My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Battle Ram Wizard Bandit Electro Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit
Giant Snowball
Battle Ram Little Prince
Zap
Battle Ram Bandit Little Prince
Barbarian Barrel
Knight Battle Ram Wizard Bandit Electro Wizard Little Prince
The Log
Battle Ram Bandit Little Prince
Earthquake
Arrows
Little Prince
Royal Delivery
Knight Battle Ram Wizard Bandit Electro Wizard Little Prince
Fireball
Battle Ram Wizard Bandit Electro Wizard Little Prince
Poison
Wizard Electro Wizard Little Prince
Lightning
Knight Battle Ram Wizard Bandit Electro Wizard Little Prince
Rocket
Wizard Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Bandit Little Prince Battle Ram Freeze Electro Wizard Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Bandit Little Prince

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Electro Wizard Knight Freeze Bandit Little Prince
Knight
Battle Ram Zap Wizard Electro Wizard Little Prince
Battle Ram
Zap Knight Bandit Freeze Electro Wizard
Wizard
Knight Bandit
Freeze
Zap Battle Ram
Bandit
Battle Ram Zap Wizard Electro Wizard Little Prince
Electro Wizard
Zap Knight Battle Ram Bandit
Little Prince
Zap Knight Bandit

Defense Synergies 3 11

Zap
Electro Wizard Knight Bandit Little Prince
Knight
Electro Wizard Little Prince Zap Wizard
Battle Ram
Wizard
Knight Freeze Bandit Electro Wizard
Freeze
Wizard Electro Wizard
Bandit
Zap Wizard Electro Wizard Little Prince
Electro Wizard
Zap Knight Wizard Freeze Bandit Little Prince
Little Prince
Knight Zap Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Wizard Electro Wizard
Zap Knight Bandit Electro Wizard
Knight Freeze Bandit Electro Wizard
Knight Bandit Electro Wizard
Freeze Zap Bandit Electro Wizard
Electro Wizard Zap Wizard Freeze Little Prince
Zap Bandit Electro Wizard
Knight Bandit Electro Wizard Little Prince
Electro Wizard Zap Knight Wizard Freeze Bandit
Zap Wizard Electro Wizard
Zap Knight Wizard Freeze Bandit Electro Wizard
Wizard Zap Freeze Electro Wizard
Knight Bandit Electro Wizard
Zap Freeze Bandit Electro Wizard
Wizard Knight Electro Wizard
Zap Knight Wizard Bandit Electro Wizard Little Prince
Zap Wizard Freeze Knight Bandit Electro Wizard Little Prince
Electro Wizard
Wizard Knight Bandit Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Bandit Electro Wizard
Bandit Electro Wizard Zap Knight Wizard
Bandit Zap Knight Electro Wizard
Zap Knight Bandit Electro Wizard
Knight Bandit
Wizard Zap Freeze Electro Wizard
Knight Bandit Electro Wizard
Knight
Zap Freeze Electro Wizard Knight Bandit
Knight
Zap Electro Wizard
Knight Wizard Bandit
Wizard
Electro Wizard Zap Knight Freeze Little Prince
Zap Wizard Freeze Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Freeze Bandit
Zap Bandit Electro Wizard
Bandit
Knight Freeze
Wizard Zap
Wizard Zap Freeze
Wizard
Zap Wizard Freeze
Zap Wizard Bandit
Electro Wizard
Zap Knight Wizard Bandit Electro Wizard
Zap Wizard
Knight Bandit
Freeze Bandit
Zap
Zap Wizard Bandit
Wizard Bandit
Freeze
Zap Wizard Bandit Electro Wizard
Zap Wizard Little Prince
Wizard
Zap
Zap Freeze Wizard Little Prince
Zap Wizard Bandit Electro Wizard
Zap Wizard Bandit
Zap Bandit
Zap Wizard Electro Wizard Little Prince
Zap Electro Wizard Wizard Freeze
Zap Wizard Bandit
Zap Freeze Electro Wizard
Wizard
Zap Electro Wizard Freeze Bandit
Zap Wizard Electro Wizard
Freeze
Knight Wizard Electro Wizard
Zap Wizard
Zap
Zap Freeze Electro Wizard
Zap Electro Wizard
Zap Freeze Bandit Electro Wizard Little Prince
Wizard

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