My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie Wizard Rune Giant Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Rune Giant Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Elite Barbarians Skeleton Army
Giant Snowball
Bomber Skeleton Army
Zap
Bomber Skeleton Army
Barbarian Barrel
Bomber Elite Barbarians Valkyrie Wizard Skeleton Army
The Log
Bomber Elite Barbarians Skeleton Army
Earthquake
Bomber Skeleton Army
Arrows
Bomber Skeleton Army
Royal Delivery
Bomber Elite Barbarians Valkyrie Wizard Skeleton Army
Fireball
Bomber Elite Barbarians Wizard Skeleton Army
Poison
Bomber Wizard Skeleton Army
Lightning
Elite Barbarians Valkyrie Wizard
Rocket
Elite Barbarians Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army Rune Giant Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Arrows Skeleton Army Valkyrie Rune Giant Wizard Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Arrows Skeleton Army Valkyrie

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Elite Barbarians Valkyrie
Arrows
Elite Barbarians Golem
Elite Barbarians
Arrows Valkyrie Bomber Wizard
Valkyrie
Elite Barbarians Bomber Wizard
Wizard
Elite Barbarians Valkyrie Golem
Skeleton Army
Rune Giant
Golem
Bomber Arrows Wizard

Defense Synergies 1 5

Bomber
Valkyrie
Arrows
Valkyrie
Elite Barbarians
Valkyrie Wizard
Valkyrie
Elite Barbarians Bomber Arrows Wizard
Wizard
Elite Barbarians Valkyrie Skeleton Army
Skeleton Army
Wizard
Rune Giant
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Valkyrie Wizard
Elite Barbarians Skeleton Army Valkyrie
Skeleton Army Bomber Elite Barbarians Valkyrie
Elite Barbarians Skeleton Army Valkyrie
Bomber Arrows Elite Barbarians Valkyrie Skeleton Army
Arrows Skeleton Army Bomber Valkyrie
Arrows Wizard
Arrows Valkyrie
Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Bomber Valkyrie
Valkyrie Skeleton Army Bomber Arrows Wizard
Arrows Wizard
Skeleton Army Bomber Elite Barbarians Valkyrie Wizard
Bomber Valkyrie Wizard Skeleton Army Arrows
Elite Barbarians Skeleton Army
Skeleton Army Elite Barbarians
Wizard Bomber Arrows Elite Barbarians Valkyrie Skeleton Army
Arrows Valkyrie Bomber Elite Barbarians Wizard Skeleton Army
Arrows Valkyrie Wizard Bomber
Elite Barbarians
Bomber Valkyrie Wizard Skeleton Army Arrows Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Elite Barbarians
Bomber Arrows Elite Barbarians Valkyrie Wizard
Skeleton Army Elite Barbarians Valkyrie
Valkyrie Skeleton Army Elite Barbarians
Elite Barbarians Valkyrie Skeleton Army
Arrows Wizard
Skeleton Army Elite Barbarians Valkyrie
Elite Barbarians Valkyrie Skeleton Army
Elite Barbarians Valkyrie Skeleton Army
Skeleton Army
Elite Barbarians Valkyrie
Skeleton Army Arrows Elite Barbarians Valkyrie
Elite Barbarians Skeleton Army Valkyrie Wizard
Wizard Bomber Valkyrie Skeleton Army
Elite Barbarians Skeleton Army Bomber Valkyrie
Arrows Valkyrie Bomber Elite Barbarians Wizard
Bomber Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Bomber Wizard Arrows Valkyrie
Arrows Wizard
Bomber Arrows Wizard
Arrows Wizard
Arrows Wizard
Elite Barbarians
Arrows Valkyrie Wizard
Arrows Wizard
Elite Barbarians
Arrows
Arrows Elite Barbarians
Bomber Arrows Wizard
Arrows Wizard
Arrows
Bomber
Bomber Arrows Wizard
Bomber Arrows Valkyrie Wizard
Arrows Wizard
Arrows
Arrows Bomber Valkyrie Wizard
Arrows Wizard
Arrows Wizard
Arrows
Elite Barbarians Arrows Wizard
Wizard
Elite Barbarians
Bomber Arrows Wizard
Arrows
Arrows Wizard
Skeleton Army
Arrows Wizard
Arrows
Valkyrie Wizard
Arrows Bomber Wizard
Arrows
Elite Barbarians
Elite Barbarians
Wizard

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