My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Musketeer Fisherman Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill Fisherman
Giant Snowball
Musketeer Goblin Drill Fisherman
Zap
Goblin Drill Fisherman
Barbarian Barrel
Tesla Musketeer Goblin Drill Electro Wizard
The Log
Musketeer Goblin Drill Fisherman
Earthquake
Tesla Goblin Drill
Arrows
Goblin Drill
Royal Delivery
Musketeer Goblin Drill Fisherman Electro Wizard
Fireball
Tesla Musketeer Goblin Drill Fisherman Electro Wizard
Poison
Musketeer Goblin Drill Fisherman Electro Wizard
Lightning
Tesla Musketeer Fisherman Electro Wizard
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Goblin Drill Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Void Fisherman Tesla Musketeer Goblin Drill Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Void Fisherman Tesla

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Musketeer
Fisherman Mega Knight
Rage
Electro Wizard
Void
Goblin Drill
Mega Knight
Fisherman
Musketeer Mega Knight
Electro Wizard
Rage Mega Knight
Mega Knight
Musketeer Goblin Drill Fisherman Electro Wizard

Defense Synergies 1 9

Tesla
Musketeer Goblin Drill Electro Wizard
Musketeer
Tesla Goblin Drill Fisherman Electro Wizard Mega Knight
Rage
Void
Goblin Drill
Tesla Musketeer Electro Wizard
Fisherman
Musketeer Mega Knight
Electro Wizard
Tesla Musketeer Goblin Drill Mega Knight
Mega Knight
Musketeer Fisherman Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Musketeer Void Electro Wizard
Tesla Musketeer Goblin Drill Fisherman Electro Wizard Mega Knight
Tesla Fisherman Mega Knight Musketeer Void Goblin Drill Electro Wizard
Tesla Musketeer Goblin Drill Fisherman Electro Wizard Mega Knight
Mega Knight
Tesla Musketeer Electro Wizard Mega Knight
Tesla Musketeer Electro Wizard Void
Tesla Musketeer Void Electro Wizard Mega Knight
Tesla Musketeer Goblin Drill Fisherman
Tesla Musketeer Fisherman Electro Wizard Mega Knight
Electro Wizard Tesla Musketeer Goblin Drill Fisherman Mega Knight
Tesla Musketeer Electro Wizard
Tesla Goblin Drill Mega Knight Musketeer Electro Wizard
Mega Knight Tesla Goblin Drill Electro Wizard
Tesla Goblin Drill Electro Wizard Mega Knight
Tesla Goblin Drill Fisherman Electro Wizard Mega Knight
Tesla Mega Knight Musketeer Goblin Drill Fisherman Electro Wizard
Tesla Mega Knight Musketeer Goblin Drill Fisherman Electro Wizard
Goblin Drill Tesla Musketeer Fisherman Electro Wizard Mega Knight
Tesla Musketeer Goblin Drill Fisherman Electro Wizard
Mega Knight Tesla Musketeer Fisherman Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Void Fisherman Electro Wizard
Void Electro Wizard Tesla Musketeer Fisherman Mega Knight
Mega Knight Musketeer Fisherman Electro Wizard
Mega Knight Tesla Musketeer Fisherman Electro Wizard
Tesla Musketeer Goblin Drill Fisherman Mega Knight
Tesla Musketeer Electro Wizard
Tesla Musketeer Void Electro Wizard
Mega Knight Tesla Fisherman
Void Electro Wizard Mega Knight
Tesla Musketeer Goblin Drill
Mega Knight Tesla Musketeer
Mega Knight Void Electro Wizard
Mega Knight Tesla
Tesla Musketeer Mega Knight
Tesla Electro Wizard Musketeer Goblin Drill Fisherman
Mega Knight Tesla Musketeer Electro Wizard
Void Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Musketeer Goblin Drill
Void Musketeer Fisherman Electro Wizard
Void Goblin Drill
Musketeer Void
Mega Knight
Musketeer
Musketeer
Void Fisherman
Musketeer Void Fisherman Electro Wizard
Void Musketeer Fisherman Electro Wizard
Void Musketeer
Musketeer Void Fisherman
Musketeer Void Fisherman
Musketeer Fisherman
Musketeer Goblin Drill
Musketeer Mega Knight
Fisherman
Void Musketeer Fisherman Electro Wizard Mega Knight
Void Mega Knight
Musketeer Void Mega Knight
Void
Void Musketeer Fisherman
Musketeer Void Goblin Drill
Mega Knight
Fisherman
Void Musketeer Fisherman Electro Wizard
Void Musketeer Fisherman Mega Knight
Void Musketeer Fisherman
Musketeer Void Electro Wizard
Electro Wizard Musketeer Void
Void
Void Musketeer Mega Knight
Void Electro Wizard
Mega Knight
Electro Wizard Musketeer Void
Musketeer Electro Wizard
Void Musketeer Electro Wizard Mega Knight
Musketeer
Void
Musketeer Mega Knight
Musketeer Electro Wizard
Musketeer Void Electro Wizard
Void Musketeer Electro Wizard Mega Knight
Void Mega Knight
Void

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