My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Baby Dragon Witch Balloon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Baby Dragon Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Hogs Balloon
Giant Snowball
Bomber Royal Hogs Baby Dragon Witch Balloon
Zap
Bomber Royal Hogs Witch Balloon
Barbarian Barrel
Bomber Wizard Royal Hogs Witch
The Log
Bomber Royal Hogs Witch
Earthquake
Bomber Royal Hogs Witch
Arrows
Bomber Royal Hogs Witch
Royal Delivery
Bomber Wizard Royal Hogs Baby Dragon Witch Balloon
Fireball
Bomber Wizard Royal Hogs Baby Dragon Witch Balloon
Poison
Bomber Wizard Royal Hogs Witch Balloon
Lightning
Wizard Baby Dragon Witch Balloon
Rocket
Wizard Royal Hogs Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Baby Dragon Wizard Royal Hogs Witch Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Rage Baby Dragon Wizard

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Hogs Baby Dragon Mega Knight
Wizard
Royal Hogs Rage Balloon Mega Knight
Royal Hogs
Bomber Wizard Mega Knight
Rage
Witch Balloon Wizard
Baby Dragon
Bomber Witch Balloon Mega Knight
Witch
Rage Baby Dragon Mega Knight
Balloon
Rage Wizard Baby Dragon Mega Knight
Mega Knight
Bomber Wizard Royal Hogs Baby Dragon Witch Balloon

Defense Synergies 0 4

Bomber
Wizard
Mega Knight
Royal Hogs
Rage
Baby Dragon
Witch Mega Knight
Witch
Baby Dragon Mega Knight
Balloon
Mega Knight
Wizard Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Wizard Baby Dragon
Witch Mega Knight
Witch Mega Knight Bomber
Witch Mega Knight
Bomber Mega Knight
Bomber Baby Dragon Mega Knight
Wizard Baby Dragon Witch
Baby Dragon Mega Knight
Witch
Bomber Mega Knight
Witch Bomber Wizard Baby Dragon Mega Knight
Wizard Baby Dragon Witch
Mega Knight Bomber Wizard Witch
Bomber Wizard Mega Knight Baby Dragon Witch
Mega Knight
Mega Knight
Wizard Mega Knight Bomber Witch
Mega Knight Bomber Wizard Baby Dragon Witch
Wizard Baby Dragon Witch Bomber Mega Knight
Bomber Wizard Mega Knight Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch
Bomber Wizard Baby Dragon Mega Knight
Mega Knight Witch
Mega Knight
Witch Mega Knight
Wizard Baby Dragon Witch
Witch
Mega Knight
Mega Knight Baby Dragon Witch
Witch
Mega Knight Witch
Mega Knight
Mega Knight Wizard Witch
Wizard Bomber Baby Dragon Witch Mega Knight
Witch Bomber Baby Dragon
Mega Knight Bomber Wizard Baby Dragon Witch
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Baby Dragon
Baby Dragon
Bomber Wizard Baby Dragon Mega Knight
Wizard Baby Dragon Witch
Bomber Wizard Baby Dragon Witch
Wizard Baby Dragon
Wizard
Wizard
Wizard Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Bomber Wizard Baby Dragon Witch
Wizard Baby Dragon Mega Knight
Bomber
Bomber Wizard Baby Dragon Mega Knight
Bomber Wizard Baby Dragon Witch Mega Knight
Baby Dragon Mega Knight
Wizard
Baby Dragon
Bomber Wizard Baby Dragon Witch Mega Knight
Witch
Wizard Baby Dragon Witch
Wizard Baby Dragon Witch Mega Knight
Baby Dragon
Wizard Baby Dragon Witch
Wizard Witch
Bomber Wizard Mega Knight
Mega Knight
Wizard
Witch
Wizard Baby Dragon Witch
Wizard Baby Dragon Mega Knight
Bomber Wizard Baby Dragon
Mega Knight
Baby Dragon Witch
Witch
Baby Dragon Witch Mega Knight
Wizard Mega Knight

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