My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard P.E.K.K.A Night Witch Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Night Witch
Giant Snowball
Night Witch
Zap
Night Witch
Barbarian Barrel
Valkyrie Wizard Night Witch
The Log
Mini P.E.K.K.A
Earthquake
Arrows
Night Witch
Royal Delivery
Mini P.E.K.K.A Valkyrie Wizard P.E.K.K.A Night Witch
Fireball
Wizard Night Witch
Poison
Wizard Night Witch
Lightning
Mini P.E.K.K.A Valkyrie Wizard Night Witch Goblinstein
Rocket
Valkyrie Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Tornado P.E.K.K.A Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Tornado Mini P.E.K.K.A Valkyrie Night Witch Wizard Goblinstein Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Tornado Mini P.E.K.K.A Valkyrie Night Witch

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Valkyrie Wizard Tornado Lightning
Valkyrie
Mini P.E.K.K.A Wizard Tornado P.E.K.K.A
Wizard
Tornado Mini P.E.K.K.A Valkyrie P.E.K.K.A
Tornado
Wizard P.E.K.K.A Mini P.E.K.K.A Valkyrie Night Witch
Lightning
Mini P.E.K.K.A
P.E.K.K.A
Tornado Valkyrie Wizard Night Witch
Night Witch
Tornado P.E.K.K.A
Goblinstein

Defense Synergies 2 8

Mini P.E.K.K.A
Valkyrie Wizard Tornado
Valkyrie
Mini P.E.K.K.A Wizard Tornado P.E.K.K.A Night Witch
Wizard
Tornado Mini P.E.K.K.A Valkyrie P.E.K.K.A
Tornado
Wizard P.E.K.K.A Mini P.E.K.K.A Valkyrie
Lightning
P.E.K.K.A
Tornado Valkyrie Wizard
Night Witch
Valkyrie
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Valkyrie Wizard
Mini P.E.K.K.A P.E.K.K.A Valkyrie Night Witch
Mini P.E.K.K.A Tornado P.E.K.K.A Valkyrie Lightning Night Witch
Mini P.E.K.K.A P.E.K.K.A Night Witch Valkyrie
Lightning Mini P.E.K.K.A Valkyrie Tornado P.E.K.K.A
Tornado Valkyrie Night Witch
Tornado Lightning Wizard Night Witch
Lightning Valkyrie P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Tornado Night Witch
Tornado Mini P.E.K.K.A Valkyrie Night Witch
Valkyrie Wizard Tornado Night Witch
Wizard Tornado Night Witch
Mini P.E.K.K.A P.E.K.K.A Night Witch Valkyrie Wizard Lightning
Valkyrie Wizard Mini P.E.K.K.A Tornado P.E.K.K.A Night Witch
Mini P.E.K.K.A P.E.K.K.A
Tornado Mini P.E.K.K.A Lightning P.E.K.K.A
Wizard Mini P.E.K.K.A Valkyrie Tornado P.E.K.K.A Night Witch
Valkyrie Wizard Tornado Night Witch
Valkyrie Wizard Tornado
Mini P.E.K.K.A P.E.K.K.A Tornado
Valkyrie Wizard Mini P.E.K.K.A P.E.K.K.A Night Witch
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie P.E.K.K.A
Mini P.E.K.K.A Valkyrie Wizard Lightning
P.E.K.K.A Mini P.E.K.K.A Valkyrie Lightning
Mini P.E.K.K.A Valkyrie Lightning P.E.K.K.A Tornado Night Witch
P.E.K.K.A Mini P.E.K.K.A Valkyrie Night Witch
Wizard Tornado
Mini P.E.K.K.A P.E.K.K.A Valkyrie Lightning Night Witch
Mini P.E.K.K.A P.E.K.K.A Valkyrie
Lightning P.E.K.K.A Mini P.E.K.K.A Valkyrie Tornado
P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A Valkyrie
Lightning P.E.K.K.A Valkyrie Tornado
Mini P.E.K.K.A Lightning P.E.K.K.A Valkyrie Wizard Night Witch
Wizard Valkyrie
Mini P.E.K.K.A Valkyrie Tornado Lightning P.E.K.K.A Night Witch
Valkyrie Mini P.E.K.K.A Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Valkyrie
Tornado
Lightning
Lightning Valkyrie
Wizard Valkyrie
Wizard Tornado
Wizard Tornado
Wizard Tornado Lightning
Wizard Tornado Lightning
Lightning Mini P.E.K.K.A Tornado Night Witch
Lightning Valkyrie Wizard Tornado
Lightning Wizard Tornado
Lightning
Lightning
Lightning
Lightning Wizard
Lightning Wizard
Lightning Tornado
Mini P.E.K.K.A Lightning Night Witch
Lightning Mini P.E.K.K.A Wizard
Lightning Valkyrie Wizard Tornado
Lightning Night Witch
Lightning Wizard Tornado
Tornado Lightning
Lightning
Tornado Valkyrie Wizard
Wizard Tornado Lightning
Lightning Wizard Tornado
Lightning Tornado
Lightning Wizard Tornado Night Witch
Lightning Wizard
Lightning Mini P.E.K.K.A Night Witch
Lightning Wizard Night Witch
Lightning
P.E.K.K.A
Wizard Lightning
Lightning Night Witch
Lightning Wizard Tornado
Lightning Mini P.E.K.K.A Valkyrie Wizard
Wizard Lightning
Lightning Tornado
P.E.K.K.A
Tornado Lightning
Tornado Lightning
Lightning Tornado
P.E.K.K.A
Lightning Wizard

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