My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Musketeer Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Miner
Giant Snowball
Skeletons Musketeer Hog Rider Miner
Zap
Skeletons
Barbarian Barrel
Skeletons Musketeer Valkyrie Bomb Tower
The Log
Skeletons Musketeer Hog Rider
Earthquake
Skeletons Bomb Tower Hog Rider
Arrows
Skeletons
Royal Delivery
Skeletons Musketeer Valkyrie Hog Rider Miner
Fireball
Musketeer Bomb Tower Hog Rider
Poison
Musketeer Bomb Tower
Lightning
Musketeer Valkyrie Bomb Tower
Rocket
Musketeer Valkyrie Bomb Tower Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Valkyrie Bomb Tower The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Giant Snowball The Log Miner Musketeer Valkyrie Bomb Tower Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Giant Snowball The Log Miner

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Giant Snowball
Hog Rider Musketeer Valkyrie The Log Miner
Musketeer
Valkyrie Hog Rider Giant Snowball The Log Miner
Valkyrie
Musketeer Hog Rider Giant Snowball
Bomb Tower
Hog Rider
Giant Snowball Musketeer Valkyrie The Log
The Log
Hog Rider Giant Snowball Musketeer Miner
Miner
Giant Snowball Musketeer The Log

Defense Synergies 4 13

Skeletons
Musketeer Giant Snowball Bomb Tower The Log
Giant Snowball
Skeletons Musketeer Valkyrie Bomb Tower The Log Miner
Musketeer
Skeletons Valkyrie The Log Giant Snowball Bomb Tower Miner
Valkyrie
Musketeer Giant Snowball Bomb Tower The Log
Bomb Tower
The Log Skeletons Giant Snowball Musketeer Valkyrie
Hog Rider
The Log
Musketeer Bomb Tower Skeletons Giant Snowball Valkyrie Miner
Miner
Giant Snowball Musketeer The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie The Log
Bomb Tower Skeletons Musketeer Valkyrie The Log
Bomb Tower Skeletons Giant Snowball Musketeer Valkyrie
Bomb Tower Skeletons Musketeer Valkyrie
Valkyrie Bomb Tower The Log
The Log Skeletons Giant Snowball Musketeer Valkyrie Bomb Tower
Giant Snowball Musketeer Bomb Tower
Musketeer Valkyrie Bomb Tower The Log
Skeletons Musketeer Bomb Tower
Skeletons Giant Snowball Musketeer Valkyrie Miner
Valkyrie Skeletons Giant Snowball Musketeer Bomb Tower The Log
Musketeer Giant Snowball
Bomb Tower Skeletons Giant Snowball Musketeer Valkyrie The Log
Valkyrie Bomb Tower Giant Snowball The Log
Bomb Tower
Bomb Tower Giant Snowball The Log
Bomb Tower Skeletons Musketeer Valkyrie
Valkyrie Bomb Tower Giant Snowball Musketeer The Log
Giant Snowball Valkyrie Bomb Tower The Log Musketeer
Musketeer Bomb Tower
Valkyrie Giant Snowball Musketeer Bomb Tower The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Giant Snowball
Giant Snowball Musketeer Valkyrie Bomb Tower The Log Miner
Skeletons Musketeer Valkyrie Bomb Tower The Log
Valkyrie Musketeer The Log
Skeletons Musketeer Valkyrie
Skeletons Giant Snowball Musketeer Bomb Tower
Skeletons Musketeer Valkyrie Bomb Tower
Valkyrie Bomb Tower
Skeletons Giant Snowball Valkyrie Bomb Tower The Log
Skeletons Musketeer
Musketeer Valkyrie Bomb Tower
Giant Snowball Valkyrie The Log
Skeletons Valkyrie Bomb Tower
Musketeer Valkyrie Bomb Tower
Skeletons Musketeer Valkyrie Bomb Tower The Log
Valkyrie Giant Snowball Musketeer Bomb Tower The Log
Giant Snowball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie The Log
Giant Snowball Musketeer The Log Miner
The Log Miner
Musketeer Valkyrie The Log
Giant Snowball Valkyrie The Log
Giant Snowball Musketeer
Musketeer The Log
The Log Giant Snowball
The Log Miner Giant Snowball
Giant Snowball Musketeer
Miner Musketeer Valkyrie The Log
Giant Snowball Musketeer
Giant Snowball Musketeer The Log Miner
Musketeer
Giant Snowball Musketeer The Log
Giant Snowball Musketeer The Log
Musketeer The Log
Giant Snowball
Giant Snowball Musketeer The Log
Giant Snowball Valkyrie The Log Miner
Musketeer The Log
Giant Snowball
Musketeer The Log
Giant Snowball Musketeer The Log
Giant Snowball The Log Valkyrie
The Log Miner Giant Snowball Musketeer
Giant Snowball Musketeer The Log Miner
Miner Musketeer The Log
Giant Snowball Musketeer
Giant Snowball Musketeer
Giant Snowball
Giant Snowball Musketeer The Log Miner
Giant Snowball
Giant Snowball The Log
Musketeer
Giant Snowball Musketeer
The Log
Miner Musketeer Valkyrie
The Log Giant Snowball Musketeer
Giant Snowball
Musketeer
Giant Snowball Musketeer The Log
Giant Snowball Musketeer
Giant Snowball Musketeer The Log Miner

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