Ice Spirit Bats Royal Recruits Dart Goblin Wall Breakers
Royal Delivery
Ice Spirit Bats Royal Recruits Dart Goblin Wall Breakers Giant Skeleton Electro Wizard
Fireball
Dart Goblin Wall Breakers Electro Wizard
Poison
Bats Royal Recruits Dart Goblin Electro Wizard
Lightning
Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Royal Recruits Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Wall Breakers Dart Goblin Electro Wizard Giant Skeleton Goblin Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Bats Wall Breakers Dart Goblin

Attack Synergies 1 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Bats Royal Recruits Dart Goblin Wall Breakers Giant Skeleton Goblin Giant
Bats
Giant Skeleton Ice Spirit Royal Recruits Wall Breakers Goblin Giant
Royal Recruits
Ice Spirit Bats Dart Goblin Wall Breakers Electro Wizard
Dart Goblin
Ice Spirit Royal Recruits Wall Breakers Giant Skeleton Goblin Giant
Wall Breakers
Ice Spirit Bats Royal Recruits Dart Goblin Goblin Giant Electro Wizard
Giant Skeleton
Bats Ice Spirit Dart Goblin Electro Wizard
Goblin Giant
Ice Spirit Bats Dart Goblin Wall Breakers Electro Wizard
Electro Wizard
Royal Recruits Wall Breakers Giant Skeleton Goblin Giant

Defense Synergies 0 17

Ice Spirit
Bats Royal Recruits Dart Goblin Giant Skeleton Goblin Giant Electro Wizard
Bats
Ice Spirit Royal Recruits Dart Goblin Giant Skeleton Goblin Giant Electro Wizard
Royal Recruits
Ice Spirit Bats Dart Goblin
Dart Goblin
Ice Spirit Bats Royal Recruits Giant Skeleton Goblin Giant Electro Wizard
Wall Breakers
Giant Skeleton
Ice Spirit Bats Dart Goblin Electro Wizard
Goblin Giant
Ice Spirit Bats Dart Goblin Electro Wizard
Electro Wizard
Ice Spirit Bats Dart Goblin Giant Skeleton Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Dart Goblin Goblin Giant Electro Wizard
Ice Spirit Bats Royal Recruits Dart Goblin Electro Wizard
Bats Royal Recruits Dart Goblin Giant Skeleton Electro Wizard
Royal Recruits Bats Dart Goblin Electro Wizard
Royal Recruits Giant Skeleton
Bats Dart Goblin Electro Wizard
Bats Dart Goblin Electro Wizard Ice Spirit
Royal Recruits Dart Goblin Giant Skeleton Goblin Giant Electro Wizard
Royal Recruits
Ice Spirit Royal Recruits Dart Goblin Giant Skeleton Electro Wizard
Bats Dart Goblin Electro Wizard Royal Recruits Giant Skeleton Goblin Giant
Bats Dart Goblin Electro Wizard
Royal Recruits Ice Spirit Bats Giant Skeleton Electro Wizard
Ice Spirit Bats Royal Recruits Dart Goblin Electro Wizard
Royal Recruits Electro Wizard
Ice Spirit Royal Recruits Electro Wizard
Bats Royal Recruits Electro Wizard
Ice Spirit Bats Royal Recruits Dart Goblin Electro Wizard
Ice Spirit Bats Royal Recruits Dart Goblin Giant Skeleton Electro Wizard
Royal Recruits Dart Goblin Electro Wizard
Royal Recruits Bats Dart Goblin Giant Skeleton Goblin Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Giant Skeleton Electro Wizard
Electro Wizard
Royal Recruits Giant Skeleton Ice Spirit Bats Goblin Giant Electro Wizard
Royal Recruits Giant Skeleton Bats Goblin Giant Electro Wizard
Royal Recruits Giant Skeleton Goblin Giant
Ice Spirit Bats Dart Goblin Goblin Giant Electro Wizard
Royal Recruits Bats Dart Goblin Giant Skeleton Goblin Giant Electro Wizard
Giant Skeleton Royal Recruits Goblin Giant
Royal Recruits Giant Skeleton Electro Wizard Ice Spirit Bats
Royal Recruits Dart Goblin Goblin Giant
Bats Royal Recruits Dart Goblin Giant Skeleton
Royal Recruits Giant Skeleton Goblin Giant Electro Wizard
Royal Recruits Giant Skeleton Goblin Giant
Royal Recruits Dart Goblin
Royal Recruits Electro Wizard Ice Spirit Bats Dart Goblin Giant Skeleton Goblin Giant
Bats Royal Recruits Dart Goblin Giant Skeleton Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Dart Goblin Giant Skeleton
Dart Goblin Electro Wizard
Dart Goblin Giant Skeleton Goblin Giant
Royal Recruits Dart Goblin Giant Skeleton
Ice Spirit Bats Dart Goblin Goblin Giant
Dart Goblin
Ice Spirit Dart Goblin
Dart Goblin
Bats Electro Wizard
Royal Recruits Dart Goblin Electro Wizard
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Royal Recruits Dart Goblin
Bats
Dart Goblin Electro Wizard
Dart Goblin
Giant Skeleton
Royal Recruits
Ice Spirit
Dart Goblin Electro Wizard
Dart Goblin
Bats Dart Goblin Electro Wizard
Electro Wizard Ice Spirit Bats Dart Goblin
Dart Goblin
Ice Spirit Electro Wizard
Giant Skeleton
Electro Wizard Ice Spirit Bats Royal Recruits Dart Goblin
Dart Goblin Electro Wizard
Dart Goblin Electro Wizard
Dart Goblin
Giant Skeleton
Royal Recruits Dart Goblin
Ice Spirit Bats Royal Recruits Dart Goblin Giant Skeleton Electro Wizard
Bats Dart Goblin Electro Wizard
Royal Recruits Dart Goblin Giant Skeleton Goblin Giant Electro Wizard
Dart Goblin

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