My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard Prince P.E.K.K.A Royal Ghost Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Prince P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Prince
Giant Snowball
Battle Ram Little Prince
Zap
Battle Ram Prince Little Prince
Barbarian Barrel
Battle Ram Wizard Royal Ghost Little Prince
The Log
Battle Ram Prince Little Prince
Earthquake
Arrows
Little Prince
Royal Delivery
Battle Ram Wizard Prince P.E.K.K.A Royal Ghost Little Prince
Fireball
Battle Ram Wizard Little Prince
Poison
Wizard Little Prince
Lightning
Battle Ram Wizard Prince Little Prince
Rocket
Wizard Prince Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Prince P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Void Royal Ghost Little Prince Battle Ram Wizard Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Void Royal Ghost Little Prince

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Void P.E.K.K.A Battle Ram Prince
Battle Ram
Arrows P.E.K.K.A Royal Ghost
Wizard
Prince P.E.K.K.A Royal Ghost
Void
Arrows
Prince
Arrows Wizard Royal Ghost Little Prince
P.E.K.K.A
Arrows Battle Ram Wizard
Royal Ghost
Battle Ram Wizard Prince Little Prince
Little Prince
Prince Royal Ghost

Defense Synergies 0 8

Arrows
Void Prince P.E.K.K.A Little Prince
Battle Ram
Wizard
Prince P.E.K.K.A Royal Ghost
Void
Arrows
Prince
Arrows Wizard
P.E.K.K.A
Arrows Wizard
Royal Ghost
Wizard Little Prince
Little Prince
Arrows Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Void
P.E.K.K.A Prince
Prince P.E.K.K.A Void
Prince P.E.K.K.A
Arrows Prince P.E.K.K.A
Arrows Royal Ghost
Arrows Wizard Void Little Prince
Arrows Void P.E.K.K.A
P.E.K.K.A Prince
Prince Royal Ghost Little Prince
Arrows Wizard Royal Ghost
Arrows Wizard
Prince P.E.K.K.A Wizard
Wizard Arrows Prince P.E.K.K.A Royal Ghost
P.E.K.K.A Prince
Prince P.E.K.K.A
Wizard Arrows Prince P.E.K.K.A
Arrows Wizard Prince Royal Ghost Little Prince
Arrows Wizard Royal Ghost Little Prince
P.E.K.K.A Prince
Wizard Royal Ghost Arrows Prince P.E.K.K.A Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Void Prince P.E.K.K.A Royal Ghost
Void Arrows Wizard Prince Royal Ghost
P.E.K.K.A Prince
Prince P.E.K.K.A
P.E.K.K.A Prince
Arrows Wizard
Prince P.E.K.K.A Void
P.E.K.K.A Prince
Void P.E.K.K.A Prince
P.E.K.K.A
P.E.K.K.A Prince
P.E.K.K.A Arrows Void Prince
Prince P.E.K.K.A Wizard
Wizard
Prince P.E.K.K.A Little Prince
Arrows Wizard P.E.K.K.A Royal Ghost
Arrows Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Arrows Royal Ghost
Arrows Void Royal Ghost
Arrows Void
Arrows Void Prince
Wizard Arrows
Arrows Wizard
Arrows Wizard
Arrows Wizard
Arrows Void Wizard
Void Prince
Void Arrows Wizard Prince
Void Arrows Wizard
Void
Arrows Void
Arrows Prince
Arrows Wizard
Arrows Wizard
Arrows
Void Arrows Wizard Prince
Arrows Wizard Little Prince
Void Prince
Arrows Wizard Void
Void Prince
Arrows Void
Arrows Wizard Little Prince
Arrows Void Wizard Royal Ghost
Void Arrows Wizard Prince
Void Arrows
Arrows Wizard Little Prince
Wizard Void
Void
Void Arrows Wizard
Void Arrows
P.E.K.K.A Prince
Arrows Wizard
Void Prince
Arrows Wizard
Arrows
Void Wizard Prince
Arrows Wizard
Void Arrows
Prince P.E.K.K.A
Void
Void Prince Royal Ghost Little Prince

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