My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Golem Valkyrie Baby Dragon Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem
Giant Snowball
Bats Baby Dragon
Zap
Bats
Barbarian Barrel
Elixir Golem Valkyrie Electro Wizard
The Log
Elixir Golem
Earthquake
Elixir Golem
Arrows
Bats
Royal Delivery
Bats Elixir Golem Valkyrie Baby Dragon Electro Wizard
Fireball
Elixir Golem Baby Dragon Electro Wizard
Poison
Bats Elixir Golem Electro Wizard
Lightning
Valkyrie Baby Dragon Electro Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Baby Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Elixir Golem Valkyrie Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Elixir Golem Valkyrie Baby Dragon Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Elixir Golem

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Elixir Golem Baby Dragon
Arrows
Elixir Golem Mega Knight
Elixir Golem
Bats Arrows Baby Dragon The Log
Valkyrie
Bats Baby Dragon Electro Wizard
Baby Dragon
Bats Elixir Golem Valkyrie Electro Wizard Mega Knight
The Log
Elixir Golem Mega Knight
Electro Wizard
Valkyrie Baby Dragon Mega Knight
Mega Knight
Bats Arrows Baby Dragon The Log Electro Wizard

Defense Synergies 1 14

Bats
Valkyrie Baby Dragon The Log Electro Wizard Mega Knight
Arrows
Mega Knight Valkyrie
Elixir Golem
Valkyrie
Bats Arrows Baby Dragon The Log Electro Wizard
Baby Dragon
Bats Valkyrie The Log Mega Knight
The Log
Bats Valkyrie Baby Dragon Electro Wizard Mega Knight
Electro Wizard
Bats Valkyrie The Log Mega Knight
Mega Knight
Arrows Bats Baby Dragon The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon The Log Electro Wizard
Bats Valkyrie The Log Electro Wizard Mega Knight
Mega Knight Bats Valkyrie Electro Wizard
Bats Valkyrie Electro Wizard Mega Knight
Arrows Valkyrie The Log Mega Knight
Arrows The Log Bats Valkyrie Baby Dragon Electro Wizard Mega Knight
Bats Electro Wizard Arrows Baby Dragon
Arrows Valkyrie Baby Dragon The Log Electro Wizard Mega Knight
Valkyrie Electro Wizard Mega Knight
Bats Valkyrie Electro Wizard Arrows Baby Dragon The Log Mega Knight
Arrows Bats Baby Dragon Electro Wizard
Mega Knight Bats Valkyrie The Log Electro Wizard
Valkyrie Mega Knight Bats Arrows Baby Dragon The Log Electro Wizard
Electro Wizard Mega Knight
The Log Electro Wizard Mega Knight
Mega Knight Bats Arrows Valkyrie Electro Wizard
Arrows Valkyrie Mega Knight Bats Baby Dragon The Log Electro Wizard
Arrows Valkyrie Baby Dragon The Log Bats Electro Wizard Mega Knight
Electro Wizard
Valkyrie Mega Knight Bats Arrows Baby Dragon The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Electro Wizard
Electro Wizard Arrows Valkyrie Baby Dragon The Log Mega Knight
Mega Knight Bats Valkyrie The Log Electro Wizard
Valkyrie Mega Knight Bats The Log Electro Wizard
Valkyrie Mega Knight
Arrows Bats Baby Dragon Electro Wizard
Bats Valkyrie Electro Wizard
Mega Knight Valkyrie
Electro Wizard Mega Knight Bats Valkyrie Baby Dragon The Log
Mega Knight Bats Valkyrie
Mega Knight Arrows Valkyrie The Log Electro Wizard
Mega Knight Valkyrie
Valkyrie Baby Dragon Mega Knight
Electro Wizard Bats Valkyrie Baby Dragon The Log
Bats Arrows Valkyrie Mega Knight Baby Dragon The Log Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Baby Dragon The Log
Arrows Baby Dragon The Log Electro Wizard
Arrows Baby Dragon The Log
Arrows Valkyrie The Log
Arrows Valkyrie Baby Dragon The Log Mega Knight
Arrows Bats Baby Dragon
Arrows Baby Dragon The Log
Arrows The Log Baby Dragon
Arrows The Log
Bats Electro Wizard
Arrows Valkyrie The Log Electro Wizard
Arrows Baby Dragon
Baby Dragon The Log
Arrows Baby Dragon
Arrows Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows Baby Dragon The Log Mega Knight
Arrows
Bats
Arrows Baby Dragon The Log Electro Wizard Mega Knight
Arrows Valkyrie Baby Dragon The Log Mega Knight
Baby Dragon The Log Mega Knight
Arrows
The Log
Arrows Baby Dragon The Log
Arrows The Log Valkyrie Baby Dragon Mega Knight
Arrows The Log Baby Dragon Electro Wizard
Arrows Baby Dragon The Log Mega Knight
Arrows Baby Dragon The Log
Bats Arrows Baby Dragon Electro Wizard
Electro Wizard Bats
Arrows The Log Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows The Log
Electro Wizard Bats
Arrows Baby Dragon Electro Wizard
Arrows The Log
Valkyrie Baby Dragon Electro Wizard Mega Knight
Arrows The Log Baby Dragon
Arrows
Mega Knight
Bats Baby Dragon The Log Electro Wizard
Bats Electro Wizard
Baby Dragon The Log Electro Wizard Mega Knight
Mega Knight

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