My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Inferno Dragon Lumberjack Night Witch Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Inferno Dragon Night Witch
Giant Snowball
Skeletons Inferno Dragon Lumberjack Night Witch
Zap
Skeletons Inferno Dragon Night Witch
Barbarian Barrel
Skeletons Lumberjack Night Witch
The Log
Skeletons Lumberjack
Earthquake
Skeletons
Arrows
Skeletons Night Witch
Royal Delivery
Skeletons Inferno Dragon Lumberjack Night Witch
Fireball
Inferno Dragon Lumberjack Night Witch
Poison
Night Witch
Lightning
Inferno Dragon Lumberjack Night Witch Goblinstein
Rocket
Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Dragon Night Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Fireball Inferno Dragon Lumberjack Night Witch Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeletons Arrows Fireball Inferno Dragon

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Fireball Lumberjack Night Witch Mega Knight
Fireball
Arrows Mega Knight
Inferno Dragon
Mega Knight
Lumberjack
Arrows Night Witch Mega Knight
Night Witch
Arrows Lumberjack Mega Knight
Mega Knight
Inferno Dragon Arrows Fireball Lumberjack Night Witch
Goblinstein

Defense Synergies 1 9

Skeletons
Inferno Dragon Lumberjack Night Witch
Arrows
Mega Knight Fireball Lumberjack
Fireball
Arrows Lumberjack Mega Knight
Inferno Dragon
Skeletons Mega Knight
Lumberjack
Skeletons Arrows Fireball
Night Witch
Skeletons Mega Knight
Mega Knight
Arrows Fireball Inferno Dragon Night Witch
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Inferno Dragon Lumberjack Skeletons Night Witch Mega Knight
Lumberjack Mega Knight Skeletons Inferno Dragon Night Witch
Inferno Dragon Lumberjack Night Witch Skeletons Mega Knight
Arrows Fireball Lumberjack Mega Knight
Arrows Fireball Skeletons Lumberjack Night Witch Mega Knight
Inferno Dragon Arrows Fireball Night Witch
Arrows Fireball Mega Knight
Inferno Dragon Skeletons Lumberjack Night Witch
Skeletons Lumberjack Night Witch Mega Knight
Skeletons Arrows Fireball Lumberjack Night Witch Mega Knight
Arrows Inferno Dragon Fireball Night Witch
Lumberjack Night Witch Mega Knight Skeletons Fireball
Fireball Mega Knight Arrows Lumberjack Night Witch
Inferno Dragon Lumberjack Mega Knight
Fireball Inferno Dragon Lumberjack Mega Knight
Mega Knight Skeletons Arrows Fireball Lumberjack Night Witch
Arrows Fireball Mega Knight Lumberjack Night Witch
Arrows Fireball Inferno Dragon Lumberjack Mega Knight
Inferno Dragon Lumberjack
Mega Knight Arrows Fireball Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Skeletons Fireball
Fireball Arrows Inferno Dragon Lumberjack Mega Knight
Lumberjack Mega Knight Skeletons
Lumberjack Mega Knight Fireball Night Witch
Skeletons Inferno Dragon Lumberjack Night Witch Mega Knight
Arrows Fireball Skeletons
Skeletons Fireball Lumberjack Night Witch
Mega Knight Inferno Dragon Lumberjack
Mega Knight Skeletons Fireball Inferno Dragon
Skeletons Inferno Dragon
Inferno Dragon Mega Knight Lumberjack
Mega Knight Arrows Fireball
Mega Knight Skeletons Fireball Lumberjack Night Witch
Fireball Mega Knight
Skeletons Fireball Inferno Dragon Lumberjack Night Witch
Arrows Mega Knight Fireball Inferno Dragon
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball Arrows Mega Knight
Arrows Fireball
Arrows
Arrows Fireball
Arrows Fireball
Fireball Lumberjack Night Witch
Arrows Fireball
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Mega Knight
Arrows Fireball
Night Witch
Arrows Fireball Mega Knight
Arrows Fireball Mega Knight
Fireball Night Witch Mega Knight
Arrows Fireball
Arrows Fireball
Arrows Fireball Mega Knight
Inferno Dragon
Arrows Fireball
Fireball Arrows Mega Knight
Fireball Arrows
Arrows Fireball Night Witch
Fireball
Fireball Night Witch
Arrows Fireball Night Witch Mega Knight
Arrows Fireball
Mega Knight
Arrows Fireball
Fireball Night Witch
Fireball Arrows
Arrows Fireball
Fireball Lumberjack Mega Knight
Arrows Fireball
Arrows Fireball
Mega Knight
Fireball
Fireball
Fireball Mega Knight
Inferno Dragon
Fireball Mega Knight

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