My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Dark Prince Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Hog Rider Dark Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Hog Rider Dark Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Dark Prince Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Hog Rider Dark Prince Bandit
Giant Snowball
Royal Recruits Hog Rider
Zap
Firecracker Dark Prince Bandit
Barbarian Barrel
Firecracker Royal Recruits Dark Prince Bandit Electro Wizard
The Log
Firecracker Royal Recruits Hog Rider Dark Prince Bandit
Earthquake
Firecracker Hog Rider
Arrows
Firecracker Royal Recruits
Royal Delivery
Firecracker Royal Recruits Hog Rider Dark Prince Bandit Electro Wizard
Fireball
Firecracker Hog Rider Bandit Electro Wizard
Poison
Firecracker Royal Recruits Electro Wizard
Lightning
Dark Prince Bandit Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Fireball Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Bandit Fireball Hog Rider Dark Prince Electro Wizard Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Firecracker Bandit Fireball

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider Dark Prince Bandit
Firecracker
Hog Rider Royal Recruits Dark Prince Bandit
Royal Recruits
Firecracker Hog Rider Bandit Electro Wizard
Fireball
Arrows Hog Rider Dark Prince Electro Wizard
Hog Rider
Arrows Firecracker Fireball Royal Recruits Dark Prince Bandit Electro Wizard
Dark Prince
Arrows Firecracker Fireball Hog Rider Bandit Electro Wizard
Bandit
Arrows Firecracker Royal Recruits Hog Rider Dark Prince Electro Wizard
Electro Wizard
Royal Recruits Fireball Hog Rider Dark Prince Bandit

Defense Synergies 0 13

Arrows
Fireball Dark Prince Bandit
Firecracker
Royal Recruits Dark Prince Bandit Electro Wizard
Royal Recruits
Firecracker
Fireball
Arrows Dark Prince Bandit Electro Wizard
Hog Rider
Dark Prince
Arrows Firecracker Fireball Bandit Electro Wizard
Bandit
Arrows Firecracker Fireball Dark Prince Electro Wizard
Electro Wizard
Firecracker Fireball Dark Prince Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits Fireball Electro Wizard
Firecracker Royal Recruits Dark Prince Bandit Electro Wizard
Royal Recruits Dark Prince Bandit Electro Wizard
Royal Recruits Firecracker Dark Prince Bandit Electro Wizard
Arrows Firecracker Royal Recruits Fireball Dark Prince
Arrows Fireball Firecracker Dark Prince Bandit Electro Wizard
Electro Wizard Arrows Firecracker Fireball
Arrows Royal Recruits Fireball Bandit Electro Wizard
Royal Recruits
Firecracker Royal Recruits Dark Prince Bandit Electro Wizard
Electro Wizard Arrows Firecracker Royal Recruits Fireball Dark Prince Bandit
Arrows Firecracker Fireball Electro Wizard
Royal Recruits Fireball Dark Prince Bandit Electro Wizard
Fireball Arrows Firecracker Royal Recruits Dark Prince Electro Wizard
Royal Recruits Bandit Electro Wizard
Royal Recruits Fireball Bandit Electro Wizard
Arrows Firecracker Royal Recruits Fireball Dark Prince Electro Wizard
Arrows Fireball Firecracker Royal Recruits Dark Prince Bandit Electro Wizard
Arrows Firecracker Royal Recruits Fireball Dark Prince Bandit Electro Wizard
Royal Recruits Electro Wizard
Royal Recruits Dark Prince Arrows Firecracker Fireball Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Fireball Dark Prince Bandit Electro Wizard
Fireball Bandit Electro Wizard Arrows Firecracker
Royal Recruits Bandit Dark Prince Electro Wizard
Royal Recruits Dark Prince Fireball Bandit Electro Wizard
Royal Recruits Dark Prince Bandit
Arrows Firecracker Fireball Electro Wizard
Royal Recruits Dark Prince Fireball Bandit Electro Wizard
Royal Recruits Dark Prince
Royal Recruits Electro Wizard Firecracker Fireball Dark Prince Bandit
Royal Recruits
Royal Recruits Dark Prince
Royal Recruits Arrows Fireball Dark Prince Electro Wizard
Royal Recruits Dark Prince Fireball Bandit
Royal Recruits Firecracker Fireball
Royal Recruits Electro Wizard Firecracker Fireball Dark Prince
Arrows Firecracker Royal Recruits Fireball Dark Prince Electro Wizard
Arrows Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker Royal Recruits Bandit
Arrows Firecracker Fireball Bandit Electro Wizard
Arrows Fireball Bandit
Arrows Firecracker Royal Recruits Fireball Dark Prince
Fireball Arrows Firecracker Dark Prince
Arrows Firecracker Fireball
Arrows Firecracker
Arrows Fireball Firecracker
Arrows Fireball Firecracker Bandit
Fireball Electro Wizard
Firecracker Arrows Royal Recruits Fireball Dark Prince Bandit Electro Wizard
Fireball Arrows Firecracker
Firecracker Fireball Bandit
Arrows Firecracker Fireball Bandit
Arrows Firecracker Fireball
Arrows Firecracker Fireball Bandit
Arrows Firecracker Royal Recruits Fireball Bandit
Arrows Fireball
Arrows Firecracker Fireball Dark Prince Bandit Electro Wizard
Arrows Firecracker Fireball
Fireball
Arrows Fireball
Arrows Royal Recruits Fireball
Arrows Firecracker Fireball Dark Prince
Arrows Firecracker Fireball Bandit Electro Wizard
Fireball Arrows Bandit
Fireball Arrows Firecracker Bandit
Arrows Firecracker Fireball Electro Wizard
Electro Wizard Firecracker Fireball
Fireball
Arrows Fireball Bandit
Arrows Firecracker Fireball Electro Wizard
Arrows Firecracker Fireball
Electro Wizard Royal Recruits Fireball Dark Prince Bandit
Fireball Arrows Firecracker Electro Wizard
Arrows Fireball
Fireball Firecracker Dark Prince Electro Wizard
Arrows Firecracker Fireball
Arrows Fireball
Firecracker Royal Recruits Dark Prince
Firecracker Royal Recruits Fireball Electro Wizard
Firecracker Fireball Electro Wizard
Firecracker Royal Recruits Fireball Dark Prince Bandit Electro Wizard
Fireball Firecracker

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