My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Bad
Versatility
Mediocre
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Spear Goblins Suspicious Bush

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Dart Goblin Wall Breakers

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Wall Breakers
Giant Snowball
Skeletons Spear Goblins Dart Goblin Wall Breakers
Zap
Skeletons Spear Goblins Dart Goblin Wall Breakers
Barbarian Barrel
Skeletons Ice Spirit Spear Goblins Dart Goblin Wall Breakers
The Log
Skeletons Ice Spirit Spear Goblins Suspicious Bush Dart Goblin Wall Breakers
Earthquake
Skeletons Spear Goblins
Arrows
Skeletons Ice Spirit Spear Goblins Suspicious Bush Dart Goblin Wall Breakers
Royal Delivery
Skeletons Ice Spirit Spear Goblins Dart Goblin Wall Breakers
Fireball
Suspicious Bush Dart Goblin Wall Breakers
Poison
Spear Goblins Suspicious Bush Dart Goblin
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Rocket The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Suspicious Bush Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Spear Goblins Suspicious Bush Wall Breakers The Log Dart Goblin Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Spear Goblins Suspicious Bush

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Spear Goblins Dart Goblin Wall Breakers
Spear Goblins
Ice Spirit Dart Goblin Wall Breakers
Suspicious Bush
Dart Goblin
Ice Spirit Spear Goblins Wall Breakers The Log
Rocket
Wall Breakers
Ice Spirit Spear Goblins Dart Goblin The Log
The Log
Dart Goblin Wall Breakers

Defense Synergies 1 11

Skeletons
Dart Goblin Ice Spirit Spear Goblins The Log
Ice Spirit
Skeletons Spear Goblins Dart Goblin Rocket The Log
Spear Goblins
Skeletons Ice Spirit Dart Goblin The Log
Suspicious Bush
Dart Goblin
Skeletons Ice Spirit Spear Goblins The Log
Rocket
Ice Spirit The Log
Wall Breakers
The Log
Skeletons Ice Spirit Spear Goblins Dart Goblin Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Spear Goblins Dart Goblin The Log
Skeletons Ice Spirit Dart Goblin The Log
Rocket Skeletons Dart Goblin
Skeletons Dart Goblin
Rocket The Log
The Log Skeletons Spear Goblins Dart Goblin
Dart Goblin Rocket Ice Spirit Spear Goblins
Rocket Dart Goblin The Log
Skeletons
Skeletons Ice Spirit Spear Goblins Dart Goblin
Dart Goblin Skeletons Spear Goblins The Log
Spear Goblins Dart Goblin
Skeletons Ice Spirit Rocket The Log
Rocket Ice Spirit Dart Goblin The Log
Rocket Ice Spirit The Log
Skeletons
Ice Spirit Spear Goblins Dart Goblin The Log
The Log Ice Spirit Spear Goblins Dart Goblin
Dart Goblin
Spear Goblins Dart Goblin The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Spear Goblins
Rocket The Log
Skeletons Ice Spirit Spear Goblins Rocket The Log
Rocket The Log
Skeletons
Rocket Skeletons Ice Spirit Dart Goblin
Rocket Skeletons Spear Goblins Dart Goblin
Rocket Skeletons Ice Spirit Spear Goblins The Log
Skeletons Dart Goblin
Dart Goblin
Rocket The Log
Rocket Skeletons
Dart Goblin
Skeletons Ice Spirit Spear Goblins Dart Goblin Rocket The Log
Dart Goblin The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Rocket The Log
Dart Goblin The Log
Rocket Dart Goblin The Log
Dart Goblin Rocket The Log
Rocket The Log
Ice Spirit Spear Goblins Dart Goblin Rocket
Dart Goblin The Log
The Log Ice Spirit Dart Goblin
The Log Dart Goblin
Rocket
Rocket Dart Goblin The Log
Dart Goblin Rocket
Rocket Dart Goblin The Log
Dart Goblin Rocket
Dart Goblin The Log
Rocket Spear Goblins Dart Goblin The Log
Dart Goblin Rocket The Log
Rocket
Rocket
Rocket Dart Goblin The Log
Rocket Dart Goblin The Log
Rocket The Log
Rocket
Rocket The Log
Rocket The Log
The Log Ice Spirit
The Log Dart Goblin
The Log
Rocket Dart Goblin The Log
Dart Goblin
Rocket Ice Spirit Dart Goblin
Dart Goblin Rocket The Log
Rocket Ice Spirit
Rocket The Log
Ice Spirit Spear Goblins Dart Goblin Rocket
Rocket Dart Goblin
The Log
Dart Goblin Rocket
The Log Dart Goblin
Rocket
Dart Goblin
Ice Spirit Dart Goblin Rocket The Log
Dart Goblin Rocket
Dart Goblin Rocket The Log
Dart Goblin Rocket

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