My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Wizard Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Recruits Musketeer Wizard Witch Electro Giant Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Electro Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Electro Giant Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits
Giant Snowball
Bats Royal Recruits Musketeer Witch Princess
Zap
Bats Witch Princess
Barbarian Barrel
Royal Recruits Musketeer Wizard Witch Princess
The Log
Royal Recruits Musketeer Witch Princess
Earthquake
Witch
Arrows
Bats Royal Recruits Witch Princess
Royal Delivery
Bats Royal Recruits Musketeer Wizard Witch Princess
Fireball
Musketeer Wizard Witch Princess
Poison
Bats Royal Recruits Musketeer Wizard Witch Princess
Lightning
Musketeer Wizard Witch
Rocket
Musketeer Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Witch Electro Giant Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado Electro Giant Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Recruits Tornado Electro Giant Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Tornado Princess Musketeer Wizard Witch Royal Recruits Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Tornado Princess Musketeer

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Recruits
Royal Recruits
Bats Musketeer Princess
Musketeer
Royal Recruits
Wizard
Tornado
Tornado
Wizard Electro Giant Witch Princess
Witch
Tornado
Electro Giant
Tornado
Princess
Royal Recruits Tornado

Defense Synergies 1 8

Bats
Royal Recruits Musketeer
Royal Recruits
Bats Tornado Princess
Musketeer
Bats Tornado
Wizard
Tornado
Tornado
Wizard Royal Recruits Musketeer Witch Electro Giant Princess
Witch
Tornado
Electro Giant
Tornado
Princess
Royal Recruits Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Musketeer Wizard
Bats Royal Recruits Musketeer Witch
Tornado Witch Bats Royal Recruits Musketeer
Royal Recruits Witch Bats Musketeer
Royal Recruits Tornado Princess
Tornado Bats Musketeer
Bats Musketeer Tornado Wizard Witch Princess
Royal Recruits Musketeer Electro Giant
Witch Royal Recruits Musketeer Tornado Princess
Tornado Royal Recruits Musketeer
Bats Witch Royal Recruits Musketeer Wizard Tornado Electro Giant Princess
Musketeer Bats Wizard Tornado Witch Princess
Royal Recruits Bats Musketeer Wizard Witch
Wizard Bats Royal Recruits Tornado Witch Princess
Royal Recruits
Tornado Royal Recruits Electro Giant
Wizard Bats Royal Recruits Musketeer Tornado Witch
Bats Royal Recruits Musketeer Wizard Tornado Witch
Wizard Tornado Witch Bats Royal Recruits Musketeer Princess
Royal Recruits Musketeer Tornado
Royal Recruits Wizard Bats Musketeer Witch Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Witch Electro Giant
Musketeer Wizard
Royal Recruits Bats Musketeer Witch
Royal Recruits Bats Musketeer Tornado
Royal Recruits Musketeer Witch
Wizard Electro Giant Bats Musketeer Tornado Witch Princess
Royal Recruits Bats Musketeer Witch
Royal Recruits
Royal Recruits Bats Tornado Witch
Royal Recruits Witch Musketeer
Bats Royal Recruits Musketeer Witch
Royal Recruits Tornado Electro Giant
Royal Recruits Wizard Witch
Royal Recruits Wizard Musketeer Witch Electro Giant Princess
Royal Recruits Witch Electro Giant Bats Musketeer Tornado
Bats Royal Recruits Musketeer Wizard Witch Electro Giant Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Royal Recruits Musketeer
Musketeer Tornado Princess
Royal Recruits Musketeer
Wizard
Wizard Electro Giant Bats Musketeer Tornado Witch Princess
Musketeer Wizard Tornado Witch Princess
Wizard Tornado Princess
Wizard Tornado
Bats Musketeer Tornado
Royal Recruits Musketeer Wizard Tornado Princess
Musketeer Wizard Tornado Princess
Musketeer Princess
Musketeer Princess
Princess Musketeer
Musketeer Wizard Witch Princess
Royal Recruits Musketeer Wizard Princess
Tornado
Bats
Musketeer Wizard Princess
Wizard Tornado Witch Electro Giant Princess
Musketeer
Wizard Tornado Princess
Musketeer Tornado
Royal Recruits Musketeer
Tornado Electro Giant Wizard Witch Princess
Witch
Musketeer Wizard Tornado Witch Princess
Musketeer Wizard Tornado Witch Princess
Musketeer Tornado
Bats Musketeer Wizard Tornado Witch Electro Giant Princess
Bats Musketeer Wizard Witch Electro Giant
Musketeer Wizard
Princess
Wizard Princess
Bats Royal Recruits Musketeer Witch Princess
Musketeer Wizard Tornado Witch Princess
Musketeer Wizard Princess
Musketeer Wizard Princess
Tornado Electro Giant
Royal Recruits Musketeer
Electro Giant Bats Royal Recruits Musketeer Tornado Witch Princess
Bats Musketeer Tornado Witch Princess
Royal Recruits Musketeer Tornado Witch Electro Giant Princess
Wizard

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