My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Three Musketeers Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Three Musketeers Magic Archer Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Magic Archer Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers
Giant Snowball
Three Musketeers Lumberjack
Zap
Three Musketeers
Barbarian Barrel
Heal Spirit Wizard Three Musketeers Magic Archer Lumberjack
The Log
Heal Spirit Three Musketeers Lumberjack
Earthquake
Arrows
Heal Spirit
Royal Delivery
Heal Spirit Wizard Three Musketeers Magic Archer Lumberjack
Fireball
Wizard Three Musketeers Magic Archer Lumberjack
Poison
Wizard Three Musketeers Magic Archer
Lightning
Wizard Three Musketeers Magic Archer Lumberjack
Rocket
Wizard Three Musketeers Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Fireball Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit The Log Fireball Magic Archer Lumberjack Wizard Mega Knight Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Heal Spirit The Log Fireball Magic Archer

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Heal Spirit
Wizard Three Musketeers Lumberjack Mega Knight
Fireball
The Log Magic Archer Mega Knight
Wizard
Heal Spirit Lumberjack Mega Knight
Three Musketeers
Heal Spirit The Log
The Log
Fireball Three Musketeers Magic Archer Lumberjack Mega Knight
Magic Archer
Fireball The Log Lumberjack Mega Knight
Lumberjack
Heal Spirit Wizard The Log Magic Archer Mega Knight
Mega Knight
Heal Spirit Fireball Wizard The Log Magic Archer Lumberjack

Defense Synergies 1 11

Heal Spirit
Fireball
The Log Lumberjack Mega Knight
Wizard
The Log Lumberjack Mega Knight
Three Musketeers
The Log
The Log
Fireball Wizard Three Musketeers Magic Archer Lumberjack Mega Knight
Magic Archer
The Log Lumberjack Mega Knight
Lumberjack
Fireball Wizard The Log Magic Archer
Mega Knight
Fireball Wizard The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard The Log Magic Archer
Lumberjack Three Musketeers The Log Mega Knight
Three Musketeers Lumberjack Mega Knight
Three Musketeers Lumberjack Mega Knight
Fireball The Log Lumberjack Mega Knight
Fireball The Log Magic Archer Lumberjack Mega Knight
Three Musketeers Fireball Wizard Magic Archer
Fireball The Log Magic Archer Mega Knight
Three Musketeers Lumberjack
Lumberjack Mega Knight
Fireball Wizard The Log Magic Archer Lumberjack Mega Knight
Three Musketeers Fireball Wizard Magic Archer
Lumberjack Mega Knight Fireball Wizard Three Musketeers The Log
Fireball Wizard Three Musketeers Mega Knight The Log Magic Archer Lumberjack
Three Musketeers Lumberjack Mega Knight
Fireball Three Musketeers The Log Lumberjack Mega Knight
Wizard Three Musketeers Mega Knight Fireball Lumberjack
Fireball Mega Knight Wizard Three Musketeers The Log Magic Archer Lumberjack
Wizard The Log Fireball Magic Archer Lumberjack Mega Knight
Three Musketeers Lumberjack
Wizard Mega Knight Fireball The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Fireball
Fireball Wizard The Log Magic Archer Lumberjack Mega Knight
Lumberjack Mega Knight The Log
Lumberjack Mega Knight Fireball The Log
Three Musketeers Lumberjack Mega Knight
Fireball Wizard Three Musketeers Magic Archer
Fireball Lumberjack
Mega Knight Lumberjack
Mega Knight Fireball The Log Magic Archer
Three Musketeers
Mega Knight Lumberjack
Mega Knight Fireball The Log
Mega Knight Fireball Wizard Three Musketeers Lumberjack
Wizard Fireball Three Musketeers Magic Archer Mega Knight
Fireball Three Musketeers The Log Magic Archer Lumberjack
Mega Knight Fireball Wizard The Log Magic Archer
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer The Log
Fireball The Log Magic Archer
Fireball The Log Magic Archer
Fireball The Log
Fireball Wizard The Log Magic Archer Mega Knight
Fireball Wizard Magic Archer
Wizard The Log Magic Archer
Fireball The Log Wizard Magic Archer
Fireball The Log Wizard
Fireball Three Musketeers Lumberjack
Fireball Wizard The Log Magic Archer
Fireball Wizard Magic Archer
Fireball Three Musketeers The Log Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer
Fireball Wizard Three Musketeers The Log Magic Archer
Magic Archer Fireball Wizard Three Musketeers The Log Mega Knight
Fireball Three Musketeers
Fireball Wizard Three Musketeers The Log Magic Archer Mega Knight
Fireball Wizard The Log Magic Archer Mega Knight
Fireball The Log Magic Archer Mega Knight
Fireball Wizard
The Log
Fireball The Log
The Log Fireball Wizard Magic Archer Mega Knight
Fireball The Log Wizard Magic Archer
Fireball Wizard The Log Magic Archer Mega Knight
Fireball The Log Magic Archer
Fireball Wizard Magic Archer
Fireball Wizard
Fireball
Fireball Wizard The Log Magic Archer Mega Knight
Fireball Magic Archer
Mega Knight
Fireball Wizard The Log Magic Archer
Fireball Magic Archer
Fireball Wizard Three Musketeers Magic Archer
The Log Fireball
Fireball Wizard Three Musketeers Magic Archer Lumberjack Mega Knight
The Log Fireball Wizard Magic Archer
Fireball
Three Musketeers Mega Knight
Fireball The Log Magic Archer
Fireball Magic Archer
Fireball The Log Magic Archer Mega Knight
Fireball Wizard Mega Knight

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