My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard P.E.K.K.A Magic Archer Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions
Zap
Minions
Barbarian Barrel
Valkyrie Wizard Magic Archer
The Log
Earthquake
Arrows
Minions
Royal Delivery
Minions Valkyrie Wizard P.E.K.K.A Magic Archer
Fireball
Minions Wizard Magic Archer
Poison
Minions Wizard Magic Archer
Lightning
Valkyrie Wizard Magic Archer Goblinstein
Rocket
Valkyrie Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Wizard Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Fireball Valkyrie Magic Archer Wizard Goblinstein P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Minions Fireball Valkyrie Magic Archer

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mega Knight Valkyrie P.E.K.K.A
Fireball
Magic Archer Mega Knight
Valkyrie
Minions Wizard P.E.K.K.A Magic Archer
Wizard
Valkyrie P.E.K.K.A Mega Knight
P.E.K.K.A
Magic Archer Minions Valkyrie Wizard
Magic Archer
P.E.K.K.A Fireball Valkyrie Mega Knight
Mega Knight
Minions Fireball Wizard Magic Archer
Goblinstein

Defense Synergies 1 10

Minions
Valkyrie P.E.K.K.A Mega Knight
Fireball
Valkyrie Mega Knight
Valkyrie
Minions Fireball Wizard P.E.K.K.A Magic Archer
Wizard
Valkyrie P.E.K.K.A Mega Knight
P.E.K.K.A
Minions Valkyrie Wizard
Magic Archer
Valkyrie Mega Knight
Mega Knight
Minions Fireball Wizard Magic Archer
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Valkyrie Wizard Magic Archer
P.E.K.K.A Minions Valkyrie Mega Knight
P.E.K.K.A Mega Knight Minions Valkyrie
P.E.K.K.A Minions Valkyrie Mega Knight
Fireball Valkyrie P.E.K.K.A Mega Knight
Fireball Minions Valkyrie Magic Archer Mega Knight
Minions Fireball Wizard Magic Archer
Fireball Valkyrie P.E.K.K.A Magic Archer Mega Knight
P.E.K.K.A Minions
Valkyrie Mega Knight
Minions Valkyrie Fireball Wizard Magic Archer Mega Knight
Minions Fireball Wizard Magic Archer
P.E.K.K.A Mega Knight Minions Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Mega Knight Minions P.E.K.K.A Magic Archer
P.E.K.K.A Mega Knight
Fireball P.E.K.K.A Mega Knight
Wizard Mega Knight Minions Fireball Valkyrie P.E.K.K.A
Fireball Mega Knight Minions Valkyrie Wizard Magic Archer
Valkyrie Wizard Minions Fireball Magic Archer Mega Knight
P.E.K.K.A
Valkyrie Wizard Mega Knight Minions Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Fireball P.E.K.K.A
Fireball Valkyrie Wizard Magic Archer Mega Knight
P.E.K.K.A Mega Knight Minions Valkyrie
Valkyrie P.E.K.K.A Mega Knight Fireball
P.E.K.K.A Valkyrie Mega Knight
Fireball Wizard Minions Magic Archer
P.E.K.K.A Minions Fireball Valkyrie
P.E.K.K.A Mega Knight Valkyrie
P.E.K.K.A Mega Knight Minions Fireball Valkyrie Magic Archer
P.E.K.K.A
P.E.K.K.A Mega Knight Minions Valkyrie
P.E.K.K.A Mega Knight Fireball Valkyrie
P.E.K.K.A Mega Knight Fireball Valkyrie Wizard
Wizard Fireball Valkyrie Magic Archer Mega Knight
Minions Fireball Valkyrie P.E.K.K.A Magic Archer
Minions Valkyrie Mega Knight Fireball Wizard P.E.K.K.A Magic Archer
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Valkyrie
Fireball Magic Archer
Fireball Magic Archer
Fireball Valkyrie
Fireball Wizard Valkyrie Magic Archer Mega Knight
Fireball Wizard Minions Magic Archer
Wizard Magic Archer
Fireball Wizard Magic Archer
Fireball Wizard
Minions Fireball
Fireball Valkyrie Wizard Magic Archer
Fireball Wizard Magic Archer
Fireball Magic Archer
Minions Fireball Magic Archer
Fireball Magic Archer
Fireball Wizard Magic Archer
Magic Archer Fireball Wizard Mega Knight
Fireball
Minions
Fireball Wizard Magic Archer Mega Knight
Fireball Valkyrie Wizard Magic Archer Mega Knight
Minions Fireball Magic Archer Mega Knight
Fireball Wizard
Fireball
Fireball Valkyrie Wizard Magic Archer Mega Knight
Fireball Wizard Magic Archer
Fireball Wizard Magic Archer Mega Knight
Fireball Magic Archer
Fireball Wizard Magic Archer
Minions Fireball Wizard
Fireball
Fireball Wizard Magic Archer Mega Knight
Fireball Magic Archer
P.E.K.K.A Mega Knight
Fireball Wizard Magic Archer
Minions Fireball Magic Archer
Fireball Wizard Magic Archer
Fireball
Fireball Valkyrie Wizard Magic Archer Mega Knight
Fireball Wizard Magic Archer
Fireball
P.E.K.K.A Mega Knight
Minions Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer Mega Knight
P.E.K.K.A
Fireball Wizard Mega Knight

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