My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Valkyrie Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Hog Rider Prince
Giant Snowball
Skeletons Bats Hog Rider
Zap
Skeletons Bats Inferno Tower Prince
Barbarian Barrel
Skeletons Valkyrie Inferno Tower
The Log
Skeletons Hog Rider Prince
Earthquake
Skeletons Hog Rider Inferno Tower
Arrows
Skeletons Bats
Royal Delivery
Skeletons Bats Valkyrie Hog Rider Prince
Fireball
Hog Rider Inferno Tower
Poison
Bats Inferno Tower
Lightning
Valkyrie Inferno Tower Prince
Rocket
Valkyrie Hog Rider Inferno Tower Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Inferno Tower Rage Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Rage Arrows Valkyrie Hog Rider Inferno Tower Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Rage Arrows

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Valkyrie Hog Rider Rage Prince
Arrows
Hog Rider Prince
Valkyrie
Bats Hog Rider Prince
Hog Rider
Bats Arrows Valkyrie Rage Prince
Inferno Tower
Rage
Hog Rider Bats Prince
Prince
Valkyrie Bats Arrows Hog Rider Rage

Defense Synergies 0 12

Skeletons
Bats Inferno Tower Prince
Bats
Skeletons Valkyrie Inferno Tower Prince
Arrows
Valkyrie Inferno Tower Prince
Valkyrie
Bats Arrows Inferno Tower Prince
Hog Rider
Inferno Tower
Skeletons Bats Arrows Valkyrie Prince
Rage
Prince
Skeletons Bats Arrows Valkyrie Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower
Inferno Tower Skeletons Bats Valkyrie Prince
Inferno Tower Prince Skeletons Bats Valkyrie
Inferno Tower Prince Skeletons Bats Valkyrie
Arrows Valkyrie Prince
Arrows Skeletons Bats Valkyrie
Bats Inferno Tower Arrows
Arrows Valkyrie Inferno Tower
Inferno Tower Skeletons Prince
Skeletons Valkyrie Inferno Tower Prince
Bats Valkyrie Skeletons Arrows
Arrows Inferno Tower Bats
Inferno Tower Prince Skeletons Bats Valkyrie
Valkyrie Bats Arrows Prince
Inferno Tower Prince
Inferno Tower Prince
Skeletons Bats Arrows Valkyrie Inferno Tower Prince
Arrows Bats Valkyrie Prince
Arrows Valkyrie Bats
Inferno Tower Prince
Valkyrie Bats Arrows Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Inferno Tower Prince
Arrows Valkyrie Prince
Skeletons Bats Valkyrie Inferno Tower Prince
Valkyrie Prince Bats Inferno Tower
Inferno Tower Skeletons Valkyrie Prince
Arrows Skeletons Bats
Prince Skeletons Bats Valkyrie Inferno Tower
Inferno Tower Valkyrie Prince
Skeletons Bats Valkyrie Inferno Tower Prince
Inferno Tower Skeletons
Bats Valkyrie Inferno Tower Prince
Arrows Valkyrie Prince
Prince Skeletons Valkyrie Inferno Tower
Valkyrie
Inferno Tower Skeletons Bats Valkyrie Prince
Bats Arrows Valkyrie Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie Prince
Arrows Valkyrie
Arrows Bats
Arrows
Arrows
Arrows
Bats Prince
Arrows Valkyrie Prince
Arrows
Arrows
Arrows Prince
Arrows
Arrows
Arrows
Bats
Arrows Prince
Arrows Valkyrie
Prince
Arrows
Prince
Arrows
Arrows Valkyrie
Arrows
Arrows Prince
Arrows
Bats Arrows
Bats
Arrows
Arrows
Prince
Arrows
Bats Prince
Arrows
Arrows
Valkyrie Prince
Arrows
Arrows
Prince
Bats
Bats
Prince

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