My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Skeleton Dragons Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Dragons Wizard Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Miner Skeleton King
Giant Snowball
Bats Goblin Gang Skeleton Dragons Miner Skeleton King
Zap
Bats Goblin Gang Mortar Skeleton King
Barbarian Barrel
Goblin Gang Mortar Wizard Skeleton King
The Log
Goblin Gang Skeleton King
Earthquake
Goblin Gang Mortar Skeleton King
Arrows
Bats Goblin Gang Skeleton Dragons Skeleton King
Royal Delivery
Bats Goblin Gang Skeleton Dragons Wizard Miner Skeleton King
Fireball
Goblin Gang Skeleton Dragons Mortar Wizard Skeleton King
Poison
Bats Goblin Gang Skeleton Dragons Mortar Wizard Skeleton King
Lightning
Skeleton Dragons Mortar Wizard Skeleton King
Rocket
Mortar Wizard Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Skeleton Dragons Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Skeleton Dragons Mortar Wizard Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Miner Skeleton Dragons Mortar Skeleton King Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Gang Miner

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Skeleton Dragons Mortar Skeleton King
Arrows
Mortar Miner
Goblin Gang
Miner Mortar Skeleton King
Skeleton Dragons
Bats Mortar Miner
Mortar
Miner Bats Arrows Goblin Gang Skeleton Dragons Skeleton King
Wizard
Miner
Miner
Bats Goblin Gang Mortar Arrows Skeleton Dragons Wizard Skeleton King
Skeleton King
Bats Goblin Gang Mortar Miner

Defense Synergies 0 10

Bats
Mortar Skeleton King
Arrows
Mortar
Goblin Gang
Skeleton Dragons Mortar Miner
Skeleton Dragons
Goblin Gang Mortar
Mortar
Bats Arrows Goblin Gang Skeleton Dragons Wizard Skeleton King
Wizard
Mortar Skeleton King
Miner
Goblin Gang
Skeleton King
Bats Mortar Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Mortar Wizard
Bats Goblin Gang Skeleton Dragons Mortar
Goblin Gang Mortar Bats Skeleton Dragons
Bats Goblin Gang Skeleton Dragons Mortar Skeleton King
Arrows
Arrows Goblin Gang Bats Skeleton Dragons
Bats Skeleton Dragons Arrows Goblin Gang Mortar Wizard
Arrows Skeleton Dragons
Goblin Gang Mortar Skeleton King
Goblin Gang Miner
Bats Goblin Gang Skeleton Dragons Arrows Wizard Skeleton King
Arrows Skeleton Dragons Bats Goblin Gang Wizard
Mortar Bats Goblin Gang Skeleton Dragons Wizard
Wizard Bats Arrows Goblin Gang Skeleton Dragons Mortar Skeleton King
Goblin Gang Mortar Skeleton King
Goblin Gang Mortar
Wizard Bats Arrows Goblin Gang Skeleton Dragons Mortar
Arrows Mortar Bats Goblin Gang Skeleton Dragons Wizard
Arrows Mortar Wizard Bats Skeleton Dragons
Mortar
Goblin Gang Skeleton Dragons Wizard Bats Arrows
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang
Arrows Goblin Gang Skeleton Dragons Mortar Wizard Miner
Goblin Gang Bats
Goblin Gang Bats
Goblin Gang
Arrows Skeleton Dragons Wizard Bats Goblin Gang
Goblin Gang Bats
Bats Skeleton Dragons Mortar
Goblin Gang Skeleton Dragons
Bats
Arrows
Goblin Gang Wizard Skeleton King
Wizard Skeleton Dragons
Goblin Gang Bats Skeleton Dragons Mortar Skeleton King
Bats Arrows Skeleton Dragons Wizard Skeleton King
Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Skeleton Dragons Mortar
Arrows Mortar Skeleton Dragons Miner
Arrows Skeleton Dragons Miner
Arrows Skeleton Dragons
Wizard Arrows Skeleton Dragons Mortar
Arrows Skeleton Dragons Wizard Bats
Arrows Skeleton Dragons Mortar Wizard
Arrows Skeleton Dragons Wizard
Arrows Miner Skeleton Dragons Mortar Wizard
Bats Goblin Gang
Miner Arrows Skeleton Dragons Mortar Wizard
Arrows Skeleton Dragons Wizard
Skeleton Dragons Mortar Miner
Arrows Skeleton Dragons Mortar
Arrows Skeleton Dragons Mortar
Arrows Skeleton Dragons Mortar Wizard
Arrows Skeleton Dragons Mortar Wizard
Arrows Mortar
Bats Skeleton Dragons
Arrows Skeleton Dragons Mortar Wizard
Arrows Skeleton Dragons Mortar Wizard Miner
Skeleton Dragons
Arrows Skeleton Dragons Wizard
Arrows Skeleton Dragons Mortar
Arrows Skeleton Dragons Mortar Wizard
Arrows Mortar Miner Skeleton Dragons Wizard
Arrows Skeleton Dragons Mortar Wizard Miner
Miner Arrows Skeleton Dragons Mortar
Bats Arrows Skeleton Dragons Wizard
Bats Skeleton Dragons Wizard
Arrows Skeleton Dragons Mortar Wizard Miner
Arrows Skeleton Dragons
Arrows Wizard
Bats Goblin Gang
Arrows Skeleton Dragons Wizard
Arrows
Miner Goblin Gang Skeleton Dragons Wizard
Arrows Skeleton Dragons Mortar Wizard Skeleton King
Arrows
Skeleton Dragons
Bats Goblin Gang Skeleton Dragons Skeleton King
Bats Skeleton Dragons
Mortar Miner
Skeleton Dragons Mortar Wizard

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