My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
Bad

1 problems 2 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Balloon Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Miner Fisherman
Giant Snowball
Balloon Miner Fisherman
Zap
Balloon Fisherman
Barbarian Barrel
Valkyrie Bomb Tower Wizard
The Log
Fisherman
Earthquake
Bomb Tower
Arrows
Royal Delivery
Valkyrie Wizard Balloon Miner Fisherman
Fireball
Bomb Tower Wizard Balloon Fisherman
Poison
Bomb Tower Wizard Balloon Fisherman
Lightning
Valkyrie Bomb Tower Wizard Balloon Fisherman
Rocket
Valkyrie Bomb Tower Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Bomb Tower Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Miner Fisherman Valkyrie Bomb Tower Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Miner Fisherman

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Miner
Valkyrie
Balloon Wizard Fisherman
Bomb Tower
Wizard
Valkyrie Balloon Miner
Balloon
Arrows Valkyrie Miner Wizard The Log Fisherman
The Log
Balloon Miner Fisherman
Miner
Balloon Arrows Wizard The Log
Fisherman
Valkyrie Balloon The Log

Defense Synergies 1 9

Arrows
Valkyrie Bomb Tower
Valkyrie
Arrows Bomb Tower Wizard The Log Fisherman
Bomb Tower
The Log Arrows Valkyrie
Wizard
Valkyrie The Log
Balloon
The Log
Bomb Tower Valkyrie Wizard Miner Fisherman
Miner
The Log
Fisherman
Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard The Log
Bomb Tower Valkyrie The Log Fisherman
Bomb Tower Fisherman Valkyrie
Bomb Tower Valkyrie Fisherman
Arrows Valkyrie Bomb Tower The Log
Arrows The Log Valkyrie Bomb Tower
Arrows Bomb Tower Wizard
Arrows Valkyrie Bomb Tower The Log
Bomb Tower Fisherman
Valkyrie Miner Fisherman
Valkyrie Arrows Bomb Tower Wizard The Log Fisherman
Arrows Wizard
Bomb Tower Valkyrie Wizard The Log
Valkyrie Bomb Tower Wizard Arrows The Log
Bomb Tower
Bomb Tower The Log Fisherman
Bomb Tower Wizard Arrows Valkyrie Fisherman
Arrows Bomb Tower Valkyrie Wizard The Log Fisherman
Arrows Valkyrie Bomb Tower Wizard The Log Fisherman
Bomb Tower Fisherman
Valkyrie Wizard Arrows Bomb Tower The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fisherman
Arrows Valkyrie Bomb Tower Wizard The Log Miner Fisherman
Valkyrie Bomb Tower The Log Fisherman
Valkyrie The Log Fisherman
Valkyrie Fisherman
Arrows Wizard Bomb Tower
Valkyrie Bomb Tower
Valkyrie Bomb Tower Fisherman
Valkyrie Bomb Tower The Log
Valkyrie Bomb Tower
Arrows Valkyrie The Log
Valkyrie Bomb Tower Wizard
Wizard Valkyrie Bomb Tower
Valkyrie Bomb Tower The Log Fisherman
Arrows Valkyrie Bomb Tower Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie The Log
Arrows The Log Miner Fisherman
Arrows The Log Miner
Arrows Valkyrie The Log
Wizard Arrows Valkyrie The Log
Arrows Wizard
Arrows Wizard The Log
Arrows The Log Wizard
Arrows The Log Miner Wizard Fisherman
Fisherman
Miner Arrows Valkyrie Wizard The Log Fisherman
Arrows Wizard
The Log Miner Fisherman
Arrows Fisherman
Arrows The Log Fisherman
Arrows Wizard The Log
Arrows Wizard The Log
Arrows
Fisherman
Arrows Wizard The Log Fisherman
Arrows Valkyrie Wizard The Log Miner
The Log
Arrows Wizard
The Log Fisherman
Arrows The Log
Arrows The Log Valkyrie Wizard
Fisherman
Arrows The Log Miner Wizard Fisherman
Arrows Wizard The Log Miner Fisherman
Miner Arrows The Log Fisherman
Arrows Wizard
Wizard
Arrows Wizard The Log Miner
Arrows
Arrows Wizard The Log
Arrows Wizard
Arrows The Log
Miner Valkyrie Wizard
Arrows The Log Wizard
Arrows
The Log
The Log Miner

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