My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Gang Dart Goblin Goblin Hut Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Goblin Hut Goblin Giant Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Dart Goblin Goblin Giant Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Goblin Gang
Giant Snowball
Skeletons Spear Goblins Goblin Gang Dart Goblin Goblin Hut
Zap
Skeletons Spear Goblins Goblin Gang Dart Goblin Goblin Hut Goblin Giant
Barbarian Barrel
Skeletons Spear Goblins Goblin Gang Dart Goblin Goblin Hut
The Log
Skeletons Spear Goblins Goblin Gang Dart Goblin Goblin Hut
Earthquake
Skeletons Spear Goblins Goblin Gang Goblin Hut
Arrows
Skeletons Spear Goblins Goblin Gang Dart Goblin Goblin Hut
Royal Delivery
Skeletons Spear Goblins Goblin Gang Dart Goblin Goblin Hut
Fireball
Goblin Gang Dart Goblin Goblin Hut
Poison
Spear Goblins Goblin Gang Dart Goblin Goblin Hut
Lightning
Goblin Hut
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Tornado Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Spear Goblins Goblin Gang Dart Goblin Tornado Goblin Hut Goblin Giant Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Spear Goblins Goblin Gang Dart Goblin

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Spear Goblins
Goblin Gang Dart Goblin Goblin Hut Goblin Giant
Goblin Gang
Spear Goblins Dart Goblin Goblin Hut Goblin Giant
Dart Goblin
Spear Goblins Goblin Gang Goblin Giant
Goblin Hut
Spear Goblins Goblin Gang Goblin Giant
Tornado
Electro Giant Goblin Giant
Goblin Giant
Spear Goblins Goblin Gang Dart Goblin Goblin Hut Tornado
Electro Giant
Tornado

Defense Synergies 1 14

Skeletons
Dart Goblin Spear Goblins Goblin Hut Tornado
Spear Goblins
Skeletons Goblin Gang Dart Goblin Goblin Hut Goblin Giant
Goblin Gang
Spear Goblins Dart Goblin Goblin Hut
Dart Goblin
Skeletons Spear Goblins Goblin Gang Goblin Hut Tornado Goblin Giant
Goblin Hut
Skeletons Spear Goblins Goblin Gang Dart Goblin
Tornado
Skeletons Dart Goblin Goblin Giant Electro Giant
Goblin Giant
Spear Goblins Dart Goblin Tornado
Electro Giant
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Dart Goblin Goblin Hut Goblin Giant
Skeletons Goblin Gang Dart Goblin Goblin Hut
Goblin Gang Goblin Hut Tornado Skeletons Dart Goblin
Goblin Hut Skeletons Goblin Gang Dart Goblin
Tornado
Goblin Gang Tornado Skeletons Spear Goblins Dart Goblin
Dart Goblin Tornado Spear Goblins Goblin Gang Goblin Hut
Dart Goblin Goblin Giant Electro Giant
Skeletons Goblin Gang Goblin Hut Tornado
Goblin Gang Tornado Skeletons Spear Goblins Dart Goblin
Goblin Gang Dart Goblin Skeletons Spear Goblins Goblin Hut Tornado Goblin Giant Electro Giant
Spear Goblins Goblin Gang Dart Goblin Goblin Hut Tornado
Goblin Hut Skeletons Goblin Gang
Goblin Gang Dart Goblin Goblin Hut Tornado
Goblin Gang Goblin Hut
Tornado Goblin Gang Goblin Hut Electro Giant
Skeletons Goblin Gang Goblin Hut Tornado
Spear Goblins Goblin Gang Dart Goblin Goblin Hut Tornado
Tornado Spear Goblins Dart Goblin Goblin Hut
Dart Goblin Goblin Hut Tornado
Goblin Gang Spear Goblins Dart Goblin Goblin Giant Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Spear Goblins Goblin Hut Electro Giant
Goblin Gang
Goblin Gang Skeletons Spear Goblins Goblin Hut Goblin Giant
Goblin Gang Tornado Goblin Giant
Skeletons Goblin Gang Goblin Hut Goblin Giant
Electro Giant Skeletons Goblin Gang Dart Goblin Goblin Hut Tornado Goblin Giant
Goblin Gang Skeletons Spear Goblins Dart Goblin Goblin Hut Goblin Giant
Goblin Giant
Skeletons Spear Goblins Goblin Hut Tornado
Skeletons Goblin Gang Dart Goblin Goblin Hut Goblin Giant
Dart Goblin Goblin Hut
Tornado Goblin Giant Electro Giant
Skeletons Goblin Gang Goblin Giant
Dart Goblin Electro Giant
Goblin Gang Goblin Hut Electro Giant Skeletons Spear Goblins Dart Goblin Tornado Goblin Giant
Dart Goblin Goblin Hut Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Dart Goblin Tornado
Dart Goblin Goblin Hut Goblin Giant
Dart Goblin
Electro Giant Spear Goblins Dart Goblin Tornado Goblin Giant
Dart Goblin Tornado
Dart Goblin Tornado
Dart Goblin Tornado
Goblin Gang Tornado
Dart Goblin Tornado
Dart Goblin Tornado
Dart Goblin Goblin Hut
Dart Goblin
Dart Goblin Goblin Hut
Spear Goblins Dart Goblin Goblin Hut
Dart Goblin Goblin Hut
Tornado
Dart Goblin
Dart Goblin Tornado Electro Giant
Tornado
Tornado
Tornado Electro Giant
Dart Goblin Tornado
Tornado
Dart Goblin Tornado
Dart Goblin Tornado Electro Giant
Dart Goblin Goblin Hut Electro Giant
Dart Goblin
Spear Goblins Goblin Gang Dart Goblin Goblin Hut
Dart Goblin Tornado
Goblin Gang Dart Goblin
Dart Goblin
Tornado Electro Giant
Dart Goblin
Electro Giant Goblin Gang Dart Goblin Tornado
Dart Goblin Tornado
Dart Goblin Tornado Goblin Giant Electro Giant

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