My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Wizard Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Royal Hogs Skeleton Army
Giant Snowball
Hog Rider Royal Hogs Skeleton Army
Zap
Royal Hogs Skeleton Army
Barbarian Barrel
Tesla Valkyrie Wizard Royal Hogs Skeleton Army Executioner
The Log
Hog Rider Royal Hogs Skeleton Army
Earthquake
Tesla Hog Rider Royal Hogs Skeleton Army
Arrows
Royal Hogs Skeleton Army
Royal Delivery
Valkyrie Hog Rider Wizard Royal Hogs Skeleton Army Executioner
Fireball
Tesla Hog Rider Wizard Royal Hogs Skeleton Army Executioner
Poison
Wizard Royal Hogs Skeleton Army Executioner
Lightning
Tesla Valkyrie Wizard Executioner
Rocket
Valkyrie Hog Rider Wizard Royal Hogs Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Void Tesla Valkyrie Hog Rider Wizard Royal Hogs Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Army Void Tesla Valkyrie

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Valkyrie
Hog Rider Wizard Royal Hogs Executioner
Hog Rider
Valkyrie Wizard Void Executioner
Wizard
Valkyrie Hog Rider Royal Hogs
Royal Hogs
Valkyrie Wizard Executioner
Skeleton Army
Void
Hog Rider
Executioner
Valkyrie Hog Rider Royal Hogs

Defense Synergies 0 7

Tesla
Valkyrie Wizard Skeleton Army
Valkyrie
Tesla Wizard Executioner
Hog Rider
Wizard
Tesla Valkyrie Skeleton Army
Royal Hogs
Skeleton Army
Tesla Wizard Executioner
Void
Executioner
Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie Wizard Void Executioner
Skeleton Army Tesla Valkyrie Executioner
Tesla Skeleton Army Valkyrie Void Executioner
Tesla Skeleton Army Valkyrie
Valkyrie Skeleton Army
Skeleton Army Tesla Valkyrie Executioner
Tesla Wizard Void Executioner
Tesla Valkyrie Void
Tesla Skeleton Army
Skeleton Army Tesla Valkyrie
Valkyrie Skeleton Army Executioner Tesla Wizard
Tesla Executioner Wizard
Tesla Skeleton Army Valkyrie Wizard
Valkyrie Wizard Skeleton Army Executioner Tesla
Skeleton Army Tesla
Skeleton Army Tesla
Tesla Wizard Valkyrie Skeleton Army Executioner
Tesla Valkyrie Wizard Skeleton Army Executioner
Valkyrie Wizard Executioner Tesla
Tesla
Valkyrie Wizard Skeleton Army Tesla Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Tesla Void
Void Tesla Valkyrie Wizard Executioner
Skeleton Army Valkyrie
Valkyrie Skeleton Army Tesla
Tesla Valkyrie Skeleton Army Executioner
Wizard Executioner Tesla
Skeleton Army Tesla Valkyrie Void
Tesla Valkyrie Skeleton Army
Void Valkyrie Skeleton Army
Tesla Skeleton Army
Tesla Valkyrie
Skeleton Army Valkyrie Void
Skeleton Army Tesla Valkyrie Wizard Executioner
Wizard Tesla Valkyrie Skeleton Army Executioner
Tesla Skeleton Army Valkyrie Executioner
Valkyrie Executioner Tesla Wizard
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Valkyrie
Void Executioner
Void
Valkyrie Void
Wizard Executioner Valkyrie
Wizard Executioner
Wizard Executioner
Wizard Executioner
Void Wizard
Void
Void Valkyrie Wizard
Void Wizard Executioner
Void Executioner
Void
Wizard Executioner
Wizard Executioner
Void Wizard Executioner
Valkyrie Wizard Void
Void
Wizard Void
Void
Void
Valkyrie Wizard Executioner
Void Wizard Executioner
Void Wizard
Void
Wizard Void Executioner
Wizard Void
Void
Void Wizard
Void
Wizard
Skeleton Army Void
Wizard Executioner
Void Valkyrie Wizard Executioner
Wizard Executioner
Void
Executioner
Void Executioner
Void Executioner
Wizard Void
Void

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