My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Goblin Giant Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Recruits Wizard Witch Goblin Giant Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Recruits Night Witch
Giant Snowball
Skeletons Royal Recruits Witch Night Witch
Zap
Skeletons Witch Goblin Giant Night Witch
Barbarian Barrel
Skeletons Royal Recruits Wizard Witch Night Witch
The Log
Skeletons Royal Recruits Witch
Earthquake
Skeletons Witch
Arrows
Skeletons Royal Recruits Witch Night Witch
Royal Delivery
Skeletons Royal Recruits Wizard Witch Night Witch
Fireball
Wizard Witch Night Witch
Poison
Royal Recruits Wizard Witch Night Witch
Lightning
Wizard Witch Night Witch
Rocket
Wizard Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Giant Snowball The Log Night Witch Wizard Witch Goblin Giant Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Giant Snowball The Log Night Witch

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Giant Snowball
Witch Goblin Giant The Log Night Witch
Royal Recruits
Wizard
Goblin Giant
Witch
Giant Snowball Goblin Giant
Goblin Giant
Giant Snowball Wizard Witch The Log Night Witch
The Log
Giant Snowball Goblin Giant
Night Witch
Giant Snowball Goblin Giant

Defense Synergies 0 16

Skeletons
Giant Snowball Wizard Witch The Log Night Witch
Giant Snowball
Skeletons Royal Recruits Wizard Witch Goblin Giant The Log Night Witch
Royal Recruits
Giant Snowball The Log
Wizard
Skeletons Giant Snowball The Log
Witch
Skeletons Giant Snowball The Log
Goblin Giant
Giant Snowball The Log
The Log
Skeletons Giant Snowball Royal Recruits Wizard Witch Goblin Giant Night Witch
Night Witch
Skeletons Giant Snowball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Wizard Goblin Giant The Log
Skeletons Royal Recruits Witch The Log Night Witch
Witch Skeletons Giant Snowball Royal Recruits Night Witch
Royal Recruits Witch Night Witch Skeletons
Royal Recruits The Log
The Log Skeletons Giant Snowball Night Witch
Giant Snowball Wizard Witch Night Witch
Royal Recruits Goblin Giant The Log
Witch Skeletons Royal Recruits Night Witch
Skeletons Giant Snowball Royal Recruits Night Witch
Witch Skeletons Giant Snowball Royal Recruits Wizard Goblin Giant The Log Night Witch
Giant Snowball Wizard Witch Night Witch
Royal Recruits Night Witch Skeletons Giant Snowball Wizard Witch The Log
Wizard Giant Snowball Royal Recruits Witch The Log Night Witch
Royal Recruits
Giant Snowball Royal Recruits The Log
Wizard Skeletons Royal Recruits Witch Night Witch
Giant Snowball Royal Recruits Wizard Witch The Log Night Witch
Giant Snowball Wizard Witch The Log Royal Recruits
Royal Recruits
Royal Recruits Wizard Giant Snowball Witch Goblin Giant The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeletons Giant Snowball Witch
Giant Snowball Wizard The Log
Royal Recruits Skeletons Witch Goblin Giant The Log
Royal Recruits Goblin Giant The Log Night Witch
Royal Recruits Skeletons Witch Goblin Giant Night Witch
Wizard Skeletons Giant Snowball Witch Goblin Giant
Royal Recruits Skeletons Witch Goblin Giant Night Witch
Royal Recruits Goblin Giant
Royal Recruits Skeletons Giant Snowball Witch The Log
Royal Recruits Witch Skeletons Goblin Giant
Royal Recruits Witch
Royal Recruits Giant Snowball Goblin Giant The Log
Royal Recruits Skeletons Wizard Witch Goblin Giant Night Witch
Royal Recruits Wizard Witch
Royal Recruits Witch Skeletons Goblin Giant The Log Night Witch
Giant Snowball Royal Recruits Wizard Witch The Log
Giant Snowball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits The Log
Giant Snowball The Log
Goblin Giant The Log
Royal Recruits The Log
Wizard Giant Snowball The Log
Wizard Giant Snowball Witch Goblin Giant
Wizard Witch The Log
The Log Giant Snowball Wizard
The Log Giant Snowball Wizard
Giant Snowball Night Witch
Royal Recruits Wizard The Log
Giant Snowball Wizard
Giant Snowball The Log
Giant Snowball The Log
Giant Snowball Wizard Witch The Log
Royal Recruits Wizard The Log
Giant Snowball
Night Witch
Giant Snowball Wizard The Log
Giant Snowball Wizard Witch The Log
The Log Night Witch
Giant Snowball Wizard
The Log
Giant Snowball Royal Recruits The Log
Giant Snowball The Log Wizard Witch
Witch
The Log Giant Snowball Wizard Witch
Giant Snowball Wizard Witch The Log
The Log
Giant Snowball Wizard Witch Night Witch
Giant Snowball Wizard Witch
Giant Snowball Night Witch
Giant Snowball Wizard The Log Night Witch
Giant Snowball
Giant Snowball Wizard The Log
Royal Recruits Witch Night Witch
Giant Snowball Wizard Witch
The Log
Wizard
The Log Giant Snowball Wizard
Giant Snowball
Royal Recruits
Giant Snowball Royal Recruits Witch The Log
Giant Snowball Witch
Giant Snowball Royal Recruits Witch Goblin Giant The Log
Wizard

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