My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Goblin Cage Wizard Bowler Lumberjack Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Heal Spirit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins
Giant Snowball
Spear Goblins Lumberjack
Zap
Spear Goblins
Barbarian Barrel
Spear Goblins Heal Spirit Goblin Cage Wizard Lumberjack
The Log
Spear Goblins Heal Spirit Goblin Cage Lumberjack
Earthquake
Spear Goblins Goblin Cage
Arrows
Spear Goblins Heal Spirit
Royal Delivery
Spear Goblins Heal Spirit Goblin Cage Wizard Bowler Lumberjack
Fireball
Goblin Cage Wizard Bowler Lumberjack
Poison
Spear Goblins Goblin Cage Wizard
Lightning
Goblin Cage Wizard Bowler Lumberjack Goblinstein
Rocket
Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Heal Spirit Tornado Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Spear Goblins Tornado Goblin Cage Lumberjack Wizard Bowler Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Spear Goblins Tornado Goblin Cage

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Heal Spirit Goblin Cage Bowler Lumberjack
Heal Spirit
Spear Goblins Goblin Cage Wizard Bowler Lumberjack
Goblin Cage
Spear Goblins Heal Spirit Lumberjack
Wizard
Tornado Heal Spirit Lumberjack
Tornado
Wizard Bowler
Bowler
Spear Goblins Heal Spirit Tornado Lumberjack
Lumberjack
Spear Goblins Heal Spirit Goblin Cage Wizard Bowler
Goblinstein

Defense Synergies 2 9

Spear Goblins
Goblin Cage Bowler Lumberjack
Heal Spirit
Goblin Cage
Spear Goblins Wizard Tornado Bowler Lumberjack
Wizard
Tornado Goblin Cage Lumberjack
Tornado
Wizard Bowler Goblin Cage
Bowler
Tornado Spear Goblins Goblin Cage Lumberjack
Lumberjack
Spear Goblins Goblin Cage Wizard Bowler
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Spear Goblins Goblin Cage Wizard
Lumberjack Goblin Cage
Goblin Cage Tornado Bowler Lumberjack
Goblin Cage Lumberjack Bowler
Goblin Cage Tornado Bowler Lumberjack
Tornado Bowler Spear Goblins Lumberjack
Tornado Spear Goblins Goblin Cage Wizard
Bowler Goblin Cage
Goblin Cage Tornado Lumberjack
Tornado Spear Goblins Bowler Lumberjack
Spear Goblins Wizard Tornado Bowler Lumberjack
Spear Goblins Wizard Tornado
Goblin Cage Bowler Lumberjack Wizard
Wizard Bowler Goblin Cage Tornado Lumberjack
Goblin Cage Lumberjack
Tornado Goblin Cage Bowler Lumberjack
Wizard Goblin Cage Tornado Bowler Lumberjack
Goblin Cage Spear Goblins Wizard Tornado Bowler Lumberjack
Goblin Cage Wizard Tornado Spear Goblins Bowler Lumberjack
Goblin Cage Tornado Lumberjack
Wizard Bowler Spear Goblins Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Spear Goblins Goblin Cage Bowler
Wizard Bowler Lumberjack
Lumberjack Spear Goblins Goblin Cage Bowler
Bowler Lumberjack Goblin Cage Tornado
Goblin Cage Bowler Lumberjack
Wizard Tornado
Spear Goblins Goblin Cage Bowler Lumberjack
Goblin Cage Lumberjack
Goblin Cage Spear Goblins Tornado
Goblin Cage
Goblin Cage Bowler Lumberjack
Goblin Cage Tornado Bowler
Bowler Goblin Cage Wizard Lumberjack
Wizard Goblin Cage Bowler
Spear Goblins Goblin Cage Tornado Bowler Lumberjack
Bowler Goblin Cage Wizard
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Tornado Bowler
Wizard Bowler
Wizard Spear Goblins Tornado
Wizard Tornado Bowler
Wizard Tornado Bowler
Wizard Tornado
Tornado Bowler Lumberjack
Wizard Tornado Bowler
Wizard Tornado
Bowler
Spear Goblins Wizard Bowler
Wizard Bowler
Tornado
Wizard Bowler
Wizard Tornado Bowler
Bowler
Wizard Tornado
Tornado Bowler
Tornado Wizard Bowler
Wizard Tornado Bowler
Wizard Tornado Bowler
Tornado
Wizard Tornado
Wizard
Bowler
Wizard
Wizard Bowler
Spear Goblins
Wizard Tornado
Wizard Bowler Lumberjack
Wizard Bowler
Tornado
Tornado Bowler
Tornado
Tornado Bowler
Wizard Bowler

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: