My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
Mediocre

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Battle Ram Rune Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Valkyrie Battle Ram Rune Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Goblin Barrel
Giant Snowball
Battle Ram Goblin Barrel Witch
Zap
Battle Ram Goblin Barrel Witch
Barbarian Barrel
Knight Valkyrie Battle Ram Goblin Barrel Witch
The Log
Mini P.E.K.K.A Battle Ram Goblin Barrel Witch
Earthquake
Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Knight Mini P.E.K.K.A Valkyrie Battle Ram Goblin Barrel Witch
Fireball
Battle Ram Goblin Barrel Witch
Poison
Witch
Lightning
Knight Mini P.E.K.K.A Valkyrie Battle Ram Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Valkyrie Battle Ram Rune Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Berserker Knight Goblin Barrel Mini P.E.K.K.A Valkyrie Battle Ram Rune Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Berserker Knight Goblin Barrel Mini P.E.K.K.A

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Berserker
Rune Giant Goblin Barrel
Knight
Battle Ram Goblin Barrel Witch
Mini P.E.K.K.A
Valkyrie
Valkyrie
Goblin Barrel Mini P.E.K.K.A Battle Ram Witch
Battle Ram
Knight Valkyrie Goblin Barrel Witch
Goblin Barrel
Knight Valkyrie Berserker Battle Ram Rune Giant
Rune Giant
Berserker Goblin Barrel
Witch
Knight Valkyrie Battle Ram

Defense Synergies 0 5

Berserker
Knight
Mini P.E.K.K.A Witch
Mini P.E.K.K.A
Knight Valkyrie Witch
Valkyrie
Mini P.E.K.K.A Witch
Battle Ram
Goblin Barrel
Rune Giant
Witch
Knight Mini P.E.K.K.A Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie
Mini P.E.K.K.A Knight Valkyrie Witch
Mini P.E.K.K.A Witch Knight Valkyrie
Mini P.E.K.K.A Witch Knight Valkyrie
Mini P.E.K.K.A Valkyrie
Valkyrie
Witch
Valkyrie
Mini P.E.K.K.A Witch
Knight Mini P.E.K.K.A Valkyrie
Berserker Valkyrie Witch Knight
Witch
Mini P.E.K.K.A Knight Valkyrie Witch
Valkyrie Mini P.E.K.K.A Witch
Mini P.E.K.K.A Knight
Mini P.E.K.K.A
Knight Mini P.E.K.K.A Valkyrie Witch
Valkyrie Knight Witch
Valkyrie Witch Knight
Mini P.E.K.K.A
Valkyrie Knight Mini P.E.K.K.A Witch
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie Witch
Knight Mini P.E.K.K.A Valkyrie
Knight Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A Valkyrie Knight
Knight Mini P.E.K.K.A Valkyrie Witch
Witch
Mini P.E.K.K.A Knight Valkyrie Witch
Mini P.E.K.K.A Knight Valkyrie
Knight Mini P.E.K.K.A Valkyrie Witch
Witch
Knight Mini P.E.K.K.A Valkyrie Witch
Valkyrie
Mini P.E.K.K.A Knight Valkyrie Witch
Valkyrie Witch
Witch Knight Mini P.E.K.K.A Valkyrie
Valkyrie Mini P.E.K.K.A Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie
Knight Valkyrie
Valkyrie
Witch
Witch
Mini P.E.K.K.A
Knight Valkyrie
Knight
Witch
Mini P.E.K.K.A
Mini P.E.K.K.A
Valkyrie Witch
Valkyrie Witch
Witch
Witch
Witch
Witch
Witch
Mini P.E.K.K.A
Witch
Witch
Knight Mini P.E.K.K.A Valkyrie
Witch
Witch
Witch

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: