My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Battle Ram Wizard P.E.K.K.A Bandit Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit
Giant Snowball
Battle Ram
Zap
Battle Ram Bandit
Barbarian Barrel
Knight Battle Ram Wizard Bandit
The Log
Battle Ram Bandit
Earthquake
Arrows
Royal Delivery
Knight Battle Ram Wizard P.E.K.K.A Bandit Mother Witch
Fireball
Battle Ram Wizard Bandit Mother Witch
Poison
Wizard Mother Witch
Lightning
Knight Battle Ram Wizard Bandit Mother Witch
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Battle Ram P.E.K.K.A Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Void Bandit Battle Ram Mother Witch Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Void Bandit

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Void P.E.K.K.A Knight Battle Ram Bandit Mother Witch
Knight
Battle Ram Arrows Wizard Mother Witch
Battle Ram
Knight Bandit Arrows P.E.K.K.A Mother Witch
Wizard
Knight P.E.K.K.A Bandit
Void
Arrows
P.E.K.K.A
Arrows Battle Ram Wizard Mother Witch
Bandit
Battle Ram Arrows Wizard
Mother Witch
Arrows Knight Battle Ram P.E.K.K.A

Defense Synergies 0 9

Arrows
Knight Void P.E.K.K.A Bandit Mother Witch
Knight
Arrows Wizard Mother Witch
Battle Ram
Wizard
Knight P.E.K.K.A Bandit
Void
Arrows
P.E.K.K.A
Arrows Wizard
Bandit
Arrows Wizard
Mother Witch
Arrows Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard Void
P.E.K.K.A Knight Bandit
P.E.K.K.A Knight Void Bandit
P.E.K.K.A Knight Bandit
Arrows P.E.K.K.A
Arrows Bandit Mother Witch
Arrows Wizard Void
Arrows Void P.E.K.K.A Bandit
P.E.K.K.A
Knight Bandit
Mother Witch Arrows Knight Wizard Bandit
Arrows Wizard
P.E.K.K.A Knight Wizard Bandit
Wizard Arrows P.E.K.K.A
P.E.K.K.A Knight Bandit
P.E.K.K.A Bandit
Wizard Arrows Knight P.E.K.K.A
Arrows Knight Wizard Bandit
Arrows Wizard Knight Bandit Mother Witch
P.E.K.K.A
Wizard Arrows Knight P.E.K.K.A Bandit Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Void P.E.K.K.A Bandit
Void Bandit Arrows Knight Wizard
P.E.K.K.A Bandit Knight
P.E.K.K.A Knight Bandit
P.E.K.K.A Knight Bandit
Arrows Wizard Mother Witch
P.E.K.K.A Knight Void Bandit
P.E.K.K.A Knight
Void P.E.K.K.A Knight Bandit
P.E.K.K.A
P.E.K.K.A Knight
P.E.K.K.A Arrows Void
P.E.K.K.A Knight Wizard Bandit
Wizard
Knight P.E.K.K.A
Arrows Wizard P.E.K.K.A Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Knight Bandit
Arrows Void Bandit
Arrows Void Bandit
Arrows Knight Void
Wizard Arrows
Arrows Wizard Mother Witch
Arrows Wizard
Arrows Wizard
Arrows Void Wizard Bandit
Void
Void Arrows Knight Wizard Bandit
Void Arrows Wizard
Knight Void Bandit
Arrows Void Bandit
Arrows
Arrows Wizard Bandit
Arrows Wizard Bandit
Arrows
Void Arrows Wizard Bandit
Arrows Wizard Mother Witch
Void
Arrows Wizard Void
Void
Arrows Void
Arrows Mother Witch Wizard
Arrows Void Wizard Bandit
Void Arrows Wizard Bandit
Void Arrows Bandit
Arrows Wizard Mother Witch
Wizard Void
Void
Void Arrows Wizard Bandit
Void Arrows
P.E.K.K.A
Arrows Wizard
Void Bandit
Arrows Wizard
Arrows
Void Knight Wizard
Arrows Wizard
Void Arrows
P.E.K.K.A
Void
Void Bandit

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