My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Dragon Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Goblin Cage Wizard Rune Giant Electro Dragon Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Rune Giant Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Electro Dragon
Zap
Goblin Giant
Barbarian Barrel
Ice Spirit Knight Goblin Cage Wizard
The Log
Ice Spirit Goblin Cage
Earthquake
Goblin Cage
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Knight Goblin Cage Wizard Electro Dragon
Fireball
Goblin Cage Wizard Electro Dragon
Poison
Goblin Cage Wizard Electro Dragon
Lightning
Knight Goblin Cage Wizard Electro Dragon
Rocket
Wizard Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Wizard Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Wizard Tornado Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Tornado Rune Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Knight Tornado Goblin Cage Rune Giant Wizard Electro Dragon Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Knight Tornado Goblin Cage

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Goblin Cage Goblin Giant
Knight
Ice Spirit Wizard Electro Dragon
Goblin Cage
Ice Spirit
Wizard
Tornado Knight Goblin Giant
Tornado
Wizard Electro Dragon Goblin Giant
Rune Giant
Electro Dragon
Knight Tornado Goblin Giant
Goblin Giant
Ice Spirit Wizard Tornado Electro Dragon

Defense Synergies 3 13

Ice Spirit
Goblin Cage Knight Wizard Tornado Electro Dragon Goblin Giant
Knight
Electro Dragon Ice Spirit Goblin Cage Wizard Tornado
Goblin Cage
Ice Spirit Knight Wizard Tornado Electro Dragon
Wizard
Tornado Ice Spirit Knight Goblin Cage
Tornado
Wizard Ice Spirit Knight Goblin Cage Electro Dragon Goblin Giant
Rune Giant
Electro Dragon
Knight Ice Spirit Goblin Cage Tornado
Goblin Giant
Ice Spirit Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Goblin Cage Wizard Electro Dragon Goblin Giant
Ice Spirit Knight Goblin Cage Electro Dragon
Goblin Cage Tornado Knight Electro Dragon
Goblin Cage Knight Electro Dragon
Goblin Cage Tornado
Tornado Electro Dragon
Tornado Ice Spirit Goblin Cage Wizard Electro Dragon
Goblin Cage Electro Dragon Goblin Giant
Goblin Cage Tornado
Knight Tornado Ice Spirit
Knight Wizard Tornado Electro Dragon Goblin Giant
Wizard Tornado Electro Dragon
Goblin Cage Ice Spirit Knight Wizard Electro Dragon
Wizard Ice Spirit Goblin Cage Tornado Electro Dragon
Knight Goblin Cage
Tornado Ice Spirit Goblin Cage
Wizard Knight Goblin Cage Tornado Electro Dragon
Ice Spirit Goblin Cage Knight Wizard Tornado Electro Dragon
Goblin Cage Wizard Tornado Ice Spirit Knight Electro Dragon
Goblin Cage Tornado
Wizard Knight Electro Dragon Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Cage
Knight Wizard Electro Dragon
Ice Spirit Knight Goblin Cage Electro Dragon Goblin Giant
Knight Goblin Cage Tornado Goblin Giant
Knight Goblin Cage Goblin Giant
Wizard Ice Spirit Tornado Electro Dragon Goblin Giant
Knight Goblin Cage Goblin Giant
Knight Goblin Cage Goblin Giant
Goblin Cage Electro Dragon Ice Spirit Knight Tornado
Goblin Cage Goblin Giant
Knight Goblin Cage Electro Dragon
Goblin Cage Tornado Goblin Giant
Knight Goblin Cage Wizard Goblin Giant
Wizard Goblin Cage Electro Dragon
Electro Dragon Ice Spirit Knight Goblin Cage Tornado Goblin Giant
Goblin Cage Wizard Electro Dragon
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Electro Dragon
Tornado Electro Dragon
Electro Dragon Goblin Giant
Knight
Wizard
Wizard Ice Spirit Tornado Electro Dragon Goblin Giant
Wizard Tornado
Ice Spirit Wizard Tornado Electro Dragon
Wizard Tornado Electro Dragon
Tornado Electro Dragon
Knight Wizard Tornado Electro Dragon
Wizard Tornado Electro Dragon
Knight
Electro Dragon
Wizard Electro Dragon
Wizard Electro Dragon
Tornado
Wizard Electro Dragon
Wizard Tornado Electro Dragon
Wizard Tornado
Tornado
Electro Dragon
Tornado Ice Spirit Wizard Electro Dragon
Wizard Tornado Electro Dragon
Wizard Tornado Electro Dragon
Tornado
Wizard Tornado Electro Dragon
Electro Dragon Ice Spirit Wizard
Wizard Electro Dragon
Ice Spirit Electro Dragon
Wizard
Ice Spirit Electro Dragon
Wizard Tornado Electro Dragon
Knight Wizard Electro Dragon
Wizard Electro Dragon
Tornado
Electro Dragon
Electro Dragon Ice Spirit Tornado
Tornado Electro Dragon
Electro Dragon Tornado Goblin Giant
Wizard Electro Dragon

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