My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Valkyrie Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang
Giant Snowball
Bats Goblin Gang
Zap
Bats Goblin Gang Firecracker
Barbarian Barrel
Goblin Gang Firecracker Valkyrie Electro Wizard
The Log
Goblin Gang Firecracker
Earthquake
Goblin Gang Firecracker
Arrows
Bats Goblin Gang Firecracker
Royal Delivery
Bats Goblin Gang Firecracker Valkyrie Electro Wizard
Fireball
Goblin Gang Firecracker Electro Wizard
Poison
Bats Goblin Gang Firecracker Electro Wizard
Lightning
Valkyrie Electro Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Poison Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Firecracker Valkyrie Poison Electro Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Gang Firecracker

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Firecracker Golem
Goblin Gang
Firecracker Valkyrie Golem
Firecracker
Bats Goblin Gang Valkyrie Golem
Valkyrie
Bats Goblin Gang Firecracker Electro Wizard
Poison
Golem The Log
Golem
Poison Bats Goblin Gang Firecracker The Log Electro Wizard
The Log
Poison Golem
Electro Wizard
Valkyrie Golem

Defense Synergies 2 14

Bats
Firecracker Valkyrie The Log Electro Wizard
Goblin Gang
Firecracker Valkyrie The Log Electro Wizard
Firecracker
Valkyrie The Log Bats Goblin Gang Electro Wizard
Valkyrie
Firecracker Bats Goblin Gang The Log Electro Wizard
Poison
The Log Electro Wizard
Golem
The Log
Firecracker Bats Goblin Gang Valkyrie Poison Electro Wizard
Electro Wizard
Bats Goblin Gang Firecracker Valkyrie Poison The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie The Log Electro Wizard
Bats Goblin Gang Firecracker Valkyrie The Log Electro Wizard
Goblin Gang Bats Valkyrie Electro Wizard
Bats Goblin Gang Firecracker Valkyrie Electro Wizard
Firecracker Valkyrie Poison The Log
Goblin Gang The Log Bats Firecracker Valkyrie Electro Wizard
Bats Electro Wizard Goblin Gang Firecracker Poison
Valkyrie Poison The Log Electro Wizard
Goblin Gang
Goblin Gang Firecracker Valkyrie Electro Wizard
Bats Goblin Gang Valkyrie Poison Electro Wizard Firecracker The Log
Bats Goblin Gang Firecracker Poison Electro Wizard
Bats Goblin Gang Valkyrie The Log Electro Wizard
Valkyrie Bats Goblin Gang Firecracker Poison The Log Electro Wizard
Goblin Gang Electro Wizard
Goblin Gang The Log Electro Wizard
Bats Goblin Gang Firecracker Valkyrie Poison Electro Wizard
Valkyrie Bats Goblin Gang Firecracker The Log Electro Wizard
Valkyrie Poison The Log Bats Firecracker Electro Wizard
Electro Wizard
Goblin Gang Valkyrie Bats Firecracker Poison The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Electro Wizard
Poison Electro Wizard Goblin Gang Firecracker Valkyrie The Log
Goblin Gang Bats Valkyrie The Log Electro Wizard
Goblin Gang Valkyrie Bats The Log Electro Wizard
Goblin Gang Valkyrie
Firecracker Poison Bats Goblin Gang Electro Wizard
Goblin Gang Bats Valkyrie Electro Wizard
Valkyrie
Electro Wizard Bats Firecracker Valkyrie Poison The Log
Goblin Gang
Bats Valkyrie
Valkyrie Poison The Log Electro Wizard
Goblin Gang Valkyrie
Firecracker Valkyrie
Goblin Gang Electro Wizard Bats Firecracker Valkyrie Poison The Log
Bats Valkyrie Poison Firecracker The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Valkyrie The Log
Firecracker Poison The Log Electro Wizard
Poison The Log
Firecracker Valkyrie Poison The Log
Poison Firecracker Valkyrie The Log
Firecracker Poison Bats
Firecracker Poison The Log
Poison The Log Firecracker
Poison The Log Firecracker
Bats Goblin Gang Poison Electro Wizard
Firecracker Poison Valkyrie The Log Electro Wizard
Poison Firecracker
Poison Firecracker The Log
Firecracker Poison
Firecracker Poison The Log
Firecracker Poison The Log
Firecracker Poison The Log
Poison
Bats
Firecracker Poison The Log Electro Wizard
Firecracker Valkyrie Poison The Log
Poison The Log
Poison
The Log
Poison The Log
Firecracker Poison The Log Valkyrie
Firecracker Poison The Log Electro Wizard
Poison The Log
Poison Firecracker The Log
Poison Bats Firecracker Electro Wizard
Electro Wizard Bats Firecracker Poison
Poison The Log
Firecracker Poison Electro Wizard
Firecracker Poison The Log
Electro Wizard Bats Goblin Gang
Poison Firecracker Electro Wizard
The Log
Poison Goblin Gang Firecracker Valkyrie Electro Wizard
The Log Firecracker Poison
Poison
Firecracker
Bats Goblin Gang Firecracker Poison The Log Electro Wizard
Firecracker Bats Poison Electro Wizard
Poison Firecracker The Log Electro Wizard
Firecracker

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