My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Knight Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Elite Barbarians
Giant Snowball
Bomber Bats Witch
Zap
Bomber Bats Witch
Barbarian Barrel
Bomber Knight Elite Barbarians Witch
The Log
Bomber Elite Barbarians Witch
Earthquake
Bomber Witch
Arrows
Bomber Bats Witch
Royal Delivery
Bomber Bats Knight Elite Barbarians Witch
Fireball
Bomber Elite Barbarians Witch
Poison
Bomber Bats Witch
Lightning
Knight Elite Barbarians Witch
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Rocket Tornado Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Rocket Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Rocket Tornado Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Knight Tornado Witch Elite Barbarians Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Knight Tornado

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Knight Elite Barbarians Mega Knight
Bats
Knight Mega Knight Bomber Elite Barbarians
Knight
Bats Bomber Elite Barbarians Witch
Elite Barbarians
Bomber Bats Knight Mega Knight
Rocket
Tornado
Tornado
Rocket Witch Mega Knight
Witch
Knight Tornado Mega Knight
Mega Knight
Bats Bomber Elite Barbarians Tornado Witch

Defense Synergies 3 9

Bomber
Knight Bats Tornado
Bats
Knight Bomber Mega Knight
Knight
Bomber Bats Tornado Witch
Elite Barbarians
Mega Knight
Rocket
Tornado
Tornado
Rocket Bomber Knight Witch Mega Knight
Witch
Knight Tornado Mega Knight
Mega Knight
Bats Elite Barbarians Tornado Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Knight
Elite Barbarians Bats Knight Witch Mega Knight
Rocket Tornado Witch Mega Knight Bomber Bats Knight Elite Barbarians
Elite Barbarians Witch Bats Knight Mega Knight
Bomber Elite Barbarians Rocket Tornado Mega Knight
Tornado Bomber Bats Mega Knight
Bats Rocket Tornado Witch
Rocket Mega Knight
Witch Elite Barbarians Tornado
Knight Elite Barbarians Tornado Bomber Mega Knight
Bats Witch Bomber Knight Tornado Mega Knight
Bats Tornado Witch
Mega Knight Bomber Bats Knight Elite Barbarians Rocket Witch
Bomber Rocket Mega Knight Bats Tornado Witch
Elite Barbarians Knight Mega Knight
Rocket Tornado Elite Barbarians Mega Knight
Mega Knight Bomber Bats Knight Elite Barbarians Tornado Witch
Mega Knight Bomber Bats Knight Elite Barbarians Tornado Witch
Tornado Witch Bomber Bats Knight Mega Knight
Elite Barbarians Tornado
Bomber Mega Knight Bats Knight Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Elite Barbarians Witch
Bomber Knight Elite Barbarians Rocket Mega Knight
Mega Knight Bats Knight Elite Barbarians Rocket Witch
Rocket Mega Knight Bats Knight Elite Barbarians Tornado
Knight Elite Barbarians Witch Mega Knight
Rocket Bats Tornado Witch
Rocket Bats Knight Elite Barbarians Witch
Mega Knight Knight Elite Barbarians
Rocket Mega Knight Bats Knight Elite Barbarians Tornado Witch
Witch
Mega Knight Bats Knight Elite Barbarians Witch
Rocket Mega Knight Elite Barbarians Tornado
Elite Barbarians Rocket Mega Knight Knight Witch
Bomber Witch Mega Knight
Elite Barbarians Witch Bomber Bats Knight Rocket Tornado
Bats Mega Knight Bomber Elite Barbarians Witch
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Rocket
Tornado
Rocket
Knight Rocket
Bomber Rocket Mega Knight
Bats Rocket Tornado Witch
Bomber Tornado Witch
Tornado
Tornado
Rocket Bats Elite Barbarians Tornado
Rocket Knight Tornado
Rocket Tornado
Rocket Knight Elite Barbarians
Rocket
Elite Barbarians
Rocket Bomber Witch
Rocket Mega Knight
Rocket Tornado
Bomber Bats Rocket
Rocket Bomber Mega Knight
Rocket Bomber Tornado Witch Mega Knight
Rocket Mega Knight
Rocket Tornado
Rocket Tornado
Rocket
Tornado Bomber Witch Mega Knight
Witch
Tornado Witch
Tornado Witch Mega Knight
Rocket Tornado
Elite Barbarians Bats Tornado Witch
Rocket Bats Witch
Elite Barbarians
Bomber Rocket Mega Knight
Rocket
Mega Knight
Rocket
Bats Rocket Witch
Rocket Tornado Witch
Knight Rocket Mega Knight
Bomber
Rocket Tornado
Elite Barbarians Mega Knight
Bats Elite Barbarians Rocket Tornado Witch
Bats Rocket Tornado Witch
Rocket Tornado Witch Mega Knight
Rocket Mega Knight

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