My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Goblin Curse Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Skeleton Dragons Goblin Giant Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Dragons Bowler Goblin Giant Fisherman Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Fisherman Inferno Dragon
Giant Snowball
Goblins Bats Skeleton Dragons Fisherman Inferno Dragon
Zap
Goblins Bats Goblin Giant Fisherman Inferno Dragon
Barbarian Barrel
Goblins
The Log
Goblins Fisherman
Earthquake
Arrows
Goblins Bats Skeleton Dragons
Royal Delivery
Goblins Bats Skeleton Dragons Bowler Fisherman Inferno Dragon
Fireball
Skeleton Dragons Bowler Fisherman Inferno Dragon
Poison
Bats Skeleton Dragons Fisherman
Lightning
Skeleton Dragons Bowler Fisherman Inferno Dragon
Rocket
Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Poison

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Poison Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Poison Bowler Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Fisherman Skeleton Dragons Poison Inferno Dragon Bowler Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Bats Fisherman Skeleton Dragons

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Bats
Skeleton Dragons Bowler Goblin Giant Fisherman Inferno Dragon
Skeleton Dragons
Bats Bowler Goblin Giant Fisherman Inferno Dragon
Poison
Bowler Goblin Giant
Bowler
Bats Skeleton Dragons Poison Fisherman
Goblin Giant
Bats Skeleton Dragons Poison Fisherman
Fisherman
Bats Skeleton Dragons Bowler Goblin Giant
Inferno Dragon
Bats Skeleton Dragons

Defense Synergies 0 10

Goblins
Skeleton Dragons Poison Fisherman
Bats
Bowler Goblin Giant Fisherman Inferno Dragon
Skeleton Dragons
Goblins Bowler Fisherman Inferno Dragon
Poison
Goblins
Bowler
Bats Skeleton Dragons
Goblin Giant
Bats
Fisherman
Goblins Bats Skeleton Dragons
Inferno Dragon
Bats Skeleton Dragons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Skeleton Dragons Goblin Giant
Inferno Dragon Goblins Bats Skeleton Dragons Fisherman
Bowler Fisherman Goblins Bats Skeleton Dragons Inferno Dragon
Inferno Dragon Goblins Bats Skeleton Dragons Bowler Fisherman
Poison Bowler
Bowler Goblins Bats Skeleton Dragons
Bats Skeleton Dragons Inferno Dragon Poison
Bowler Skeleton Dragons Poison Goblin Giant
Inferno Dragon Goblins Fisherman
Goblins Bowler Fisherman
Goblins Bats Skeleton Dragons Poison Bowler Goblin Giant Fisherman
Skeleton Dragons Inferno Dragon Bats Poison
Bowler Bats Skeleton Dragons
Bowler Goblins Bats Skeleton Dragons Poison
Inferno Dragon
Bowler Fisherman Inferno Dragon
Goblins Bats Skeleton Dragons Poison Bowler Fisherman
Goblins Bats Skeleton Dragons Bowler Fisherman
Poison Bats Skeleton Dragons Bowler Fisherman Inferno Dragon
Fisherman Inferno Dragon
Skeleton Dragons Bowler Goblins Bats Poison Goblin Giant Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Bowler Fisherman
Poison Skeleton Dragons Bowler Fisherman Inferno Dragon
Goblins Bats Bowler Goblin Giant Fisherman
Bowler Bats Goblin Giant Fisherman
Bowler Goblin Giant Fisherman Inferno Dragon
Skeleton Dragons Poison Bats Goblin Giant
Goblins Bats Bowler Goblin Giant
Goblin Giant Fisherman Inferno Dragon
Goblins Bats Skeleton Dragons Poison Inferno Dragon
Skeleton Dragons Goblin Giant Inferno Dragon
Inferno Dragon Bats Bowler
Poison Bowler Goblin Giant
Bowler Goblin Giant
Skeleton Dragons Bowler
Goblins Bats Skeleton Dragons Poison Bowler Goblin Giant Fisherman Inferno Dragon
Bats Poison Bowler Skeleton Dragons Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Skeleton Dragons
Poison Skeleton Dragons Bowler Fisherman
Skeleton Dragons Poison Goblin Giant
Skeleton Dragons Poison
Poison Skeleton Dragons Bowler
Skeleton Dragons Poison Bats Goblin Giant
Skeleton Dragons Poison Bowler
Poison Skeleton Dragons Bowler
Poison Skeleton Dragons Fisherman
Goblins Bats Poison Bowler Fisherman
Poison Skeleton Dragons Bowler Fisherman
Poison Skeleton Dragons
Poison Skeleton Dragons Bowler Fisherman
Skeleton Dragons Poison Fisherman
Skeleton Dragons Poison Fisherman
Skeleton Dragons Poison Bowler
Skeleton Dragons Poison Bowler
Poison
Bats Skeleton Dragons Fisherman
Skeleton Dragons Poison Bowler Fisherman
Skeleton Dragons Poison Bowler
Skeleton Dragons Poison Bowler
Skeleton Dragons Poison
Bowler Fisherman
Skeleton Dragons Poison
Poison Skeleton Dragons Bowler
Fisherman Inferno Dragon
Poison Skeleton Dragons Bowler Fisherman
Skeleton Dragons Poison Bowler Fisherman
Poison Skeleton Dragons Fisherman
Poison Bats Skeleton Dragons
Bats Skeleton Dragons Poison
Bowler
Poison Skeleton Dragons
Skeleton Dragons Poison
Poison Bowler
Bats
Poison Skeleton Dragons
Poison Skeleton Dragons Bowler
Skeleton Dragons Poison Bowler
Poison
Skeleton Dragons
Bats Skeleton Dragons Poison Bowler
Bats Skeleton Dragons Poison
Poison Bowler Goblin Giant

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