My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Mini P.E.K.K.A Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Hog Rider
Giant Snowball
Goblins Bats Minions Hog Rider
Zap
Goblins Bats Minions
Barbarian Barrel
Goblins Valkyrie Wizard
The Log
Goblins Mini P.E.K.K.A Hog Rider
Earthquake
Hog Rider
Arrows
Goblins Bats Minions
Royal Delivery
Goblins Bats Minions Mini P.E.K.K.A Valkyrie Hog Rider Wizard
Fireball
Minions Hog Rider Wizard
Poison
Bats Minions Wizard
Lightning
Mini P.E.K.K.A Valkyrie Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Arrows Minions Mini P.E.K.K.A Valkyrie Hog Rider Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Bats Arrows Minions

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Valkyrie
Bats
Valkyrie Hog Rider Minions Mini P.E.K.K.A
Arrows
Hog Rider Mini P.E.K.K.A
Minions
Hog Rider Bats Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Bats Arrows Minions Valkyrie Hog Rider Wizard
Valkyrie
Bats Hog Rider Goblins Minions Mini P.E.K.K.A Wizard
Hog Rider
Goblins Bats Arrows Minions Valkyrie Mini P.E.K.K.A Wizard
Wizard
Mini P.E.K.K.A Valkyrie Hog Rider

Defense Synergies 1 9

Goblins
Wizard
Bats
Minions Mini P.E.K.K.A Valkyrie
Arrows
Mini P.E.K.K.A Valkyrie
Minions
Valkyrie Bats
Mini P.E.K.K.A
Bats Arrows Valkyrie Wizard
Valkyrie
Minions Bats Arrows Mini P.E.K.K.A Wizard
Hog Rider
Wizard
Goblins Mini P.E.K.K.A Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie Wizard
Mini P.E.K.K.A Goblins Bats Minions Valkyrie
Mini P.E.K.K.A Goblins Bats Minions Valkyrie
Mini P.E.K.K.A Goblins Bats Minions Valkyrie
Arrows Mini P.E.K.K.A Valkyrie
Arrows Goblins Bats Minions Valkyrie
Bats Minions Arrows Wizard
Arrows Valkyrie
Mini P.E.K.K.A Goblins Minions
Goblins Mini P.E.K.K.A Valkyrie
Goblins Bats Minions Valkyrie Arrows Wizard
Arrows Minions Bats Wizard
Mini P.E.K.K.A Bats Minions Valkyrie Wizard
Valkyrie Wizard Goblins Bats Arrows Minions Mini P.E.K.K.A
Mini P.E.K.K.A
Mini P.E.K.K.A
Wizard Goblins Bats Arrows Minions Mini P.E.K.K.A Valkyrie
Arrows Goblins Bats Minions Valkyrie Wizard
Arrows Valkyrie Wizard Bats Minions
Mini P.E.K.K.A
Valkyrie Wizard Goblins Bats Arrows Minions Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Goblins
Arrows Mini P.E.K.K.A Valkyrie Wizard
Goblins Bats Minions Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Bats
Mini P.E.K.K.A Valkyrie
Arrows Wizard Bats Minions
Mini P.E.K.K.A Goblins Bats Minions Valkyrie
Mini P.E.K.K.A Valkyrie
Goblins Bats Minions Mini P.E.K.K.A Valkyrie
Bats Minions Mini P.E.K.K.A Valkyrie
Arrows Valkyrie
Mini P.E.K.K.A Valkyrie Wizard
Wizard Valkyrie
Goblins Bats Minions Mini P.E.K.K.A Valkyrie
Bats Arrows Minions Valkyrie Mini P.E.K.K.A Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Wizard Arrows Valkyrie
Arrows Wizard Bats Minions
Arrows Wizard
Arrows Wizard
Arrows Wizard
Goblins Bats Minions Mini P.E.K.K.A
Arrows Valkyrie Wizard
Arrows Wizard
Arrows Minions
Arrows
Arrows Wizard
Arrows Wizard
Arrows
Bats Minions Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard
Arrows Valkyrie Wizard
Minions
Arrows Wizard
Arrows
Arrows Valkyrie Wizard
Arrows Wizard
Arrows Wizard
Arrows
Bats Arrows Wizard
Bats Minions Wizard
Mini P.E.K.K.A
Arrows Wizard
Arrows
Arrows Wizard
Bats Minions
Arrows Wizard
Arrows
Mini P.E.K.K.A Valkyrie Wizard
Arrows Wizard
Arrows
Bats Minions
Bats
Wizard

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