My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bomber Bats Archers Royal Recruits Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mortar Royal Recruits Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Archers Royal Recruits
Giant Snowball
Bomber Bats Archers Royal Recruits
Zap
Bomber Bats Archers Mortar
Barbarian Barrel
Ice Spirit Bomber Archers Mortar Royal Recruits Valkyrie
The Log
Ice Spirit Bomber Archers Royal Recruits
Earthquake
Bomber Archers Mortar
Arrows
Ice Spirit Bomber Bats Archers Royal Recruits
Royal Delivery
Ice Spirit Bomber Bats Archers Royal Recruits Valkyrie
Fireball
Bomber Archers Mortar
Poison
Bomber Bats Archers Mortar Royal Recruits
Lightning
Mortar Valkyrie
Rocket
Mortar Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Bomber Zap Mortar Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Royal Recruits Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bomber Bats Zap Archers Mortar Valkyrie Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Bomber Bats Zap

Attack Synergies 4 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Valkyrie Bomber Bats Archers Mortar Royal Recruits
Bomber
Ice Spirit Bats Zap Mortar Royal Recruits Valkyrie
Bats
Valkyrie Ice Spirit Bomber Zap Mortar Royal Recruits
Zap
Ice Spirit Bomber Bats Archers Mortar Royal Recruits Valkyrie
Archers
Valkyrie Ice Spirit Zap Mortar Royal Recruits
Mortar
Ice Spirit Bomber Bats Zap Archers
Royal Recruits
Ice Spirit Bomber Bats Zap Archers
Valkyrie
Ice Spirit Bats Archers Bomber Zap

Defense Synergies 2 21

Ice Spirit
Zap Bomber Bats Archers Mortar Royal Recruits Valkyrie
Bomber
Ice Spirit Bats Zap Mortar Royal Recruits Valkyrie
Bats
Ice Spirit Bomber Zap Mortar Royal Recruits Valkyrie
Zap
Ice Spirit Bomber Bats Archers Mortar Valkyrie
Archers
Valkyrie Ice Spirit Zap Mortar Royal Recruits
Mortar
Ice Spirit Bomber Bats Zap Archers Valkyrie
Royal Recruits
Ice Spirit Bomber Bats Archers
Valkyrie
Archers Ice Spirit Bomber Bats Zap Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Mortar Royal Recruits Valkyrie
Ice Spirit Bats Zap Mortar Royal Recruits Valkyrie
Mortar Bomber Bats Archers Royal Recruits Valkyrie
Royal Recruits Bats Mortar Valkyrie
Bomber Royal Recruits Valkyrie
Bomber Bats Zap Archers Valkyrie
Bats Ice Spirit Zap Archers Mortar
Zap Royal Recruits Valkyrie
Mortar Royal Recruits
Ice Spirit Bomber Archers Royal Recruits Valkyrie
Bats Archers Valkyrie Bomber Zap Royal Recruits
Bats Zap Archers
Mortar Royal Recruits Ice Spirit Bomber Bats Zap Valkyrie
Bomber Valkyrie Ice Spirit Bats Zap Mortar Royal Recruits
Royal Recruits Mortar
Ice Spirit Zap Mortar Royal Recruits
Bomber Bats Mortar Royal Recruits Valkyrie
Ice Spirit Mortar Bomber Bats Zap Archers Royal Recruits Valkyrie
Zap Mortar Valkyrie Ice Spirit Bomber Bats Archers Royal Recruits
Mortar Royal Recruits
Bomber Royal Recruits Valkyrie Bats Archers

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Valkyrie Zap Archers
Bomber Zap Archers Mortar Valkyrie
Royal Recruits Ice Spirit Bats Zap Valkyrie
Royal Recruits Valkyrie Bats Zap
Royal Recruits Valkyrie
Ice Spirit Bats Zap Archers
Royal Recruits Bats Archers Valkyrie
Royal Recruits Valkyrie
Zap Royal Recruits Ice Spirit Bats Mortar Valkyrie
Royal Recruits
Bats Royal Recruits Valkyrie
Royal Recruits Zap Valkyrie
Royal Recruits Valkyrie
Royal Recruits Bomber Archers Valkyrie
Royal Recruits Ice Spirit Bomber Bats Zap Archers Mortar Valkyrie
Bats Valkyrie Bomber Zap Archers Royal Recruits
Bomber Zap Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Royal Recruits Valkyrie
Mortar Zap
Royal Recruits Valkyrie
Bomber Zap Mortar Valkyrie
Ice Spirit Bats Zap
Bomber Archers Mortar
Ice Spirit Zap
Zap Mortar
Bats
Zap Mortar Royal Recruits Valkyrie
Zap Archers
Mortar
Mortar
Zap Mortar
Bomber Zap Mortar
Mortar Royal Recruits
Mortar
Bomber Bats
Bomber Zap Archers Mortar
Bomber Zap Mortar Valkyrie
Zap Mortar Royal Recruits
Zap Ice Spirit Bomber Mortar Valkyrie
Mortar Zap
Zap Mortar
Zap Mortar
Bats Zap Archers
Zap Ice Spirit Bats
Bomber Zap Mortar
Zap Ice Spirit
Zap Ice Spirit Bats Archers Royal Recruits
Zap Archers
Valkyrie
Bomber Zap Mortar
Zap
Royal Recruits
Zap Ice Spirit Bats Royal Recruits
Bats Zap
Zap Mortar Royal Recruits
Mortar

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