My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Skeleton Dragons Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Dragons Royal Recruits Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Recruits Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Royal Recruits

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Miner
Giant Snowball
Bats Skeleton Dragons Royal Recruits Miner
Zap
Bats Mortar
Barbarian Barrel
Mortar Royal Recruits Wizard
The Log
Royal Recruits
Earthquake
Mortar
Arrows
Bats Skeleton Dragons Royal Recruits
Royal Delivery
Bats Skeleton Dragons Royal Recruits Wizard Miner
Fireball
Skeleton Dragons Mortar Wizard
Poison
Bats Skeleton Dragons Mortar Royal Recruits Wizard
Lightning
Skeleton Dragons Mortar Wizard
Rocket
Mortar Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Skeleton Dragons Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Skeleton Dragons Mortar Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Royal Recruits Tornado Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Tornado Miner Skeleton Dragons Mortar Wizard Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Tornado Miner

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Skeleton Dragons Mortar Royal Recruits
Arrows
Mortar Miner
Skeleton Dragons
Tornado Bats Mortar Royal Recruits Miner
Mortar
Miner Bats Arrows Skeleton Dragons Tornado
Royal Recruits
Bats Skeleton Dragons
Wizard
Tornado Miner
Tornado
Skeleton Dragons Wizard Mortar
Miner
Bats Mortar Arrows Skeleton Dragons Wizard

Defense Synergies 2 8

Bats
Mortar Royal Recruits
Arrows
Mortar Tornado
Skeleton Dragons
Tornado Mortar
Mortar
Bats Arrows Skeleton Dragons Wizard Tornado
Royal Recruits
Bats Tornado
Wizard
Tornado Mortar
Tornado
Skeleton Dragons Wizard Arrows Mortar Royal Recruits
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Mortar Royal Recruits Wizard
Bats Skeleton Dragons Mortar Royal Recruits
Mortar Tornado Bats Skeleton Dragons Royal Recruits
Royal Recruits Bats Skeleton Dragons Mortar
Arrows Royal Recruits Tornado
Arrows Tornado Bats Skeleton Dragons
Bats Skeleton Dragons Tornado Arrows Mortar Wizard
Arrows Skeleton Dragons Royal Recruits
Mortar Royal Recruits Tornado
Tornado Royal Recruits Miner
Bats Skeleton Dragons Arrows Royal Recruits Wizard Tornado
Arrows Skeleton Dragons Bats Wizard Tornado
Mortar Royal Recruits Bats Skeleton Dragons Wizard
Wizard Bats Arrows Skeleton Dragons Mortar Royal Recruits Tornado
Royal Recruits Mortar
Tornado Mortar Royal Recruits
Wizard Bats Arrows Skeleton Dragons Mortar Royal Recruits Tornado
Arrows Mortar Bats Skeleton Dragons Royal Recruits Wizard Tornado
Arrows Mortar Wizard Tornado Bats Skeleton Dragons Royal Recruits
Mortar Royal Recruits Tornado
Skeleton Dragons Royal Recruits Wizard Bats Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits
Arrows Skeleton Dragons Mortar Wizard Miner
Royal Recruits Bats
Royal Recruits Bats Tornado
Royal Recruits
Arrows Skeleton Dragons Wizard Bats Tornado
Royal Recruits Bats
Royal Recruits
Royal Recruits Bats Skeleton Dragons Mortar Tornado
Royal Recruits Skeleton Dragons
Bats Royal Recruits
Royal Recruits Arrows Tornado
Royal Recruits Wizard
Royal Recruits Wizard Skeleton Dragons
Royal Recruits Bats Skeleton Dragons Mortar Tornado
Bats Arrows Skeleton Dragons Royal Recruits Wizard
Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Skeleton Dragons Mortar Royal Recruits
Arrows Mortar Skeleton Dragons Tornado Miner
Arrows Skeleton Dragons Miner
Arrows Skeleton Dragons Royal Recruits
Wizard Arrows Skeleton Dragons Mortar
Arrows Skeleton Dragons Wizard Bats Tornado
Arrows Skeleton Dragons Mortar Wizard Tornado
Arrows Skeleton Dragons Wizard Tornado
Arrows Miner Skeleton Dragons Mortar Wizard Tornado
Bats Tornado
Miner Arrows Skeleton Dragons Mortar Royal Recruits Wizard Tornado
Arrows Skeleton Dragons Wizard Tornado
Skeleton Dragons Mortar Miner
Arrows Skeleton Dragons Mortar
Arrows Skeleton Dragons Mortar
Arrows Skeleton Dragons Mortar Wizard
Arrows Skeleton Dragons Mortar Royal Recruits Wizard
Arrows Mortar Tornado
Bats Skeleton Dragons
Arrows Skeleton Dragons Mortar Wizard
Arrows Skeleton Dragons Mortar Wizard Tornado Miner
Skeleton Dragons
Arrows Skeleton Dragons Wizard Tornado
Tornado
Arrows Skeleton Dragons Mortar Royal Recruits
Arrows Tornado Skeleton Dragons Mortar Wizard
Arrows Mortar Miner Skeleton Dragons Wizard Tornado
Arrows Skeleton Dragons Mortar Wizard Tornado Miner
Miner Arrows Skeleton Dragons Mortar Tornado
Bats Arrows Skeleton Dragons Wizard Tornado
Bats Skeleton Dragons Wizard
Arrows Skeleton Dragons Mortar Wizard Miner
Arrows Skeleton Dragons
Arrows Wizard
Bats Royal Recruits
Arrows Skeleton Dragons Wizard Tornado
Arrows
Miner Skeleton Dragons Wizard
Arrows Skeleton Dragons Mortar Wizard
Arrows Tornado
Skeleton Dragons Royal Recruits
Bats Skeleton Dragons Royal Recruits Tornado
Bats Skeleton Dragons Tornado
Mortar Royal Recruits Tornado Miner

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