My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Bad

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Bowler Royal Ghost Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Prince Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Prince Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Royal Ghost Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Skeleton Army Prince
Giant Snowball
Skeleton Army Lumberjack
Zap
Skeleton Army Prince
Barbarian Barrel
Elite Barbarians Skeleton Army Royal Ghost Lumberjack
The Log
Elite Barbarians Mini P.E.K.K.A Skeleton Army Prince Lumberjack
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Elite Barbarians Mini P.E.K.K.A Skeleton Army Prince Bowler Royal Ghost Lumberjack
Fireball
Elite Barbarians Skeleton Army Bowler Lumberjack
Poison
Skeleton Army
Lightning
Elite Barbarians Mini P.E.K.K.A Prince Bowler Lumberjack
Rocket
Elite Barbarians Prince Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bowler Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Skeleton Army Prince Bowler Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Skeleton Army Royal Ghost Mini P.E.K.K.A Lumberjack Prince Bowler Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Skeleton Army Royal Ghost Mini P.E.K.K.A

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Mini P.E.K.K.A Prince Bowler Lumberjack
Elite Barbarians
Arrows Royal Ghost Lumberjack
Mini P.E.K.K.A
Arrows Bowler Lumberjack
Skeleton Army
Prince
Arrows Bowler Royal Ghost Lumberjack
Bowler
Arrows Mini P.E.K.K.A Prince Lumberjack
Royal Ghost
Elite Barbarians Prince Lumberjack
Lumberjack
Arrows Elite Barbarians Mini P.E.K.K.A Prince Bowler Royal Ghost

Defense Synergies 0 12

Arrows
Mini P.E.K.K.A Prince Bowler Lumberjack
Elite Barbarians
Mini P.E.K.K.A
Mini P.E.K.K.A
Arrows Elite Barbarians Skeleton Army Bowler Royal Ghost
Skeleton Army
Mini P.E.K.K.A Prince Lumberjack
Prince
Arrows Skeleton Army Bowler
Bowler
Arrows Mini P.E.K.K.A Prince Lumberjack
Royal Ghost
Mini P.E.K.K.A
Lumberjack
Arrows Skeleton Army Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler
Elite Barbarians Mini P.E.K.K.A Skeleton Army Lumberjack Prince
Mini P.E.K.K.A Skeleton Army Prince Bowler Lumberjack Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Skeleton Army Prince Lumberjack Bowler
Arrows Elite Barbarians Mini P.E.K.K.A Skeleton Army Prince Bowler Lumberjack
Arrows Skeleton Army Bowler Royal Ghost Lumberjack
Arrows
Bowler Arrows
Mini P.E.K.K.A Elite Barbarians Skeleton Army Prince Lumberjack
Elite Barbarians Skeleton Army Mini P.E.K.K.A Prince Bowler Royal Ghost Lumberjack
Skeleton Army Arrows Bowler Royal Ghost Lumberjack
Arrows
Mini P.E.K.K.A Skeleton Army Prince Bowler Lumberjack Elite Barbarians
Skeleton Army Bowler Arrows Mini P.E.K.K.A Prince Royal Ghost Lumberjack
Elite Barbarians Mini P.E.K.K.A Skeleton Army Prince Lumberjack
Skeleton Army Elite Barbarians Mini P.E.K.K.A Prince Bowler Lumberjack
Arrows Elite Barbarians Mini P.E.K.K.A Skeleton Army Prince Bowler Lumberjack
Arrows Elite Barbarians Skeleton Army Prince Bowler Royal Ghost Lumberjack
Arrows Bowler Royal Ghost Lumberjack
Mini P.E.K.K.A Elite Barbarians Prince Lumberjack
Skeleton Army Bowler Royal Ghost Arrows Elite Barbarians Mini P.E.K.K.A Prince Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Lumberjack Elite Barbarians Prince Bowler Royal Ghost
Arrows Elite Barbarians Mini P.E.K.K.A Prince Bowler Royal Ghost Lumberjack
Skeleton Army Lumberjack Elite Barbarians Mini P.E.K.K.A Prince Bowler
Mini P.E.K.K.A Skeleton Army Prince Bowler Lumberjack Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Skeleton Army Prince Bowler Lumberjack
Arrows
Mini P.E.K.K.A Skeleton Army Prince Elite Barbarians Bowler Lumberjack
Mini P.E.K.K.A Elite Barbarians Skeleton Army Prince Lumberjack
Elite Barbarians Mini P.E.K.K.A Skeleton Army Prince
Skeleton Army
Elite Barbarians Mini P.E.K.K.A Prince Bowler Lumberjack
Skeleton Army Arrows Elite Barbarians Prince Bowler
Elite Barbarians Mini P.E.K.K.A Skeleton Army Prince Bowler Lumberjack
Skeleton Army Bowler
Elite Barbarians Skeleton Army Mini P.E.K.K.A Prince Bowler Lumberjack
Arrows Bowler Elite Barbarians Mini P.E.K.K.A Royal Ghost
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Ghost
Arrows Bowler Royal Ghost
Arrows
Arrows Prince
Arrows Bowler
Arrows
Arrows Bowler
Arrows Bowler
Arrows
Elite Barbarians Mini P.E.K.K.A Prince Bowler Lumberjack
Arrows Prince Bowler
Arrows
Elite Barbarians Bowler
Arrows
Arrows Elite Barbarians Prince
Arrows Bowler
Arrows Bowler
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Prince Bowler
Arrows Bowler
Prince Bowler
Arrows
Prince Bowler
Arrows
Arrows Bowler
Arrows Bowler Royal Ghost
Arrows Prince Bowler
Arrows
Elite Barbarians Arrows
Elite Barbarians Mini P.E.K.K.A Bowler
Arrows
Arrows
Prince
Arrows Bowler
Skeleton Army Prince
Arrows
Arrows
Mini P.E.K.K.A Prince Bowler Lumberjack
Arrows Bowler
Arrows
Elite Barbarians Prince
Elite Barbarians Bowler
Prince Bowler Royal Ghost

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