My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Tesla Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Knight Tesla Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Ram Rider
Giant Snowball
Skeletons Minions Ram Rider
Zap
Skeletons Minions Ram Rider
Barbarian Barrel
Skeletons Ice Spirit Knight Tesla
The Log
Skeletons Ice Spirit Ram Rider
Earthquake
Skeletons Tesla
Arrows
Skeletons Ice Spirit Minions
Royal Delivery
Skeletons Ice Spirit Knight Minions Ram Rider
Fireball
Minions Tesla Ram Rider
Poison
Minions
Lightning
Knight Tesla Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Giant Snowball Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Giant Snowball Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Giant Snowball Arrows Knight Minions Tesla Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit Giant Snowball Arrows

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Knight Minions Giant Snowball Ram Rider
Giant Snowball
Ram Rider Ice Spirit Knight
Arrows
Knight Ram Rider
Knight
Ice Spirit Minions Giant Snowball Arrows Ram Rider
Minions
Ice Spirit Knight Ram Rider
Tesla
Ram Rider
Giant Snowball Ice Spirit Arrows Knight Minions

Defense Synergies 4 17

Skeletons
Tesla Ice Spirit Giant Snowball Knight Minions Ram Rider
Ice Spirit
Skeletons Giant Snowball Knight Minions Tesla Ram Rider
Giant Snowball
Ram Rider Skeletons Ice Spirit Knight Minions Tesla
Arrows
Knight Tesla
Knight
Minions Tesla Skeletons Ice Spirit Giant Snowball Arrows
Minions
Knight Skeletons Ice Spirit Giant Snowball Tesla Ram Rider
Tesla
Skeletons Knight Ice Spirit Giant Snowball Arrows Minions
Ram Rider
Giant Snowball Skeletons Ice Spirit Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Tesla Ram Rider
Skeletons Ice Spirit Knight Minions Tesla Ram Rider
Tesla Ram Rider Skeletons Giant Snowball Knight Minions
Tesla Skeletons Knight Minions Ram Rider
Arrows
Arrows Skeletons Giant Snowball Minions Tesla
Giant Snowball Minions Tesla Ram Rider Ice Spirit Arrows
Arrows Tesla Ram Rider
Tesla Skeletons Minions
Knight Skeletons Ice Spirit Giant Snowball Tesla
Minions Skeletons Giant Snowball Arrows Knight Tesla Ram Rider
Arrows Minions Tesla Giant Snowball Ram Rider
Tesla Skeletons Ice Spirit Giant Snowball Knight Minions Ram Rider
Ice Spirit Giant Snowball Arrows Minions Tesla
Knight Tesla Ram Rider
Ice Spirit Giant Snowball Tesla Ram Rider
Tesla Skeletons Arrows Knight Minions
Ice Spirit Arrows Tesla Giant Snowball Knight Minions Ram Rider
Giant Snowball Arrows Ice Spirit Knight Minions Tesla Ram Rider
Tesla Ram Rider
Giant Snowball Arrows Knight Minions Tesla
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Giant Snowball Tesla
Giant Snowball Arrows Knight Tesla
Skeletons Ice Spirit Knight Minions Ram Rider
Knight Tesla Ram Rider
Skeletons Knight Tesla Ram Rider
Arrows Skeletons Ice Spirit Giant Snowball Minions Tesla Ram Rider
Skeletons Knight Minions Tesla Ram Rider
Knight Tesla
Skeletons Ice Spirit Giant Snowball Knight Minions
Skeletons Tesla
Knight Minions Tesla
Giant Snowball Arrows
Skeletons Knight Tesla Ram Rider
Tesla
Tesla Skeletons Ice Spirit Knight Minions
Arrows Minions Giant Snowball Tesla
Giant Snowball Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Giant Snowball Ram Rider
Arrows
Arrows Knight
Giant Snowball Arrows
Arrows Ice Spirit Giant Snowball Minions Ram Rider
Arrows
Arrows Ice Spirit Giant Snowball Ram Rider
Arrows Giant Snowball Ram Rider
Giant Snowball Minions
Arrows Knight Ram Rider
Giant Snowball Arrows
Giant Snowball Knight
Arrows Minions
Giant Snowball Arrows
Giant Snowball Arrows
Arrows
Giant Snowball Arrows
Minions
Giant Snowball Arrows
Giant Snowball Arrows
Minions
Giant Snowball Arrows
Giant Snowball Arrows
Giant Snowball Arrows Ice Spirit
Arrows Giant Snowball Ram Rider
Giant Snowball Arrows Ram Rider
Arrows
Giant Snowball Arrows
Ice Spirit Giant Snowball Minions
Giant Snowball
Giant Snowball Arrows
Ice Spirit Giant Snowball Arrows
Giant Snowball Arrows
Ice Spirit Minions
Giant Snowball Arrows Ram Rider
Arrows
Knight
Arrows Giant Snowball
Giant Snowball Arrows
Ice Spirit Giant Snowball Minions
Giant Snowball
Giant Snowball

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